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Faalagorn

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Everything posted by Faalagorn

  1. For 4. you can drink bleach at the moment, I'm not sure if other ways for suicide aren't available? hope some of it will come eventually to the main game though 2. I guess is planned? I assume we'll get it with the regular door lockpinging. I know there are mods for picking locks, but not sure if they work with vehicles. 5. Is being planned, it was teased in one of Thursdoids 6. You can make electrical traps, but the whole system is up for review too, I think. 7. I think is planned after the trapping update which I hope is not so far away after the animation goes to regular one
  2. The bathtubs with water is something I await as well!
  3. I like all these ideas! I really hope the sledgehammer will get reworked eventually, right now it's a catch-all tool to remove all kinds of tiles without even leaving debris behind.
  4. Not exactly a red one, but still some oddity with the tile: https://map.projectzomboid.com/#10883x9403
  5. I haven't looked onto guns in 41 IWBUMS, but it seems they meant 5.56×45mm NATO. However, since it's interchangeable with .223 Remington which as you point is available in-game, I agree that unless some ammo varieties are planned, it seems there's some confusion there.
  6. Today's something different, a little issues I found in forums . First of all, I like the new forum style! However, there's at least one issue, the text on threads previews are white instead of black on default theme. See for example this: This is the most obvious issue so far, since it prevents reading text comfortably, but I'll list two the issues I noted while at it: I guess the upper text should say "BUG REPORTS" instead "BUG TRACKER"" , since regular forum posts are used for bugs now and that's how the subforum is called. And finally, you can change links to https:// in PZ Suggestion forum and remove the extra lines, as I think it made the section unnecessarily long .
  7. The new music is really nice, but it seems it's about 50% quieter than the rest of it, so you have to go to Advanced Audio section and manually adjust the volume to match others. Also, it's not selectable in the main Audio section
  8. Faalagorn

    Bag n’ Tag

    I thought this'll be the next step and I think I saw some sight of it in the game files And some early mirror clues: https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/213/files#diff-5b10faccd8f9da99d97ecb8cbf3261cdR231
  9. It seems the same as this bug: if that's true, that's luckily acknowledged and going to get fixed in maybe even the nearest patch that's coming next week. I suggested that a while ago too, I like the way you move generators and bodies, but for some reason the system to move furniture does not utilize it (yet) - I guess it'll be reworked eventually, especially with vehicles trunks! You technically can via gamepad, either locally or with Steam remote sharing, though I agree it's lesser experience than pure multiplayer that we're all waiting for to be reimplemented anew
  10. I think developers already said on multiple occasion that they don't want to add bathroom needs and personal hygiene (though we did get some style options recently), but they did recommend this mod at one Thursdoids once.
  11. I may have suggested it, but with the animation update and various things already modeled: 1095. Corkscrew as a weapon 1096 While at it,. corkscrew should also be needed to open wine
  12. I already posted the part about torches here btw it seems we're not the only one experiencing it too I also posted a small suggestion in small suggestion thread, but thought it belongs here as well:
  13. 1094. With the new cruise control added, it'd be nice to be able to right click the item on dashboard and set the preferred cruise speed.
  14. I just checked them all in 41.34 and they are still there, just in case
  15. it seems the water/puddles bug was already discussed in this thread in case you missed it
  16. Yeah, the problem with OpenGL drivers on Windows, especially for AMD is that the closed source drivers AMD uses on Windows are known to perform worse than open source Mesa driver, especially after all the love Valve got to it recently. Unfortunately there's no way (at least I know of) to try them on Windows, though the issue seems to affect other drivers as well, so it may be a red herring. I wanted to try it on Zink, an OpenGL to Vulkan translator to see if it helps, but due to the fact it's still early in development, it sadly crashes.
  17. Indeed. there's another one: https://map.projectzomboid.com/#10837x9536
  18. I wonder if it's just one fix that fixes them all, but in case they each have to be nailed down manually, feel free to add them
  19. Another Red Pixel of Death is the Mall near the shelves on the shopping(?) place here: https://map.projectzomboid.com/#13956x5784
  20. That's also a bug that's been there prior to the animation update and maybe it's been reported (but I can't find where) and loot distribution, but the glass counters in jewlerries or optic (2nd floor) in mall for example spawn mostly nails, but also cement boxes etc. It's similar to trailer cupboards I reported before
  21. It seems that the cones put from the recent vehicle stories can only be destroyed with a sledgehammer. Running over them with a vehicle or picking up (or disassembling) seems not be an option.
  22. I know it's of small importance, but just checked all of them as of build 41.34 (world version 161) and they are all still not pickable
  23. That's an odd issue. Funnily, it works the other way around. It also works with just the flashlight held in one hand. You can still use the turn off context of the menu though and then it works with the keybinding reliably. I don't think it matters, but I rebound my keybinding for this to "0" back in 41.33.
  24. Two of the usual red pixel is visible near these boxes in Muldraugh's Greene's grocery.
  25. A small issue, but the Big Spiffo Sign can be driven (and walked) through, as it's not a solid object. It also can't be picked, though it's a 2-tile object.
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