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Matherodin

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Everything posted by Matherodin

  1. I can give it a go. I also live in Europe but i think it should be doable.
  2. If you want to make a chart like that, it's easy to do in Excel. I can give it a try if you want. Edit: i can't attach a Excel file with this post . Maybe this dropbox link will work. If i look at your chartkinyoshi, your values are different then what i have. What other values are used to calculate the number of uses ? I have a nack of wanting to know how things work and why .
  3. Another way to approach it is to use a barometer. Normally it won't realy tell that it rains, but it does indicate if a high or low pressure system is near. Don't know for sure, but i thought that low pressure does give a higher chance of rain and such. In game it is impossible do mimic that exactly, but low pressure = rain with a barometer is at least more realisitc .
  4. Just a very minor thing: I am playing a female character at the moment, and i noticed that the sprite for the skirt isn't working. I can wear it, but Missy is still walking in her underpants. Allthough it is summer, i want to bash them zombies with some style .
  5. I made a game in sandbox now to test it. Game didn't make a folder. Used the timestamp as a name. Here is a screenshot: http://i.imgur.com/5q695Rk.jpg After creating the second and third game, its correctly making the new save folders. Seems like it only happened on creating the first save in a gamemode. Another thing that i noticed, is that after deleting a savegame withing PZ, the folder itself isn't completely removed. Only 1 file remains: map_ver.bin.
  6. Oh that / was my mistake . I am playing on windows 64 bit. I have made some new games, and now the game correctly makes a savegame folder. Strange....... Maybe it was a hickup after updating to build 23. In survivalmode i made 3 new characters: 1 with timestamp, 1 with name Iwbs2, and a game with Iwbs 3. Maybe it was the use of a space that did that. Now it has an underscore where it should. As a sidequestion: is the console.txt rewritten every time? Or is the info from previous start ups still stored somewhere.
  7. The survival game saved in C\Users\Zomboid\Survival (somehow i don't play sandbox much ). I will make a new game in different modes to see if it happenes again.
  8. I will put my bug reports here then. thanks enigma . Bug:PZ didn't make a folder for my new game. All of the game files were put in the Zomboid/Survival folder. Example: /Zomboid/Survival/Iwbs1 (not the best name, but then i can see what version it is ). In build 17 this map would be made by the game itself. With build 23, i needed to make the folder manually and drag the files into it.
  9. In case of bugs and reporting them, do those go in here or in the support forum.
  10. I found about 4 Spiffo's. Haven't cleaned West Point so there could be more. If only you could stuff a battery in Spiffo so when squeezed you hear "I love you!", "You hug me!", "You are my best friend!". Would make Spiffo even more soft, cute and cuddly.
  11. I think that putting in culture details has more value to the people who know the area. Me being from the Netherlands, i have no idea what the place looks like, how the culture of Muldraigh or its surroundings is. Even when the implementation of the culture would be more in the direction of stereotypes, in my opinion it will have more value or meaning for the ones who are familiar with it or can familiarise themselfs with it. Seen the fact that the game is world wide distributed, i am not sure if the extra work of adding culture based experiences is worth it. Still, its a nice subject of debate .
  12. Depending on the size of your safehouse, you can change rooms into storage. Room full of building materials, one for meds etc. you can never have to much stuff.
  13. Oh man, i can't wait for the next version! The new changes look sweet!
  14. I'm am not wierd, just socially awkward. What are your voices in your head saying now?
  15. Oh god... *crwals into a corner and cry's himself to sleep*
  16. I've searched hardware store, gigamart, auto shop, police station, knox bank, store lots, large warehouse, fossoil, thunder gass, and the houses north-west of the huge school building. Last option are those garages in the middle you are pointing to Rorsch. The AI being Sadistic is something i would realy welcome. What i won't do for that sledgehammer....
  17. If the Sadistic AI can also magically *poof* a sledgehammer in West Point i will hug, cuddle and love it for ever.
  18. No idea why Apollo, but your post made me think about the old morse coding in submarines. I can see people sitting deep in there "bunker" fanaticly hitting that morse apparatus thingy
  19. It was very close to where i started, and i wanted an easy spot so i could focus on checking the mod out. Something that popped into my head: The right-click menu doesn't work for everyone, and what i experienced and read it happenes on tiles that are influenced by the mod (new sprites and such). I don't know if it can work or if it is even possible, but would it work if you can make a code that acts like a reference to the right-click menu coding? Something like: if you right click on the tile, call the vanilla code. (not writing something new, but link the action to the altered tiles). Maybe the game gets confused with the new tiles and coding that comes with it.
  20. I will try those . Maybe take another look on dropbox. I have it, but never realy used it. First thing is to categorize my screens. To bad the game crashes after a number of screenshots taken . EDIT: After my frustration levels with dropbox i made an album on imgur. I used the pz map to point the location to the screenshot. (my paint skills are horrible, i warn you ). Link to album: http://imgur.com/a/UzZnc?#0 PS: I noticed someting about the behavior of the cracks. At some of the screenshots it started as cracks. After a CTD and restart of PZ, some cracks were replaced with plants. On other locations cracks were still visible on ground tiles (may it be roads, grass or gravel). Up till now i haven't seen that crack sprite on buildings. Credits: Thanks to Robomat and Rathlord for helping me to get the external imaging working and Robomat for testing the link.
  21. Are those cracks for walls? I noticed them a lot on the road tiles. I will see if i can make a map screen as reverance where i have seen things. I died on my save, so i hope the backup isn't that far back. No idea if it was there from the start. I have noticed those cracks growing over time. Once i have pinpointed everything in my old save, i can try to start a new game with no zombies, and an inventory of starting situation of the cracks and what happenes after a while. Upcoming week will be a busy week for me, so i don't know how much time i have to check it out. I will keep you updated when i find something. PS: Seen the fact that the screenshots take a lot of space, i will see if i can budle and pack it into 1 file. I will contact you when i have something. Adding 10+ images to 1 post is a big hit on my max attachment space .
  22. I am also expieriencing a problem with the right-click menu. It doesn't work on grassy area's. I can ope nthe menu when right clicking on a building or on a road/path. Building on grass tiles is not a problem. Build walls, rain barrels and got some farming spots ready. Downside is that i have to activate the option on another tile first. (I included a screenshot of my safehouse for this test save. So OP can see what is on the tiles). Something else i encountered that seems strange is the cracks (see screenshot). The cracks in the pavement are also on the grass tiles. Ís this a bug or is it working as planned
  23. To get back on topic: In real life the rope and can (or cup) works. To get into that idea in more detail, i see a problem in how it could be implemented. The more realistic side means that the rope will also be a tripwire (because it needs tension to work). Zombies will collide with it -> tripping zombies and/or a chance of breaking the rope. In a more unrealistic/fun way, the rope will be nothing more then a sprite without the collision. It still functions, but you can walk trough the rope without any effects. Above is my 2 cents, there are lot of different views and idea's. How do you guys (and/or girls) see it?
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