ddraigcymraeg

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About ddraigcymraeg

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    scoredoom.com

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  1. Thank you. This helps! Yeah, have all those mods loaded. Will look into the Survivors code.
  2. No mods that are changing zombie behavior.
  3. Eerie Country Beta

    Great stuff, looking forward to playing this. I did do a cartozed to check out the map, and I saw some missing tiles in the middle of the map, was this on purpose?: Check out here for the map image (May need to download it): http://www.mediafire.com/view/1sqk5kpwijj7v75/eerie.png
  4. Hi, Anyone encounter this error? It causes the game to crash. I think it could be a mod I am using. If someone has seen this and knows why, or what mod, please let me know. I use a few mods, but it happens enough to be annoying, but infrequently enough for me not to have been able to test what is causing it. Thanks! at zombie.characters.BodyDamage.BodyDamage.UpdateWetness(BodyDamage.java:640) at zombie.characters.BodyDamage.BodyDamage.Update(BodyDamage.java:1917)
  5. Generators and Containers

    Hello, On PZ 389 latest build. I placed a generator into a container, but cannot move it out of the container in any way. Has anyone else seen this? Is this a bug? I was able to place it in there, but not able to remove it. I do not see a reason why. Thanks for any help.
  6. RELEASED: Build 38.22

    Hi, This may have already been reported. I think I understand what you mean with custom maps spawn points. Any custom maps that are selected will get loaded, so you do not need to spawn at the custom map spawn points. I do see problems (in 38.21 [and 38.20?]), when I have my map mod loaded, and spawn in Muldraugh, KY, custom maps do not load. Same with save game loads that had custom maps, new custom map areas no longer load. I gather that Bedford Falls standalone is experiencing this too. EDIT: AH ok, you just posted 38.21 that will probably fix my problem.
  7. RELEASED: Build 38.22

    Hi Robert, Thanks for the newest release. I tried PMing you a while back on the forums, but I do not think that the PM worked. I tried my map mod to spawn at St Lamb, but that did not work, got vanilla. Thanks for this info from steam: "Hey, could you contact me through our forum? When build 38 will be public you won't need to compile all the spawn points to one file, everything is done automatically now " Not sure I understand, since i do not have the spawn points all in one file, but in each separate map directory, with the lots pointing to "Kentucky" folder within the mod, which finally points to Muldraughh KY. Any help to resolve this would be great, since I must be missing something simple. if/when I get some time I will move some custom areas to stop overlapping 38.19 areas of interest. Best, ddraig
  8. RELEASED: IWBUMS Build 38.15

    " Changed how custom maps are loaded: After selecting your mod, you now arrive on the "select spawn location" screen and no more "select map" screen to avoid confusion. Every map mods enabled is now loaded, including their spawnpoints. It means you don't need to code your own multiple maps mod to load more than one. " Hi. This is great. But I noticed that this, or something else in IWBUMS seems to break all AIZ map mods, when it should not. AIZ basically takes all map data and puts it into a "Kentucky" map directory, which has map.info lots=Muldraugh, KY, and then all custom spawn directories similar to Rosewood, KY & West Point, KY in that they basically just have a map.info & spawnpoints.lua with the lots=Kentucky. Thought that might be a problem but even when I spawn selecting 'Kentucky', with all the custom map data there, it does not work (no custom maps loaded), when it should. Oddly when I had the spawnpoints.lua in Kentucky directory pointing to New Denver location, that map loaded, but others did not. Not sure what is going on. Thanks!
  9. Check out the txt file in the root of the mod folder, and read the workshop description for dedicated. I PM'd you for hosting in-game
  10. Hi, Im trying to help people get the map mod 'AIZ Enhanced' to work on a listen server. When running a listen server I get the screenshot attached. I saw other threads with similar problems with custom maps, and evidently deleting the map_meta.bin in the multiplayer server saves directory should fix it. But it does not in my case. Get the exact same error again when hosting again. Also there is no cell 50,13 that I can see anywhere in the map data in either the muldraugh,ky or mod map files. Dedicated server seems to run fine. Any ideas? Thanks for any help!
  11. CartoZed

    Hi I PM'd you, but not sure if attached, so attached here as well. Also had a question for you in the PM. Thanks for fixing this. It appears to work fine now. debuglog.txt debuglog.txt
  12. CartoZed

    Thanks, getting another error now, attached. Im using multiple custom maps merged with default maps, along with custom texturepacks.
  13. CartoZed

    Hi, I get the same error too.
  14. RELEASED: Build 37.14

    Fantastic! Thank you.
  15. RELEASED: Build 37.14

    Hi, I play with GOG, since I do not like that Steam forces me to update, unfortunately there is not opt out of updates. Not sure if this was asked before, have not gone through the whole thread. Can this be added to GOG now please? There are also changes to mods like Survivors that I use, that are optimal with 37.14. Thanks!