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Alree

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  1. On Github, under release there is compiled version of each tools =) And yes 32 floors for buildingEd was to be able to made building before v42 was out. Some mappers already work on maps for this version. I'll update everything and release compiled version of last version during July with full v42 support and some new features.
  2. I'm not a "multi-person team". This is "my" private tool, my github page... Coded it on my own. and yep it's possible to reverse anything without massive effort.
  3. well if you can export the main map, in fact you can export everything. Question was, is there a way, there is. Not an easy one, but you can export everything from game, even an actual save.
  4. Well in fact: https://github.com/Unjammer/PZ_Vanilla_Map
  5. TileZed/WorldEd Unofficial Fork new settings to set Grid opacity new settings to set Grid Thickness Create .pack file (Jumbo) textures up to 2048x2048 (was 512x512) LUA Console: ability to replace a tile by map:noneTile() LUA Console: fixed RoomDefs layer insert via newObjectLayer() (Azakaela request) LUA Console: fixed addObject() in newObjectLayer() (_add_RoomDefs.lua example provided) (Azakaela request) BuildingEd: Export to TMX enabled BuildingEd: Export to NewBinary Format enabled BuildingEd: Building up to 32 floors BuildingEd: Colorized buttons (easiest to know if it's disabled or not) Ability to see tiles ID and Name in main UI TileSheets export new options (Whole Word Only, multiple tilesheets export) Export tiles from main window (right click) Fixed all deprecated Qt Function fixed official InGameMap feature calc to prevent polygons with less than 3 points (red dot/line in InGameMap) original ROADS menu fixed/enabled ability to recalc thumbnails for all selected cells (instead of just one) InGameMap Roads features settings to define threshold/size as you want Objects Treeview collapsed by default Floor Max up to 15 (testing purpose) Generate Road primary/secondary/tertiary/trail/railway Features (In Game Map) Option to not load last project at launch TileZed: https://github.com/Unjammer/TileZed WordlEd: https://github.com/Unjammer/WorldEd
  6. TileSetZ From a simple texture, generate all tiles you need for your Project Zomboid Map. Walls, Doors Frames, WIndows Frames, Floor, Walls Roofs.. You only need ONE texture and a simple click https://github.com/Unjammer/TileSetZ v0.0.3: Updated to add "Street Curb Blend" v0.0.2: App ported to fw4.7.2, more convenient. v0.0.1alpha : first public release, fill free to report bugs or any comments =) Release Link and source on GitHub
  7. Project Zomboid Vanilla Map exported to TMX based on Project Zomboid 41.78 (stable) 2841 cells exported 117 441 rooms All cells are exported as is. Each tile is exported at proper floor, layer and position. All buildings are exported Room by Room, each room has is own TBX file. All TMX files are linked to TBX files Kentucky_full.pzw = Full Map with all RoomDefs and Objects. Layers Names are "by default" and can be changed as you want. Objects are visible on WorldEd This map is not provided by TIS, and result of a massive reverse engineering of .lotheader, .lotpack, tilespack, .bin files of Project Zomboid Game. Now you can go on https://github.com/Unjammer/PZ_Vanilla_Map and download the entire reversed Vanilla map A common question on mapping, For a long time the only answer was "No". BUT since few months, I created an exporter to reverse the Vanilla map to an editable format. Now you can load Project Zomboid Vanilla map in your Mapping tools and made the change you always dreamed of ! This exporter is not released yet, but offer possibility to edit old or borken map. And already give ability to some mappers to revive long lost project.
  8. Alree

    CartoZed

    CartoZed is not Updated to last Project Zomboid map.
  9. do you plan to change all tiles pack to the new format ? What about the DDS ? Characters.pack
  10. Hi, any information about the today's (11/03 - 41.68) fix on: ProjectZomboid\zombie\gameStates\ChooseGameInfo$Map.class ProjectZomboid\zombie\gameStates\ChooseGameInfo$Mod.class ProjectZomboid\zombie\gameStates\ChooseGameInfo$PackFile.class ProjectZomboid\zombie\gameStates\ChooseGameInfo$SpawnOrigin.class ProjectZomboid\zombie\gameStates\ChooseGameInfo$TileDef.class ProjectZomboid\zombie\gameStates\ChooseGameInfo.class
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