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ddraigcymraeg

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  1. Like
    ddraigcymraeg got a reaction from Necromatic_Corgi in 'All in Zomboid Map Pack' Enhancer & Enhanced mods (and TWD Prison Door fix) V1.2   
    My pleasure, thanks for such an awesome map. I assume the fix worked.   Helped a little with Nolan's Survivors mod by adding some preset spawns for it, and there will be some nice surprises with that map now when playing with that mod (or that area of the default map as well). 
     
    Also, posted all my mods including this one on steam workshop. The maintainer of the map pack does not seem to be as motivated as used to be. So I may post a version of the map pack later in the week, with my enhancer included in the mod, as well as fixed New Denver, Homely House, West Point Strip Center & La Casa Mansion added. EDIT: as well as hilltop and blockade maps from Survivors, so players can get the full Survivors experience with the map pack.
     
     
  2. Like
    ddraigcymraeg reacted to Necromatic_Corgi in 'All in Zomboid Map Pack' Enhancer & Enhanced mods (and TWD Prison Door fix) V1.2   
    I appreciate the fix, I don't have any time to go back and remake the prison right now so this is a huge help.
  3. Like
    ddraigcymraeg got a reaction from V-The-Wonderman in 'All in Zomboid Map Pack' Enhancer & Enhanced mods (and TWD Prison Door fix) V1.2   
    Hi,
    Have another mod that I think is worth sharing. I play with the 'All in One Zomboid Map Pack' (my own version of it), and I noticed how many maps overlaying the default map were completely disconnected (or 'nearly' connected) from the default map, and each other.  Thanks to  ethanwdp and his Cheat Menu V2.5.1 mod, I saw a way to make persistent road tiles to connect all these maps without editing map data. This mod adds road tiles to the map in different areas to better connect these map areas, so players can find them easier. Details are in the mod archive. It is MULTIPLAYER COMPATIBLE, but please see the notes.  Also, this is not the most efficient way to change map data, so I added tiles where needed, and is not meant to be a professional mapping job. 
     
    The other part of this mod, is that it attempts to fix the TWD Prison map crashes with some of the doors in that map, which caused it to be OUTDATED. I have not been able to reproduce the crash (probably because I'm still a newb at all the gameplay nuances of PZ), but I ran a script that found bad door data. When playing with this mod, when right clicking on the 'bad' doors, will either fix them by giving them a proper key, or simply remove the doors, depending on the mod setting. *This part really needs some testing to see if it fixes the crash for people.* There are 3 settings, if one setting doesn't work, try the other.  
     
    This mod is mean to be played with 'All in Zomboid Map Pack'  https://steamcommunity.com/sharedfiles/filedetails/?id=655062253 
    or the The Walking Dead Prison map: https://steamcommunity.com/sharedfiles/filedetails/?id=524066677
    or other maps in the map pack that overlay the default map.
     
    Also note that these other mods are also changing, so no guarantee how this mod will work with them in the future,
     
    Updated to V1.2:
     
     
     
     
    AIZ Enhancer.zip
  4. Like
    ddraigcymraeg got a reaction from Necromatic_Corgi in 'All in Zomboid Map Pack' Enhancer & Enhanced mods (and TWD Prison Door fix) V1.2   
    Updated to version 1.1 :-
    Added another connecting road from Drayton to California, so now California is connected with rest of map(s) by road. Whereas before you had to take train tracks. 
    Added a road connection on boundary of Muldraugh and Phoenix map that goes west from railyard road to open up where this mod is: La Casa Del Lago / Lagoon's House https://steamcommunity.com/sharedfiles/filedetails/?id=565639459
     
    Asked maintainer of the 'All in Zomboid Map Pack' to add La Casa and West Point Strip map mods to the map pack as well. Also found a fix for New Denver. The maintainer removed that map, since New Denver was covering the Rosewood Prison, cell 25x39. 
    If you are playing with New Denver or an older version of 'All in Zomboid Map Pack', just remove: 25_39.lotheader, chunkdata_25_39.bin & world_25_39.lotpack from 'maps/Kentucky' (if playing with map pack) or 'maps/New Denver'. Tested this and it seemed to work fine. 
    Let the maintainer know so that they can put New Denver back in.
     
     
  5. Like
    ddraigcymraeg got a reaction from Veeroos in 'All in Zomboid Map Pack' Enhancer & Enhanced mods (and TWD Prison Door fix) V1.2   
    Hi,
    Have another mod that I think is worth sharing. I play with the 'All in One Zomboid Map Pack' (my own version of it), and I noticed how many maps overlaying the default map were completely disconnected (or 'nearly' connected) from the default map, and each other.  Thanks to  ethanwdp and his Cheat Menu V2.5.1 mod, I saw a way to make persistent road tiles to connect all these maps without editing map data. This mod adds road tiles to the map in different areas to better connect these map areas, so players can find them easier. Details are in the mod archive. It is MULTIPLAYER COMPATIBLE, but please see the notes.  Also, this is not the most efficient way to change map data, so I added tiles where needed, and is not meant to be a professional mapping job. 
     
    The other part of this mod, is that it attempts to fix the TWD Prison map crashes with some of the doors in that map, which caused it to be OUTDATED. I have not been able to reproduce the crash (probably because I'm still a newb at all the gameplay nuances of PZ), but I ran a script that found bad door data. When playing with this mod, when right clicking on the 'bad' doors, will either fix them by giving them a proper key, or simply remove the doors, depending on the mod setting. *This part really needs some testing to see if it fixes the crash for people.* There are 3 settings, if one setting doesn't work, try the other.  
     
    This mod is mean to be played with 'All in Zomboid Map Pack'  https://steamcommunity.com/sharedfiles/filedetails/?id=655062253 
    or the The Walking Dead Prison map: https://steamcommunity.com/sharedfiles/filedetails/?id=524066677
    or other maps in the map pack that overlay the default map.
     
    Also note that these other mods are also changing, so no guarantee how this mod will work with them in the future,
     
    Updated to V1.2:
     
     
     
     
    AIZ Enhancer.zip
  6. Like
    ddraigcymraeg got a reaction from Capt_Paradox in 'All in Zomboid Map Pack' Enhancer & Enhanced mods (and TWD Prison Door fix) V1.2   
    Hi,
    Have another mod that I think is worth sharing. I play with the 'All in One Zomboid Map Pack' (my own version of it), and I noticed how many maps overlaying the default map were completely disconnected (or 'nearly' connected) from the default map, and each other.  Thanks to  ethanwdp and his Cheat Menu V2.5.1 mod, I saw a way to make persistent road tiles to connect all these maps without editing map data. This mod adds road tiles to the map in different areas to better connect these map areas, so players can find them easier. Details are in the mod archive. It is MULTIPLAYER COMPATIBLE, but please see the notes.  Also, this is not the most efficient way to change map data, so I added tiles where needed, and is not meant to be a professional mapping job. 
     
    The other part of this mod, is that it attempts to fix the TWD Prison map crashes with some of the doors in that map, which caused it to be OUTDATED. I have not been able to reproduce the crash (probably because I'm still a newb at all the gameplay nuances of PZ), but I ran a script that found bad door data. When playing with this mod, when right clicking on the 'bad' doors, will either fix them by giving them a proper key, or simply remove the doors, depending on the mod setting. *This part really needs some testing to see if it fixes the crash for people.* There are 3 settings, if one setting doesn't work, try the other.  
     
    This mod is mean to be played with 'All in Zomboid Map Pack'  https://steamcommunity.com/sharedfiles/filedetails/?id=655062253 
    or the The Walking Dead Prison map: https://steamcommunity.com/sharedfiles/filedetails/?id=524066677
    or other maps in the map pack that overlay the default map.
     
    Also note that these other mods are also changing, so no guarantee how this mod will work with them in the future,
     
    Updated to V1.2:
     
     
     
     
    AIZ Enhancer.zip
  7. Like
    ddraigcymraeg got a reaction from euree in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Also a big fan of Nolan Ritchie's Survivors mod, so whipped up another small mod that requires his Survivors mod.
    This mod will steadily decrease the amount of survivors that will spawn in the world on a daily basis, 
    as well as increase the chance of them being hostile over time. To simulate what usually happens 
    in zombie lore. Settings can be changed to your liking. See top of \media\lua\client\SurvivorsDO.lua file to see the different settings.
    Survivors Die Off.zip
  8. Like
    ddraigcymraeg got a reaction from euree in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Hi,
    Wanted to share a couple of relatively small mods that I built mainly for my own enjoyment of PZ, that others may find will add some more fun to their sessions. 
    Survivor Quest adds rare and very worthwhile to search for quest items for players to find, to give them even more purpose to explore the map. It also adds optional text dialogs with a back story to the outbreak and to the quest items, that pop up when finding quest items. These dialogs contain hints as well.  There are distribution settings (and guidelines) to make these items harder or easier to find, and for turning the text dialogs off. Multiplayer & single player compatible.
     
    Credit goes to RoboMat, Akimbo Swords,  aSFiRe [RU],  and NCrawler for his OnFillContainer coding approach to create rare items, all who helped me learn how to build this.  Specifically Bassair's The Cure 2.0  http://pz-mods.net/gameplay/TheCure/ I asked bassair permission to use icons from that mod, which appears to be defunct. Any issues and I will remove the files, no problem.
     
    The other mod is Dynamic Zombies, which is basically a mashup of nolan ritchie's Nocturnal Zombies & Restless Zombies. It will make zombies occasionally randomly walk about more (scatter) like his Restless Zombies, but will also make zombies more unpredictable in their speed. So a zombie may go normal speed, or slow down (anywhere from 1xnormal to 0.5xnormal), or speed up (anywhere from 1xnormal to 1.5xnormal) for various amounts of time. On average over enough time,  1/2 the time a zombie will be at normal speed, the other 1/2 going slower or faster, so it makes the game tougher but the slower zombies will balance the faster ones. The scatter and/or dynamic speeds can both be turned on or off in the mod. 
    Multiplayer & single player compatible.
     
    Credit goes to Nolan Ritchie for this, who gave me permission to share. I just made tweaks to work and ideas he already had. 
     
    I also ported RoboMat's very cool Player Taunts & Survivor Stories to be used in the latest version of PZ mod, for myself. Mostly for Player Taunts it was simply putting the files into the the new client/server directory structure, but there were a few more changes too I think. Really enjoying using that mod with Let Me Speak! mod atm. Any updates to Survivor Stories beyond 0.1.0? Its a cool a idea, and I would use a newer version if it was released anywhere? 
     
    I don't really have time to add features, or support these, unless there is some obvious bug.  I am open to feedback though.
     
     
     
     
     
    dynamic zombies.zip
  9. Like
    ddraigcymraeg reacted to nolanri in Survivors Mod   
  10. Like
    ddraigcymraeg got a reaction from trombonaught in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Took a look at the code, and to mix sprinters with other zombie types, would require a fair amount of work to be done properly, since the game is not designed to do this.  Also that means that a mod like that would be less likely to be compatible with newer version of PZ.  It is a good idea though. 
  11. Like
    ddraigcymraeg reacted to nolanri in Survivors Mod   
  12. Like
    ddraigcymraeg reacted to trombonaught in Survivors Mod   
    Amazing. If this was available in MP, development on the whole game could stop and I'd still be happy.
  13. Like
    ddraigcymraeg got a reaction from grammarsalad in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Hi,
    Wanted to share a couple of relatively small mods that I built mainly for my own enjoyment of PZ, that others may find will add some more fun to their sessions. 
    Survivor Quest adds rare and very worthwhile to search for quest items for players to find, to give them even more purpose to explore the map. It also adds optional text dialogs with a back story to the outbreak and to the quest items, that pop up when finding quest items. These dialogs contain hints as well.  There are distribution settings (and guidelines) to make these items harder or easier to find, and for turning the text dialogs off. Multiplayer & single player compatible.
     
    Credit goes to RoboMat, Akimbo Swords,  aSFiRe [RU],  and NCrawler for his OnFillContainer coding approach to create rare items, all who helped me learn how to build this.  Specifically Bassair's The Cure 2.0  http://pz-mods.net/gameplay/TheCure/ I asked bassair permission to use icons from that mod, which appears to be defunct. Any issues and I will remove the files, no problem.
     
    The other mod is Dynamic Zombies, which is basically a mashup of nolan ritchie's Nocturnal Zombies & Restless Zombies. It will make zombies occasionally randomly walk about more (scatter) like his Restless Zombies, but will also make zombies more unpredictable in their speed. So a zombie may go normal speed, or slow down (anywhere from 1xnormal to 0.5xnormal), or speed up (anywhere from 1xnormal to 1.5xnormal) for various amounts of time. On average over enough time,  1/2 the time a zombie will be at normal speed, the other 1/2 going slower or faster, so it makes the game tougher but the slower zombies will balance the faster ones. The scatter and/or dynamic speeds can both be turned on or off in the mod. 
    Multiplayer & single player compatible.
     
    Credit goes to Nolan Ritchie for this, who gave me permission to share. I just made tweaks to work and ideas he already had. 
     
    I also ported RoboMat's very cool Player Taunts & Survivor Stories to be used in the latest version of PZ mod, for myself. Mostly for Player Taunts it was simply putting the files into the the new client/server directory structure, but there were a few more changes too I think. Really enjoying using that mod with Let Me Speak! mod atm. Any updates to Survivor Stories beyond 0.1.0? Its a cool a idea, and I would use a newer version if it was released anywhere? 
     
    I don't really have time to add features, or support these, unless there is some obvious bug.  I am open to feedback though.
     
     
     
     
     
    dynamic zombies.zip
  14. Like
    ddraigcymraeg got a reaction from DresdenBBQ in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Hi,
    Wanted to share a couple of relatively small mods that I built mainly for my own enjoyment of PZ, that others may find will add some more fun to their sessions. 
    Survivor Quest adds rare and very worthwhile to search for quest items for players to find, to give them even more purpose to explore the map. It also adds optional text dialogs with a back story to the outbreak and to the quest items, that pop up when finding quest items. These dialogs contain hints as well.  There are distribution settings (and guidelines) to make these items harder or easier to find, and for turning the text dialogs off. Multiplayer & single player compatible.
     
    Credit goes to RoboMat, Akimbo Swords,  aSFiRe [RU],  and NCrawler for his OnFillContainer coding approach to create rare items, all who helped me learn how to build this.  Specifically Bassair's The Cure 2.0  http://pz-mods.net/gameplay/TheCure/ I asked bassair permission to use icons from that mod, which appears to be defunct. Any issues and I will remove the files, no problem.
     
    The other mod is Dynamic Zombies, which is basically a mashup of nolan ritchie's Nocturnal Zombies & Restless Zombies. It will make zombies occasionally randomly walk about more (scatter) like his Restless Zombies, but will also make zombies more unpredictable in their speed. So a zombie may go normal speed, or slow down (anywhere from 1xnormal to 0.5xnormal), or speed up (anywhere from 1xnormal to 1.5xnormal) for various amounts of time. On average over enough time,  1/2 the time a zombie will be at normal speed, the other 1/2 going slower or faster, so it makes the game tougher but the slower zombies will balance the faster ones. The scatter and/or dynamic speeds can both be turned on or off in the mod. 
    Multiplayer & single player compatible.
     
    Credit goes to Nolan Ritchie for this, who gave me permission to share. I just made tweaks to work and ideas he already had. 
     
    I also ported RoboMat's very cool Player Taunts & Survivor Stories to be used in the latest version of PZ mod, for myself. Mostly for Player Taunts it was simply putting the files into the the new client/server directory structure, but there were a few more changes too I think. Really enjoying using that mod with Let Me Speak! mod atm. Any updates to Survivor Stories beyond 0.1.0? Its a cool a idea, and I would use a newer version if it was released anywhere? 
     
    I don't really have time to add features, or support these, unless there is some obvious bug.  I am open to feedback though.
     
     
     
     
     
    dynamic zombies.zip
  15. Like
    ddraigcymraeg got a reaction from DresdenBBQ in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Also a big fan of Nolan Ritchie's Survivors mod, so whipped up another small mod that requires his Survivors mod.
    This mod will steadily decrease the amount of survivors that will spawn in the world on a daily basis, 
    as well as increase the chance of them being hostile over time. To simulate what usually happens 
    in zombie lore. Settings can be changed to your liking. See top of \media\lua\client\SurvivorsDO.lua file to see the different settings.
    Survivors Die Off.zip
  16. Like
    ddraigcymraeg got a reaction from AlexHupsch in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Also a big fan of Nolan Ritchie's Survivors mod, so whipped up another small mod that requires his Survivors mod.
    This mod will steadily decrease the amount of survivors that will spawn in the world on a daily basis, 
    as well as increase the chance of them being hostile over time. To simulate what usually happens 
    in zombie lore. Settings can be changed to your liking. See top of \media\lua\client\SurvivorsDO.lua file to see the different settings.
    Survivors Die Off.zip
  17. Like
    ddraigcymraeg got a reaction from AlexHupsch in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Hi,
    Wanted to share a couple of relatively small mods that I built mainly for my own enjoyment of PZ, that others may find will add some more fun to their sessions. 
    Survivor Quest adds rare and very worthwhile to search for quest items for players to find, to give them even more purpose to explore the map. It also adds optional text dialogs with a back story to the outbreak and to the quest items, that pop up when finding quest items. These dialogs contain hints as well.  There are distribution settings (and guidelines) to make these items harder or easier to find, and for turning the text dialogs off. Multiplayer & single player compatible.
     
    Credit goes to RoboMat, Akimbo Swords,  aSFiRe [RU],  and NCrawler for his OnFillContainer coding approach to create rare items, all who helped me learn how to build this.  Specifically Bassair's The Cure 2.0  http://pz-mods.net/gameplay/TheCure/ I asked bassair permission to use icons from that mod, which appears to be defunct. Any issues and I will remove the files, no problem.
     
    The other mod is Dynamic Zombies, which is basically a mashup of nolan ritchie's Nocturnal Zombies & Restless Zombies. It will make zombies occasionally randomly walk about more (scatter) like his Restless Zombies, but will also make zombies more unpredictable in their speed. So a zombie may go normal speed, or slow down (anywhere from 1xnormal to 0.5xnormal), or speed up (anywhere from 1xnormal to 1.5xnormal) for various amounts of time. On average over enough time,  1/2 the time a zombie will be at normal speed, the other 1/2 going slower or faster, so it makes the game tougher but the slower zombies will balance the faster ones. The scatter and/or dynamic speeds can both be turned on or off in the mod. 
    Multiplayer & single player compatible.
     
    Credit goes to Nolan Ritchie for this, who gave me permission to share. I just made tweaks to work and ideas he already had. 
     
    I also ported RoboMat's very cool Player Taunts & Survivor Stories to be used in the latest version of PZ mod, for myself. Mostly for Player Taunts it was simply putting the files into the the new client/server directory structure, but there were a few more changes too I think. Really enjoying using that mod with Let Me Speak! mod atm. Any updates to Survivor Stories beyond 0.1.0? Its a cool a idea, and I would use a newer version if it was released anywhere? 
     
    I don't really have time to add features, or support these, unless there is some obvious bug.  I am open to feedback though.
     
     
     
     
     
    dynamic zombies.zip
  18. Like
    ddraigcymraeg got a reaction from trombonaught in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Hi,
    Wanted to share a couple of relatively small mods that I built mainly for my own enjoyment of PZ, that others may find will add some more fun to their sessions. 
    Survivor Quest adds rare and very worthwhile to search for quest items for players to find, to give them even more purpose to explore the map. It also adds optional text dialogs with a back story to the outbreak and to the quest items, that pop up when finding quest items. These dialogs contain hints as well.  There are distribution settings (and guidelines) to make these items harder or easier to find, and for turning the text dialogs off. Multiplayer & single player compatible.
     
    Credit goes to RoboMat, Akimbo Swords,  aSFiRe [RU],  and NCrawler for his OnFillContainer coding approach to create rare items, all who helped me learn how to build this.  Specifically Bassair's The Cure 2.0  http://pz-mods.net/gameplay/TheCure/ I asked bassair permission to use icons from that mod, which appears to be defunct. Any issues and I will remove the files, no problem.
     
    The other mod is Dynamic Zombies, which is basically a mashup of nolan ritchie's Nocturnal Zombies & Restless Zombies. It will make zombies occasionally randomly walk about more (scatter) like his Restless Zombies, but will also make zombies more unpredictable in their speed. So a zombie may go normal speed, or slow down (anywhere from 1xnormal to 0.5xnormal), or speed up (anywhere from 1xnormal to 1.5xnormal) for various amounts of time. On average over enough time,  1/2 the time a zombie will be at normal speed, the other 1/2 going slower or faster, so it makes the game tougher but the slower zombies will balance the faster ones. The scatter and/or dynamic speeds can both be turned on or off in the mod. 
    Multiplayer & single player compatible.
     
    Credit goes to Nolan Ritchie for this, who gave me permission to share. I just made tweaks to work and ideas he already had. 
     
    I also ported RoboMat's very cool Player Taunts & Survivor Stories to be used in the latest version of PZ mod, for myself. Mostly for Player Taunts it was simply putting the files into the the new client/server directory structure, but there were a few more changes too I think. Really enjoying using that mod with Let Me Speak! mod atm. Any updates to Survivor Stories beyond 0.1.0? Its a cool a idea, and I would use a newer version if it was released anywhere? 
     
    I don't really have time to add features, or support these, unless there is some obvious bug.  I am open to feedback though.
     
     
     
     
     
    dynamic zombies.zip
  19. Like
    ddraigcymraeg got a reaction from trombonaught in Survivor Quest, Dynamic Zombies, Survivor Die Off Mods & Splitscreen Hacks :-)   
    Also a big fan of Nolan Ritchie's Survivors mod, so whipped up another small mod that requires his Survivors mod.
    This mod will steadily decrease the amount of survivors that will spawn in the world on a daily basis, 
    as well as increase the chance of them being hostile over time. To simulate what usually happens 
    in zombie lore. Settings can be changed to your liking. See top of \media\lua\client\SurvivorsDO.lua file to see the different settings.
    Survivors Die Off.zip
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