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Nazarito22

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Everything posted by Nazarito22

  1. Will be better if we can change zombie spawn dynamically and see visually on the map in the same time when we add tiles or objects to the map etc.
  2. @EasyPickins @RingoD123 Please add possibility to edit zombie spawn image on the map in WorldEd with saving to png file
  3. Since the Linux version of ItemZed does not exist, and wine I cannot be installed yet, is it possible to somehow manually add custom items to the game, namely notes with text? How to do it ?
  4. Nazarito22

    Lost Province

    Wow .... the dimensions are impressive
  5. Update 13.02.2023 BRIDGES + FIELDS CHANGES - added 1 new cell. - added new fields - added a lot of nature things and fences WAS ADDED Buildings: + 18 Rooms: + 92 Room rects: + 125 Room objects: + 124
  6. Does it possible to create the room in building with spawn only paint cans in boxes for example or some stuff what I need ? How to do this similar things ?
  7. Does version for Linux exist ?
  8. I use Yandex map ( because the picture is more clear ) Zoom ( z=17 in url or 60m in bottom right corner ) - it's a most correct zoom for build map like in real world. I used a lot of screenshots and just glue together in Photoshop. In photoshop I use squares ( 300 x 300 px - it's a one cell in game )
  9. Tile incompatibility with TileZed or WorldEd version. You use Steam version of Editor and old Tiles pack.
  10. I don't think size or proportion matters. In order for the transport to spawn, you need at least 3-4 size of zone, but there seems to be no upper border.
  11. Be sure what you have worldobjects.lua file in your mod folder in here => Zomboid/mods/MODNAME/media/maps/MAPNAME
  12. Be sure what you have worldobjects.lua file in your mod folder in here => Zomboid/mods/MODNAME/media/maps/MAPNAME
  13. Well , will be cool if after enable of some mod and launching the game we will see full information of error popups which can be close or close automatically after 10 seconds for example ( can be change in settings ) about errors, not only code of error if this possible to do. - Name of mod - Code of error - Text of error etc. Is this possible to do ?
  14. Stop watching Walking Dead
  15. Well I think developers never add this but it's cool idea for mod
  16. We need new textures for bed as minimum. I agree with author.
  17. SOLVED: gates tiles in fixtures_doors_fences_01 file
  18. Firstly in WorldEd you add zone for Big trees , after around this zone you add town zone.
  19. I can't find these tiles in standart tiles or maybe I am blind a little 😄 Does somebody show me where is they ? I mean which file
  20. Click File -> generate worldobjects.json or something like that. ( In WorldEd ) This file must be in your mod folder for to see your changes with parkings in game.
  21. Update 03.02.2023 NEW LANDS CHANGES - added 7 new cells with marking of yards, houses, etc. I mainly worked on landscape and nature. A lot of small different nuances have been made that are not so noticeable at first glance (gardens, fields, plantings, fences and everything else). Bad news: I decided to change the number of cells for the first beta, since the map was very cut off, so sorry for those who were waiting for the release of the first beta, but its release is delayed indefinitely (also in Ukraine there is very often no electricity - so it is very difficult to develop the map because I have to make a lot of saves, etc.)
  22. Nazarito22

    Farm of Fear

    I just want the game to be great, it really deserves it and it has really great potential. A large number of mods confirm this. 🙂
  23. Correct face model. If current model for debug it's no problem , but not for for future release.
  24. The cows with face of Anteater New PZ memes are coming
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