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duh7

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  1. Spiffo
    duh7 reacted to getstoopid in educational vhs tapes   
    Because strength and fitness are physical attributes and "knowing" about it by watching others doing it doesn't help you much
  2. Like
    duh7 got a reaction from Bullet_Magnate in Eye Injuries   
    There is a mod that give more drugs with hear atacks if u loose to much blood, are too stresed or done something very exhausing.
  3. Like
    duh7 reacted to Bullet_Magnate in Eye Injuries   
    Actually, I agree least one of the items listed in the response, though meant facetiously, is worth considering -- and some of them (surprise) already exist in the game to an extent.  
     
     
    HIV and herpes are obvious "no's," considering the devs have made clear sex will not be simulated in the game in any way.  Schizophrenia is rare and complex enough that I doubt it's worth the effort of simulating (though, perhaps unsurprisingly, there is a mod for that).  
     
    BUT ... fever already exists in-game, in that if a player gets sick (with the Knox virus or otherwise), his temperature can elevate.  Numbness is also at least implied when the character's body temperature drops.  I'm assuming there's some negative gameplay effect from being chilled, which in effect would simulate stiffness / numbness and other debilitating effects of cold.  
     
    That leaves heart attacks and rabies.    
     
     
    The above quote sums up my position on medical stuff generally in the game.  Expressed in more detail, if a medical condition is: 
     
         (1) Something a person in a PZ scenario would have a realistic chance of suffering, and
         (2) It would have meaningful gameplay effect (i.e., cause significant health reduction and/or palpably impair the sufferer in some way), and
         (3) It can be well and playably simulated without inordinate work on the devs' part; and
         (4) There are no contrary considerations of ethics, propriety, etc., that militate in favor of exclusion (as with, e.g., things sexual and/or scatological); THEN
         (5) It should be CONSIDERED (however briefly) for inclusion.  
     
    NOTE that this is just my standard for when a medical condition should be CONSIDERED -- that is, when I basically think it's worth the devs' time to at least THINK for a few minutes about whether it's worth including.  As far as I'm concerned, that's the whole purpose of the "PZ Suggestions" forum.  
     
    I think heart attacks meet this standard, while rabies does not.  
     
         Heart Attacks:  Clearly, people in a PZ scenario could easily suffer heart attacks, particularly if they are older, overweight, out of shape, etc. (factors already reasonably contemplated by certain negative traits -- and potentially a new trait, "Heart Condition," could be added).  Heart disease is already common in the U.S. (particularly in ... you guessed it ... Kentucky), and heart attacks would be even more common in a PZ scenario (as susceptible persons are forced by circumstance to rapidly engage in an unaccustomed degree of physical exertion under extreme stress).  A character suffering a heart attack would clearly incur potential injury (or death) and impairment.  Attacks would actually be far more dangerous in a PZ scenario due to lack of available medical care.  Heart attacks could be simulated relatively easily by giving severely overweight / unfit characters a small chance of suffering an attack during periods of high exertion / stress, which would result in immediate severe pain followed by death in minutes / hours (unless mitigated with rest and/or appropriate medication).  There are no overriding concerns warranting exclusion.  Accordingly, I believe heart attacks should at least potentially be considered for inclusion.  
     
         Rabies:  The devs are planning to add animals, including carnivorous and omnivorous mammals -- which theoretically could be vectors for rabies.  Rabies has significant physical symptoms and, left untreated (likely in PZ), is virtually always fatal, typically within 2-10 days of manifestation.  Currently, however, rabies in the U.S. is relatively rare: each year only about 45,000 people in the entire U.S. (about 900 per state) are treated for it, and fatalities are virtually nonexistent due to ready availability of treatment.  This is in part due to aggressive pet vaccination programs in the United States.  In the rest of the world, domestic dogs are the primary vector, while in the U.S., it is various small wild mammals (with bats and skunks being the most common infectors in Kentucky).  Vaccination programs would obviously cease in a PZ scenario, but it is unclear how soon wild dogs and similar animals would become a significant infection threat.  Presumably simulating rabies-infecting bites by other small, wild animals would simply amount to blatant "death by RNG."  Rabid animals become erratic and aggressive, which makes them more of a potential threat to players -- BUT would also require changes to the animal AI model as well.  Simulating the severe mental symptoms and complex treatment of victims would be challenging; these aspects might have to be simplified or omitted.  There are no overriding concerns that would warrant exclusion.  However, given its relative rarity and the complexity of simulating (1) its behavioral changes in animals and (2) its symptoms and treatment in humans, I do not believe rabies should be considered for inclusion.  (In addition, from a gameplay perspective, it might seem odd to have a second blood/saliva transmitted fatal disease "competing," in a way, with the Knox Virus.)
     
  4. Spiffo
    duh7 reacted to Bullet_Magnate in The map needs coordinates   
    Here's another potential short-term fix:  there are mods that allow both (1) drawing on the map, and (2) sharing map annotations.   And of course, there are the existing map symbols / notes, plus a bunch of others that can be added with mods, along with the ability to resize map notes and symbols.  
     
    With all this, it should be possible for players (esp in a long-term MP game) to come up with their own rough coordinate system, mark it on a map, and share those annotations. 
     
    Might suffice until something more formal is added or modded into the game ... 
     
  5. Like
    duh7 reacted to Bullet_Magnate in The map needs coordinates   
    Here's a lore-friendly solution:  in addition to the maps already in the game, add findable military maps that include grid coordinates (using the Military Grid Reference System (MGRS), or an approximation).  These could be simplified -- that is, NOT show details a real MGRS map would that are irrelevant to PZ (e.g., elevation lines).  
     
    This makes sense, because military units operating in the area would definitely have these maps available, and similar maps would be available in outdoor stores. 
    These could be found / looted where military / survival / camping gear is found, and could potentially include a large overall map of the play area.  (Note that outdoor stores typically sell U.S. Government Survey maps, which use a different grid system.  But, I can't imagine it would be worth trying to model two entirely separate coordinate systems, so I'd say just use an MGRS-based system.)
     
    I like this idea because I'm not a fan of the overall map function, ONLY because it feels unrealistic (I can't imagine most people carry a giant, detailed map of their entire region in their back pocket all the time).  I always shut the map function off in sandbox settings, and rely on found maps for navigation / annotation.  
     
    HOWEVER, this would be a lot of work to add, and would address one very specific matter only a narrow slice of players would probably use.  So, it feels to me like it might be better as a potential mod.  
     
  6. Like
    duh7 got a reaction from getstoopid in Eye Injuries   
    Great idea. Stuff like that make some proffesion more viable. 
    This is a survival game and fighting with injured eye is realistic.  Ur sarcastic proposition are Great for a game like PZ it give variety of diffrent moodles, sicknes or injured that players will need treat diffrently. 
  7. Like
    duh7 reacted to Guard in A balance ground for Ghillie suit usage   
    Ghillie suit is a useless and a rare item but It can be given a use to but without making it too overpowered which is the goal and this is what the community wants. So I suggest the ghillie suit to be a very underpowered camo for zombies but how to make it underpowered and meanwhile worth it? So I have an idea in mind which I am sure you will all understand.

    If your character has conspicuous trait then wearing a ghillie suit will remove the effect of this trait.

    If your character neither has conspicuous nor the Inconspicuous then the ghillie suit will give you the effect of Inconspicuous trait

    If your character has Inconspicuous Trait then wearing a ghillie suit wont make any changes. So for a person with Inconspicuous trait, ghillie suit will technically be a useless item.
     
    Balances : The weight of the ghillie suit can be increased and some protection values can be reduced to make it more balanced in return of giving this some special benefits. + If you're wearing a ghille suit you'll be moving slower aka speed modifier 
  8. Like
    duh7 got a reaction from Bullet_Magnate in Ways to Damage Hearing.   
    Great idea for traits that u get when do specific stuff like change weight or kill lot of zombies. 
  9. Like
    duh7 got a reaction from Bullet_Magnate in Eye Injuries   
    Great idea. Stuff like that make some proffesion more viable. 
    This is a survival game and fighting with injured eye is realistic.  Ur sarcastic proposition are Great for a game like PZ it give variety of diffrent moodles, sicknes or injured that players will need treat diffrently. 
  10. Like
    duh7 reacted to The_Fish909 in Ways to Damage Hearing.   
    So my idea is pretty simple, if you shoot a gun, and you are not used to shooting it (Lets say you have a job that doesnt use a gun) you get a temporary ringing, and the more you shoot your gun. the less it rings.
    Another idea is that lets say your in multiplayer, and someone shoots a gun right next to your ear. You will either get the hard of hearing trait, or if your unlucky. You become deaf.
    Seems like it could be a good idea, and it gives ear protection a real use.
  11. Spiffo
    duh7 reacted to darian123 in sink water sandbox settings   
    exactly what it says. options to disable or set the amount of water in sinks that gets lower over time, or level of contamination after the water supply has been cut off. useful for x months later scenarios.
  12. pillow
    duh7 got a reaction from HetCigarr in Weather temperature events (Like Frostpunk)   
    We have never ending blizzard or fog. Dont like idea of everything getting back to normal after couple of days. It shuld be like that for entire sesion.
  13. Like
    duh7 reacted to Moth Detective in Being in the military   
    Canonically all active and reserve soldiers that were deployed in the region were assigned to contain the virus, but once the zombies started to move north towards Louisville the military was overrun. Maybe once NPCs are added there can be a scenario where you play as one of the soldiers who was assigned to guard the checkpoint heading up to Louisville and the scene starts right when the zombies broke through the gate and began to rain havoc in the survivor camps. You (the player) need to find a way to escape the chaos by either going south into Knox county or heading further north into Louisville (both are basically deserting your post) and than once you escape you need to try to survive as long as ya can.
     
    EDIT: Wow, I didn’t realize that this post was from back in 2013. Well… Maybe they could add the scenario. It would be pretty cool
  14. Like
    duh7 reacted to MrTrololo in Martial Arts?   
    technically you could punch zombies effectively with steel knuckles and even break their jaws and additionaly cover hands with for example welding gloves to protect them but considering how close you would have to come to them it would be too risky
  15. Like
    duh7 got a reaction from Alphenex in Explorer with guards (very vague and stupid title, just read the whole topic)   
    Its not stupid. Ur hungry and u have gun they have more ppl but with no guns. U can ask them for food u can order them to give it to u or u can shoot them and take it. Lonliness in one thing but measurment of other stuff are important to. If u know that those are ppl that killed other for food u will have less and less problems trigering on next group.
    And dont say what ppl shuld feel we are not in zombie apocalypse and everybody are not same, most ppl are not like u. Some like to live in sociaty some are introverts and dont like ppl and are good leaved allown. 
    Devs sayed that there will be diffrent groups and with new occupation/traits overhaul we will see not only military groups but riders to. 
    More random events will be included in diffrent time when they finish with NPC behavior. 
  16. Like
    duh7 got a reaction from getstoopid in Fast forward is unacceptable   
    U shuld be prepared and in safe place. If u hear zombies u shuld know that u need to stop anything what ur doing to kill that zombie. Ye that is a core mechanic but it have risk and that risk is when ur not prepared u die.
  17. Like
    duh7 got a reaction from s0urce in Fast forward is unacceptable   
    U shuld be prepared and in safe place. If u hear zombies u shuld know that u need to stop anything what ur doing to kill that zombie. Ye that is a core mechanic but it have risk and that risk is when ur not prepared u die.
  18. Like
    duh7 got a reaction from s0urce in Attack with just left-click?   
    U will get use to them i dont see option for this idea if u have a gun. Meaby they could put alt option in settings. 
  19. Like
    duh7 got a reaction from s0urce in Non-Consumable Reading Materials   
    Newspaper, comics, books after use disapear. Every literarure that repair ur mental health is a consumable item.
    If dont know that open Wiki. 
    https://pzwiki.net/wiki/Book
  20. Like
    duh7 got a reaction from MrTrololo in breaching doors without sledgehammers?   
    Or take screwdriver and hammer and dismantle it. Sacrafice door to door god! U will not pass!
  21. pillow
    duh7 got a reaction from vek in Helping injured friends   
    Or u can put them out from missery and use a gun to put bullet in head and take stuff and when u clear zombie horde u could make him a nice grave with flowers and sing. 
  22. Like
    duh7 got a reaction from Yapnor in Fast forward is unacceptable   
    U shuld be prepared and in safe place. If u hear zombies u shuld know that u need to stop anything what ur doing to kill that zombie. Ye that is a core mechanic but it have risk and that risk is when ur not prepared u die.
  23. Like
    duh7 reacted to Asher Grey in Biker Occupation   
    Hello let me start by saying I just recently picked up Project Zomboid and it is by far some of the best money i've spent on a game in a long long time.  So my suggestion is for a Biker occupation. 
     
    The job special trait could be it takes more alcohol to make him tired and maybe a small bonus to drinking alcohol.  The character could start with one point into short blade or blunt and possibly and one point into aiming and reloading.  
     
    Again thank you again Indie Stone for this great game.
  24. Like
    duh7 reacted to Cactus Monster in Helping injured friends   
    When your friend's leg is injured they can't even jog, so what if in multiplayer you could pick up your friend on your back, and you could jog them to safety. Obviously no sprinting, but it would be nice to have more interactions with other players
  25. Like
    duh7 reacted to Tibila in Make cigarretes loot from zombie a random int between 1 and 20   
    Would make sense that the zed before turning smoked some cigarretes from its cigarrete Pack.
     
    It would make the smoker trait a liiittle bit more challenging. The way it is now, in 1 week, i could farm hundreds of cigarretes only from zeds
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