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Raccooninbush

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  1. Hello, thanks for read and ypur message. I dont play Valheim so idk what happen. Can you tell me or send me some video to understand? Thank u
  2. While our character sleeps instead of putting a black screen while we wait, perhaps we could see a dream that the character is having as cartoons or animated photos about some nightmare or memory of the good or bad character, the starry night sky with some star fleeting with the ambient sound or also some event of a few seconds outside our character that is happening near or far from where we are like a zombie attacking another player, some stray cats or dogs on the street, a vehicle passing through a road, etc. ..
  3. Add small comic-style animated vignettes in a corner of the screen for events, specific moments or a story that lasts from a few seconds or even more than a minute that portrays the moment lived. Even some interactive vignette where the player can interact in a simple way to find an object hidden in the vignette when inspecting a closet, a shelf, the trunk of a car, a glove box or inspecting a specific object such as a photograph, an ID card, or a safe. Some examples: -When the character is scared by seeing a zombie when turning and the alert sound sounds. -When we kill another player or NPC. -When dawn and dusk. -Change of season (winter, spring, winter...) -When we see a patrol of military vehicles go by. -When we arrive for the first time at the entrance of a new town or city. -When the character meets a sudden horde. -When you hear a near or distant noise from a shot, scream, helicopter etc... -When an Npc tells you a little story. -When the character sits at a bonfire. -When the character cooks some new recipte. -When another player or NPC gives you a hold while he is pointing a weapon at you. -When the character finds the keys hidden to a vehicle. -When the character reads someone's book or journal and imagines in his mind some that the book tells or find some secret code for example for a hidden safe. -When the character hears the voice of someone asking for help close to us. -Opening a fridge and finding the head or other human parts inside or rotten food inside and displeasing the mood our character. -When we are inside a house looking through the window and a nearby zombie appears suddenly. -A radio that sounds when we suddenly enter a house and transmits a message. -When the character meets other survivors. -When the character finds a good loot. -When we see a zombie eating or biting another human. -When we find many corpses together. Also, allow you to choose in settings whether to activate or deactivate these small comic-style animated vignettes. Something also necessary would be to add the frequency with which these vignette appear so as not to become very repetitive or overwhelming or give priority to one vignette over others depending on the importance of the event. Also the duration of how many seconds each vignette remains on the screen according to the type of event. For example, the vignette of a stealthy or macabre death could only last 2 seconds. I also accompany some visual examples to better understand it in games where they applied something similar such as XIII, The Witcher 3, The walking dead telltale games... https://imgur.com/EKNTN https://thumbs.gfycat.com/WelltodoEmbarrassedAmericangoldfinch-max-1mb.gif
  4. It's more of a question but it will serve as a suggestion too. In reference to sleeping in tents... When the character enters the tent, Will the general view of what we can see inside the tent change and we will canĀ“t see the outside? Like when we enter a house and we only see the interior and not the exterior if there is no window. Will we be able to interact in a very basic way with something inside the tent like a flashlight or a book or with the backpack?
  5. Related to the "contextual implementation of actions using the combat stance in combination with the action key" from the last update... So maybe you could extend this action to more things like, for example, when we bridge the cables in a vehicle, mount a weapon accessory, etc. It's not exactly what you say but it would be something great. Another example that you put below about "being able to open a can with a knife with the risk of damaging yourself or breaking the knife" would be that you yourself control the knife trying to open the can in a small graphic menu when interacting with the object as a minigame "Minigames on the touchscreen" similar to how it worked on the old Nintendo DS using the pencil in the touchscreen. The visual example where you can see it clearly in Chinatown Wars when you had to open a trunk, assemble a weapon like a rifle, defuse a bomb or pick a lock was the player himself who did it with a small visual menu of the object that was displayed and this It can also be very useful to create puzzles or riddles to solve. I leave some visual examples to understand it better and also a small example video: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQmVJ6Dvbx98vnBNyUZedf58cxh0riEQNr1p0mfxyCDWekfko6Ec3QmJdBCMz8km_-elvw&usqp=CAU https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQmVJ6Dvbx98vnBNyUZedf58cxh0riEQNr1p0mfxyCDWekfko6Ec3QmJdBCMz8km_-elvw&usqp=CAU https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRFuw-EHMyTuUrHxOAIkvTdf5qoR6AY858hY936Qg4N4eDB2R2ZTGgbelRmLYxpw50LCnY&usqp=CAU https://pspmedia.ign.com/psp/image/article/103/1033213/grand-theft-auto-chinatown-wars-20091008110240446.jpg https://static.wikia.nocookie.net/esgta/images/1/15/Rifle_de_precision_armado_CW.JPG/revision/latest/scale-to-width-down/250?cb=20090326234643 https://guides.gamepressure.com/grandtheftautochinatownwars/gfx/word/789928140.jpg
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