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Ghoul

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  1. I have been playing for around a week now, I've died 13 times and I love this game . While playing through I thought about some of the traits since a lot of the traits are following a Meta. Negatives -Hydrophobic. -2: Panic's near big bodies of water, panic increases in rain. -Rhinitis. -2: Chance of sneezing within long grass. -Blood lust. -4: Must fight in order to reduce being bored. (Magazines, journals and newspapers don't benefit) -Pescetarianism. -4: Can only eat vegetables and fish, meat has a chance of making you sick. -Paranoid. -2: Being around NPC or players for too long makes your panic increase. -Hemophilia: -4: Bleed out time decreases. -Achluophobia -4: At night or in complete darkness your character increases panic. (Streetlamps and lights reduce this). Positives -Solar Powered +3: Drowsiness reduces decrease while walking in sunlight. -People's Front +3: reduces panic around NPCs. -Daydreamer +3: Standing idle doesn't make your character bored. -Ration Keeper +6: Using half the item adds up to 75% benefit rather than 50%. (doesn't apply to a 1/4 or a whole) -Pack Rat +6: Carrying two of any items reduces the second/multiple of that item's weight by 50%. -Quick Leaner +6: Maintains book multipliers 25% longer. Just thought it would be something to consider, I understand the argument (More negatives can be manipulated for more positives, but I feel that a lot of the traits mentioned are balanced)
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