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voggi

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  1. After swapping between the current build and build 41 many times to play solo and multiplayer, I am finding some huge differences between the current build and build 41 when it comes to stealth. In build 40 I've played the burglar profession for the stealth boost. You can maneuver in front of zombies with a pretty small birth of space. In build 41 taking any traits or professions that improve stealth seem to make no difference at all. I've even used some modded professions and traits to start with 6 sneak and 5 lightfooted and nimble. Zombies that are a good distance away spot me while I am crouching around, while in build 40 I would have slipped right past them with much less sneak skill. It's disheartening to feel like stealth is a useless skill in this new build. I feel as though it is a little unbalanced at the moment. If any other players have this same feeling or issue please let me know.
  2. I agree that being on top on a pile of zombies should potentially stop your car, but if you were driving something like a pickup truck or another vehicle that would be heavy and potentially have four wheel drive would have a higher probability of plowing through a horde and making it over a big pile.
  3. I've been playing build 41 for a while, and one thing I really like is the protection system. The trade off of getting too hot, or maybe moving a little slower for some protection is something I find very interesting. It would be cool to be able to use the metalworking skill or even the tailoring skill to make homemade armor. Making a beefy metal suit would be cool to feel like a tank, but the trade off might be you can't attack or move nearly as fast. Or you could make a leather armor that is a more middle ground. Also, when it comes to vehicles, it would be great to use metalworking to make a impenetrable zombie crushing machine, with the trade off of slower speed and less fuel efficiency. On a side note, it would be a great addition to be able to fill bathtubs with water. This is something I do when there is a storm and I think the power is going to fail. It would be a good common sense thing to do in your starting house, or where you decide to make a base in the early game to help boost your chances of survival.
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