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Eliijahh

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About Eliijahh

  • Birthday 12/01/1992

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    Man

Eliijahh's Achievements

  1. Just a quick general reminder to Be Lovely please. I'm sorry I didn't mean to be unpolite. Really I didn't want to sound rude or arrogant, I was just making a point! Sorry if in my writing I sounded arrogant.
  2. Yep there is no logical connection : Game is too slow ---> I live far away from the place I bought it. Also, the game is being produced in the UK (if I'm not wrong). The problem with the videogame is somewhere else. If you give us some more informations maybe we can help you in a more "helpful" (ahahhah) way other than telling you that your reasoning is faulty.
  3. Uuuuuuuh, as soon as I finish studying and I go back home I'll join!! So sweeeeet multiplayer! Wait for me!
  4. Well with all the Italian Mafia we probably have more guns in Italy than in the USA. So chances are pretty high of survival if you have respect. And btw :
  5. Banned for not giving The Godfather respect.
  6. http://pzwiki.net/wiki/Sheet_rope This is your solution. Make a sheet rope. Exit from the window opposite to the door that is being banged and just run run run! Or kill yourself with bleach, that's always fun!!! Ok I'm dumb. Even if I read that you didn't have nails I wrote this post. Dumb Eliijahh! Too much Popper (not the drug)
  7. Actually that is what they said back then. They wanted to flesh out SP first and make the addition of MP. But right now the game kinda has way more content than before. That is why I was so surprised when I read "Multiplayer" in news and development section of the website. Surprised in a good way of course. I actually thought they wouldn't implement multiplayer at all.
  8. Well I'd like to have NPC's first since multiplayer is still far from being complete gameplay-wise. Think about the lack of an aiming system to shoot against other people. Or hunting. Or factions... It'd be too barebones to be enjoyables atm. I'd like the single player aspect to be more fleshed out before having the possibility to enjoy it with other people (which is only a plus).
  9. Ahahaha that would be very cool.
  10. O.O God.. Developers are really playing with my mind... Something happened today. remember my old character, Vigdis Clancy. Well, i went inside a random house and right in front of the door was a dead body Is it just a product of our mind that really really wants NPC implemented or there's really something going on? Deveeelopeeeeers? A little help heereee?
  11. Usually unemployed and no other traits. I'd love to start using them when psychological moods have an effects.
  12. Well I'm gonna try and play a rp server, since I think that is the best and only secure way to make PVP a meaningful experience. But if you thin about it. 1)At the beginning there would be plenty of food for everyone. In that momeny pvp would be at its most wild status. 2)The food starts to dwindle. 3)There would be a major differentiation : those people who made a fort with farms. They would be more prone to have pve. And those people who'd rather raid and steal food. 4) The raiders would have to unite to overcome the farmers defenders. The farmers would have to unite to defend from the raiders. Here's an harmonic pvp/pve kind of game. Resource scarcity+permadeath(unfortunately optional)+impending sense of doom if lonely = the best way to implement pve.
  13. Well yeah many would have psychological issues. Though it is proven that not everyone has a "good guy feedback mechanism". Look at all the crap human kind has done to itself. Wars, genocide, nuclear bombs, slavery and bla bla bla...Usually if people think they're doing the right thing, that is enough to make them not regret what they've done. So psychological problems could be a way in the game. Though i'd like if a sort of "killed" counter could be tracked for each player. It could be that the first kills are the most problematic ones, then the effects are mitigated. Some sort of skill. People get used to stuff, and killing would be one of them. But I guess the most powerful PVE force, not only in videogames but in real life as well, is the enemy. Make zombies problematic for the survivors enough and BANG you have people gathering together to survive. BTW i'd love if there was some sort of "one life for each server" system (optional of course). Each time you're killed in a server you can't play in it till they reset it. In a roleplaying server you gotta create a new character, of course, but in a server where when you're killed you stay dead well, it would force people to think a couple of times more about going gun a-blazing around the city. And it would also make clans and organizations and TRUST a much more valuable commodity.
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