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AlexHupsch

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  1. Like
    AlexHupsch reacted to Footmuffin in Mods I'm dying to see.   
    i have an idea for point two! @lucy the axe

    quick time events to make the zombie do what it would normally do. little highlighted tile you have to click when the zombie hears or sees or smells something, and a selected "walk-to" path you choose every interval, maybe eight seconds to fifteen seconds. encourage people to go back to playing humans, or lazily shamble to a lead.
  2. Like
    AlexHupsch got a reaction from gta111 in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    The link to the hydrocraft ammo breakdown/crafting compatibility patch is broken. Does anyone else have it? I would like to add it to my mod roster.
  3. Like
    AlexHupsch reacted to NebNebber in Small but Important Suggestions Thread   
    i keep suggesting that saws blades should break and you'd need to find new saw blades, just like the fishing rod + paperclip deal, i think its a good idea but maybe its just me.
  4. Like
    AlexHupsch reacted to Jab in Blender 3D Scripts   
    Experimenting with advanced rigging techniques today.
     
    Also thinking about not exporting bones that are not set to deform the mesh. Good way to control efficient bone exports.
     
    Pic:

  5. Like
    AlexHupsch reacted to lucy the axe in Mods I'm dying to see.   
    #2 sounds great!
     
    There has to be reduced awareness all-around to make it fair for the survivors though. I'm not sure how to model the fact that you have no brain power and are just drawn to movement, sound, (and smell?).
     
    Maybe if your whole screen is almost black and only the places where there's movement light up. Then it's up to you to blunder around and bang on random walls to try to locate the survivors.
  6. Like
    AlexHupsch reacted to DresdenBBQ in Mods I'm dying to see.   
    the with biclycles and cars and horses is they all use the same mechanic, if they were able to make a bicycle they would be able to make a car. I heard them say for horses it would be EVEN more difficult right now than cars because you have more animations ie. Horse running, horse moving it's head and what not at all angles, so it would be more difficult than cars. Trust me, horses will come eventually, along with cars.
  7. Like
    AlexHupsch reacted to trombonaught in Mods I'm dying to see.   
    1. Hopefully cars are implemented quickly with the new animations and background work being done to address high speeds in multiplayer. Horses would be great, but I'll settle for anything to move quicker (pogo sticks anyone?). My games rarely encompasse more than one town because slowly traversing open road for 15 minutes is not fun.
     
    2. THIS WOULD BE AWESOME. A full-powered zed (maxed out on the randomized range of available attributes) or something reflecting your physical traits at death. Would make for a really cool multiplayer elimination game.
     
    3. I'm going to put this out there on the off chance you haven't encountered it, regarding climbing: sheet ropes, crafted from clothing or sheets. Knocking out the stairs and building impregnable rope-access castles (in the sky, with some carpentry) is the ultimate long game. But ladders and regular rope would be swell too.
  8. Like
    AlexHupsch got a reaction from DresdenBBQ in Mods I'm dying to see.   
    I've had this little top 3 list in my head for a little while now and wanted to throw it at the modding community. These are the 3 mods that I think would improve the gameplay the most (in no particular order):
     
    1. Horses: A big problem with getting around in PZ is the travel time on foot. If your going from Muldraugh to West Point, duuuuude, such a long walk. There have been mods attempting to address the issue, like the various car mods. Hydrocraft added horses to an earlier build, but since then the devs implemented a 3d engine to model the characters. It seems like something that is doable, having mountable horses. It would be fun to herd zombie hordes on horseback. It would be crazy to get swallowed by a horde while riding a horse, too.  Anyway, I hope someone will consider approaching it.
     
         1b. Some kind of modding tools for the PZ3D engine. 'nuf said.
     
    2.  Zombie Mode... Mod: I don't know about the rest of you, but I die so much. So much of the time I spend dying.  And sometimes I find my character has died in an interesting scenario, and I just watch to see where it goes. But what would make that so much more fun, would be if you could control your shambling corpse. I want to be able to go bust in windows and knock down doors, maybe kill another survivor or two with the Survivors Mod (I love that mod). It would also be cool to be able to gather a horde with you as you go, depending on the settings for the zombies in that scenario.
     
    3.  Climbing!!!: I can't believe I almost forgot to mention CLIMBING!!!! Why is it there are ladders that you can't climb? Why can't you climb ropes? We need to be able to do these things! Someone, please! It's the one element missing in having true safehouses. you can take the stairs out, but you can't climb back up to that second floor, all safe and above the reach of the dead. This is the mod that everyone needs.
     
    Like I said, I'm throwing these ideas out there, because I have them and I just hope we'll see mods like them someday. Thanks.
     
     
  9. Like
    AlexHupsch reacted to Teesee in tools links, tuts are outdated need to make a map, but cant   
    Try asking people like ORMtnMan who created mods including 3D models. Even if they aren't always the ones who created those models, they should be able to tell you who did and therefore... How! 
  10. Like
    AlexHupsch reacted to ddraigcymraeg in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Also a big fan of Nolan Ritchie's Survivors mod, so whipped up another small mod that requires his Survivors mod.
    This mod will steadily decrease the amount of survivors that will spawn in the world on a daily basis, 
    as well as increase the chance of them being hostile over time. To simulate what usually happens 
    in zombie lore. Settings can be changed to your liking. See top of \media\lua\client\SurvivorsDO.lua file to see the different settings.
    Survivors Die Off.zip
  11. Like
    AlexHupsch reacted to ddraigcymraeg in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Hi,
    Wanted to share a couple of relatively small mods that I built mainly for my own enjoyment of PZ, that others may find will add some more fun to their sessions. 
    Survivor Quest adds rare and very worthwhile to search for quest items for players to find, to give them even more purpose to explore the map. It also adds optional text dialogs with a back story to the outbreak and to the quest items, that pop up when finding quest items. These dialogs contain hints as well.  There are distribution settings (and guidelines) to make these items harder or easier to find, and for turning the text dialogs off. Multiplayer & single player compatible.
     
    Credit goes to RoboMat, Akimbo Swords,  aSFiRe [RU],  and NCrawler for his OnFillContainer coding approach to create rare items, all who helped me learn how to build this.  Specifically Bassair's The Cure 2.0  http://pz-mods.net/gameplay/TheCure/ I asked bassair permission to use icons from that mod, which appears to be defunct. Any issues and I will remove the files, no problem.
     
    The other mod is Dynamic Zombies, which is basically a mashup of nolan ritchie's Nocturnal Zombies & Restless Zombies. It will make zombies occasionally randomly walk about more (scatter) like his Restless Zombies, but will also make zombies more unpredictable in their speed. So a zombie may go normal speed, or slow down (anywhere from 1xnormal to 0.5xnormal), or speed up (anywhere from 1xnormal to 1.5xnormal) for various amounts of time. On average over enough time,  1/2 the time a zombie will be at normal speed, the other 1/2 going slower or faster, so it makes the game tougher but the slower zombies will balance the faster ones. The scatter and/or dynamic speeds can both be turned on or off in the mod. 
    Multiplayer & single player compatible.
     
    Credit goes to Nolan Ritchie for this, who gave me permission to share. I just made tweaks to work and ideas he already had. 
     
    I also ported RoboMat's very cool Player Taunts & Survivor Stories to be used in the latest version of PZ mod, for myself. Mostly for Player Taunts it was simply putting the files into the the new client/server directory structure, but there were a few more changes too I think. Really enjoying using that mod with Let Me Speak! mod atm. Any updates to Survivor Stories beyond 0.1.0? Its a cool a idea, and I would use a newer version if it was released anywhere? 
     
    I don't really have time to add features, or support these, unless there is some obvious bug.  I am open to feedback though.
     
     
     
     
     
    dynamic zombies.zip
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