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Loskene

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About Loskene

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  1. Having tried it again I remember now why I never had auto-zoom on, to the point I forgot it existed. It's super annoying on foot, I'd rather an option to only have it while driving.
  2. Doesn't do that for me. Is there a setting for it?
  3. This problem was solved in 1997. Automatically zoom out and shunt the camera view ahead of the car when you're driving, distance proportional to how fast you're going. All we need to be able to see at any given moment is our stopping distance. No minimaps needed, and besides, having played with minimap mods to give me a heads up for sudden corners, I can tell you it creates as many problems as it solves when you have to take your eyes off the road in order to see where you're going.
  4. lol I just died to exactly this 5 minutes into a fresh game. Spotted by 2 zombies, knocked one on the ground and went to take a swing at the other, only my dude decided having a go at the grounded zombie's shins was vitally important compared to the one actively trying to bite him. One lacerated torso later and here we are.
  5. You still get the hotbar switch speed boost if you assign weapons/tools to it from the inventory menu and use the radial wheel to swap. Only thing you can't do with the controller right now is assign items from the hotbar menu itself.
  6. It "almost" works, in that if you double pull the trigger fast enough your char will start the sprint anim, but will immediately stop since it doesn't register holding the trigger as anything other than jogging right now. They're working on a full revamp of the controller config for a future build right now so we're probably not to expect anything other than upkeep fixes for the current controller code until it's done, since all that work will be thrown out eventually.
  7. Copy Rust's building grade system. Walls of upgradable material, with the lowest level basically serving as a blueprint. Extremely cheap and quick to build and offering basically no durability, before being upgraded with whatever materials and skills you have available once you're happy with the design. Twig/Thatch -> Wood -> Stone/Brick -> Metal. Feels a bit more "in universe" than having a holographic building outline.
  8. It's a boonie hat, bonnie is a common enough misspelling you'll still get results for it, but it's still a misspelling.
  9. For me it's the overgrowth saplings that spawn on dirt roads, grass embankments and such, I don't usually have many tree related mishaps when months since the apocalypse is 0-1. Also I don't know if it's intentional or not but trees seem to grow and reproduce at an incredible rate. I played a 6 months later game and went to take over a farm, and found myself having to clear a forest in various stages of growth (from saplings to full grown trees) just to get my car up the dirt path to the house. Is there something that makes the growth settings prioritise dirt roads? The grass either side of it was clear enough to drive along, but I had to chop down a straight up wall of trees at the entrance to get my car through the fence. Haven't got any screenshots sorry, but they're the ones that kill all vehicle speed and make that horrendous noise when you scrape past them.
  10. They're the bane of my existence, got surrounded by a horde and trapped to die in a van because an unseen sapling got underfoot and slowed it to a crawl.
  11. Yeah I just do sandbox and turn respawning off. I think it's on by default because it's intended with multiplayer in mind, otherwise most of the zeds would be cleared out of a server within a couple days of it going live and new players would be joining a ghost town. For single player though respawn off is the only way to keep an area remotely clean. Same deal with loot respawn, I turn that off for SP too.
  12. Seconding more autoswitch if it's an action that can actually injure you if you don't use a tool.
  13. Should we get down to the reeds and talk about conditional durability? A katana will slice through dozens of zombies with little wear, but if you tried to smack down a door with it the blade would shatter within a hit or two. Sharp, hard, but brittle. The material (wood, plastic, metal etc) isn't as important as the design and its use case. An axe and a shovel are made of the same stuff and probably about the same weight, but the head of a shovel would dent far more easily, being broad and thin compared to the dense axehead.
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