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Compmike19

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  1. Bump, updated now around 600 maps... Same link as above. Added Mod ID and Descriptions. Sorted the Layers alphabetically, except for the base map and vanilla towns.
  2. Also when a mod overwrites an item with the same name it logs an additional ID to that item and does not free the original. It looks like the max seems to be around 32766 IDs. Does anyone have any knowledge about this?
  3. There's a limit to WorldDictionary?
  4. Something I've been working on. Approximately 400 modded maps. Please let me know what you think. I wanted to make it where you could overlay all the Maps in Access but figured that would be too much work ><! The layered images will work for that. My Vanilla Map cells may not be exactly correct but should be pretty close. I did not do any Standalone Map Mods only ones that add to Vanilla. I'm sure there are errors in the Conflicts sections. I would like to add a description for each map as well, just takes time... I hope this will help modders locate their maps in more unused spaces. Shout out to CartoZed's creator, it's an awesome program! All images were stored in C:\Users\Administrator\Pictures\2DView\ and C:\Users\Administrator\Pictures\Maps\ make sure you extract the pictures to these locations. https://drive.google.com/drive/u/0/folders/1saH2ETex7zO8wtWLm8VEdAwYb-lil3qQ Access Database Map Selector on Top Top Left Vanilla Map with Vanilla Towns and Modded Map Overlay, black cells unused on Vanilla. Top Right Vanilla Map Outline and Modded Map location Overlay. Center - Overlay color, cell locations. Bottom Left CartoZed 2D Render of cells. If additional maps they are shown below as well, only a few mods. Bottom Right - Conflicts - Modded Maps that also occupy the same cell location or a portion of it. Included Layered Picture with all maps, 100x100 pixels for cell positioning accuracy. PSPIMAGE & PDS files Korean City goes past Cell 100 to 105 but I did not want to resize the Map to accommodate it's position... Excel Spreadsheet for Table loading if you want to change file locations, you would have to modify the non Overlay images picture property. Skip the Colored column and import the Active column as Yes/No instead of text.
  5. Does anyone have a listing of all of the Vanilla map cells for each city? I know I can look on the Project Zomboid Map Project and see the coordinates but if someone had a reference it would be more helpful. Like Riverside are these cells, West Point are these cells, Muldraugh are these cells, etc... I am trying to determine when looking at a Map Mod if it overwrites any Vanilla towns / buildings.
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