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Maa22LT

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  1. craftable tarp door and other tarp things, bag; curtains, sheed; wall-barrier. allso other covers for door: sheet; cloathing mishmash; branches..
  2. That is one of most basic survival things SMOKING your meets (salting allso). It would be realy nice to have that abbility for meet and fish.
  3. So i saw that many dislike how bad is sneaking, but I understand why, looking at the direction zombies are created in. Still I think it is possible to make sneaking-stelth gameplay emersive but still balanced. Suggestion: impliment wind for sound and smell. For sound part you need to monitor wind direction (in storm, mid+ rain or anything similar this efect is canceled out). Also make zombies smell blod, smell is caried with wind, but slower than sound, so its more important around ur base and places where you stay for longer. You can null this effect bay washing or using some aromatic plant(quick fix remedy). I don't know how hard this would be, so no big hopes for this one
  4. Also it should generate embers (smal, medium, large) inside it during burning, embers last depending on size, they are determined by size(density, meterial) of object burned. If embers are present in burner, adding new things instantly start fire again. Some embers cool dow to charcoal( charcoal has many survival uses as we know). Embers also can be used as fire starters with a tool to cary them(metal container etc.) It would be very fun mechanik for HARD survival scenarios where you must protect your fire and embers.
  5. Turets was just an example. I suggest further skill levels, its more oreanted to long or high exp games. You find some books in game, but thay are just books untill you get max level in 1 ore 2 designated proffesions( then you get the light bull moment) and that old usseles book now gives you new skill(ideas). p.s. my english gramar is bad so thats how ;D (even my native gramar is bad ;D )
  6. Crafting should wour from all containers in 1 tile around ( looks like it is implimented somewhat) With work benches crafting and crafting specific functions (velding with torch) should be accesable without equiping, reequiping, and no more runing for every single bolt just make loading bar go longer with more actions in play.
  7. should act as burner OR a container. So if u lit fire in it everything burns, no matter what object starts fire, everything in furnace burns.
  8. It starts tu rip everything in my inventory, when i only want to rip that exact stack.
  9. After you level up skill to lvl10(max) you unlock new knowledge, some old random books can give you new ideas fo crafting. Like crafting mechanical turets and other post apocaliptic inventions. For harder knowlwdge you need 2-3 maxed out skill combo to unlock further progres.
  10. We already have a good base (and some good mods to) and customization is the best part of the game :] so 1. WAVES: we already have setings for basicly 1 wave in game, so why not add an option for aditional population starts and peaks, no overlap betwean days allowed. It would alow more interesting scenarios for long or even short game with geared up char. OPTIONAL(maybe harder to do): zombie extinction options in general or for each wave(would be perfect), zombies need to feed on survivors, animals or other zombies to replenish fluids that way. So some zombies sometimes atack other zombies if they are to hungry, or feed on deed bodies on the ground and actively seak to find dead bodies in vicinity(blod smel), or just drye out and die(left dryed carcas can't feed other zombie). Feeding zombie mod inspired this. Some population may be left undiing or maybe some may evolve beyond dying, but this would make wave gameplay very interesting, where you must move out becouse of population sudenly growing and after you faight back to take ur base or wait for numbers to normalize. 2. FALLING ZOMBIES the mod is ok but janky, just fix it, maybe add some more options for vareiety and impliment it in game, this mod adds over 9000+ of realism to zmobies, and game with random zombie types become realisticly possible and very fun. 3. ZOMBIE SELF INJURIES they can take damage from ataking objects, baricades, triping and falling and for any othed dumb stuff they doo :] Would be nice to se zombies killing themselves when falling from high building. And would work very well with random inteligence for zombies: dumbones atack door with head while smart ones scratch and try to move it to open it, or maybve even have a stone or palnk in hand(muscle memori left from human days). 4. SOUND many more options for sound sensitivity, but allso zombies themselves do sound so formula goes like this: 2 zmobies scratching dors in near by house can cancel my radio lvl2 sound, but if there is no horde activity all separate zombies can hear my radio even on lovest sound. For reality reference try to walk at night in an urban but low populated area, you can hear miles ahed :] OPTIONAL: more activities conected with sound like dismantling door, it has sound but no zombies seam to care much whyle i bang my hamer at the night. or we can ad an option to scrach food can to pavement for opening it, or draging some heavy load on the ground. :] 5. NIGHT/DAY This needs more options and mayby even more segments with hours of activity, activity type, weather conditions could influence zombies to. 6. HALF ZOMBIE CRAVLER self explanatory Love the game <3 sor for gramarr ;D
  11. Have you not had neigboughrs up or down stairs? You can hear everything in most of the cases ;]
  12. Maa22LT

    Sauna

    Because why not, and it fits the atmosphere, it could be a RARE, like 1 existing location for disassemble, or you can get a recipe from a very rare magazine about saunas benefits for helth. In actuallity what you need is to veld bars on top of that old fireplace and put stone in it. And then put this fire place in small cabin, heat it up and pour water on it for effects to activate. Well you decide on further complexity. Could be just an aesthetic fun thing to build, or it could have some functions like helps to heal infections, makes you less prone to catching a cold if used regularly :] On the same note it would be nice to impliment whole hygiene system. More like gradual slow punishment if ignored, and option to togle it off.
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