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ganya

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  1. Like
    ganya reacted to Batsphinx in Disable saplings/trees causing car damage when just driving past   
    I'll add this to the Team Tanglewood fix list tomorrow.
  2. Like
    ganya reacted to Geras in Disable saplings/trees causing car damage when just driving past   
    Please, for everything that is holy, disable the car-wrecking damage of saplings and trees when just driving past slowly.
     
    The massive speed debuff is enough to get you killed when zombies are nearby, and this is fine.
     
    Maybe leave in trees (not saplings!) damaging windows and windshields - that's cool and realistic-ish. There is no way a small sapling would damage a car window when driving past. They are too short, and too elastic.
     
    Also, some saplings are impossible to distinguish from harmless bushes, and this becomes a huge issue when world erosion kicks in.
  3. Like
    ganya got a reaction from trombonaught in Dragging item to container's icon often does not work (Mac)   
    Disabling off-screen GUi rendering fixed the "dragging on container icon not recognized" issue for me. It happens most at the 10fps setting and least at the 30fps setting. If I turn the setting off, it won't happen anymore (Game is running at 60fps). I´m playing on Windows, Core I3@3,5GHz 16GB Ram GeForceGTX 960 3GB.
  4. Spiffo
    ganya reacted to EnigmaGrey in Dragging item to container's icon often does not work (Mac)   
    Seems to work fine on 3/4 of the Macs I've acquired. (The exception is the 2008 w/ a GT 9400M; but it was unplayable right out of the box. Probably due to the 4 GB of RAM + horrible HDD.)
     
    I did find having off-screen GUi rendering enabled did seem to lag on systems with low  RAM + Intel  integrated graphics, but I imagine that's not the cause here, since the 2014 Macbook should have 8 GB of RAM + Intel Iris integrated graphics. You can try turning it off; though this means if the inventory causes  any FPS loss, it'll be reflected in the FPS of the entire game. This is in addition to having to redraw it every fame instead of every second or third. Your mileage may vary.
  5. Spiffo
    ganya got a reaction from Jirka.Mustang in IWBUMS 41.20 RELEASED!   
    They exist, but they are bugged. You don´t get an XP bonus and they disappear after you read through.
     
    Edit: I can´t find any in normal houses, only in Bookstores .
  6. Like
    ganya got a reaction from ShuiYin in PZ Vanilla Patch v1.4.7   
    I made a german translation update.
    Changed encoding from UTF to ANSI, because special characters were displayed wrong ingame.
    Shoudn´t "DisplayName_Aiming:Advance =" be "DisplayName_Aiming:Advanced ="  ?
    Items_DE.txt
    Recipes_DE.txt
  7. Like
    ganya reacted to ShuiYin in PZ Vanilla Patch v1.4.7   
    Thanks for the extra info, btw i started a brand new game and purposefully spawn a special zombie and this error also happens, i already fixed it and will upload the fix very soon. btw in your translation files you forgot to change ditoseadio name so i changed it to your name.
  8. Like
    ganya reacted to ShuiYin in PZ Vanilla Patch v1.4.7   
    PZ Vanilla Patch 1.4.7 (DE:EN:ES:PL:RU)
    Missing essential things in PZ is added, cleaning of burned ash, missing skill books, missing red and black paint, missing distributions of items and many more are all here and the list keeps expanding. The aim of this mod is enhancing gameplay but with as much vanilla feel as possible. Basically if you think something is doable in game than it should be doable (It will take a lot more additions to achieve this but read on to know what have been added).
     
    Note: All features that makes the game easier are optional (default is turned on) you can turn each component off by accessing "Mod Settings", press (RShift+s). The screen will show that Mod Setting is now Enabled. Right click anywhere and you will see "Mod Settings" menu at the bottom or near the bottom. Selecting it opens 2  options ("Item Properties" & "Special Function"). "Item Properties" will make all adjustment to the said properties to be on or off so if you click "Weight" then the screen will tell you that weight is no longer adjusted but you have to exit game and load again for this to take effect. Here is the list:
     
    Item Properties
    Name Option : This turns on and off item display name modification from this mod. Weight Option : This turns on and off item weight modification from this mod. Durability Option : This turns on and off weapon durability modification from this mod. Delta Option : This turns on and off item number of uses modification from this mod. Icon Option : This turns on and off item icon modification from this mod. Special function, it now contains only 1 option tho all special function that might feel like a cheat will be put here in the future:
    Sleep Anytime : This turns on and off the ability to sleep even when you are not tired. (Note: Changes you make using item properties will only be applied after exiting the game, special functions works instantly)
     
    We removed weights of trivial game items like ammo etc so that you will focus more on surviving. Many adjustment are made with explanations on the change. Items in game with properties that made the game harder but is illogical like canned food and paint is adjusted. Already over powered items such as plaster and vinegar will be left alone. Some minor tweak on the way recipes work like returning the lid when opening a jarred food is also implemented and explained. Added new basic recipes to boil eggs, make sunny sunshine fried egg and also to make bowl of cereal. Some basic actions are added like wringing dishcloth and bath towels to dry them.
     
    Assumption: 1 zomboid weight unit = 1kg ( because weakest character can carry about 7 and strongest character can carry about 20 plus so its assumed at least 1kg or more ). i get my weight refrence from the net and some i weigh myself using a food scale that can weigh up to 5kg. I also go to the local supermarket and hardware store to find out item weights. All weight change is accompanied by logical explanation.(as of v1.3 modification to weights, display name, durability, delta and other properties of items in game is now optional and can be switched off).
    -----------------------------------
    Full Changelist
    -----------------------------------
    01. Trivial items & equipments are set to weightless (Ammo, Nails, Screws, Needle etc). 02. Non trivial items weight are adjusted to real weight if in game weight is heavier. 03. Metal equipments like axe & hammer durability is increased to 5x the durability of wooden items. Its harder to break (not indestructable) to keep repair mechanism in use. 04. Renamed many item display names for easy inventory management and loot organizing. 05. Added new textures for some items in game to help differentiate between similar items. 06. Added distribution of items that are not distributed properly and become rare like jars, & jar lids and many others. 07. Added distribution update for rare mags like herbalist mag, cooking mag and hunting mag.  08. Added fix option to logically repairable items: Crowbar, Pool Cue, Raw Axe, Stone Hammer, Rolling Pin, Scissor, Screwdriver, Spade. Ignored trivial items (Butter Knife, Fork, Pen, Pencil, Spoon, Wooden Spear). Ignored undistributed items (Hockey Stick, Ice Pick, Letter Opener). 09. Added ability to clean up ash from burned corpses by using a shovel. -----------------------------------
    Basic Activity -
    -----------------------------------
    1. Added functionality to Huggable toys (Spiffo, Doll, and Toy Bear) now you can hug them for happiness and stress bonus. (Reusable after 12 hours) 2. Added functionality to Simple toys (Cat Toy and Toy Car ) with similar mechanism like plushies but produces sound with very small sound radius. 3. Added functionality to Sound toy (Rubber Ducky) you can press this many times but eventually you will get bored. Beware tho this makes quite a noise and attract unwanted visitors. 4. Added functionality to Compound toy (Brick Toy) a toy that you can have more fun with more bricks but you have to play them on the ground so dont forget to clean up afterwards. 5. Added functionality to Brain toy (Cube) A toy that you can get better at playing. When you play this and solves it you get a good amount of boredom and happiness boost but if you fail you can try again but will get a minor penalty at hapinness and boredom. After you solve this you need to rearrange the toy to play it again. 6. Added functionality to Special toy (Deck of cards) that can be used to play solitaire, make house of cards, draw random card from a deck. Before playing solitaire dont forget to shuffle the card first. You will get better at solitaire the more you play it. 7. Added functionality to Special toy (Yoyo) that can be played multiple times but have a small chance of getting broken. Playing it produce a bit of noise so use with moderation. To fix the yoyo you need glue or wood glue and string. You also get better the more you play this. 8. Added playing the Pool Table that will give some bonus to happiness and boredom, after you complete a session you will not be able to play again for 12 hours. As you get better you will finish the session faster. 9. Added playing the Park Swing that will give some bonus to happiness and boredom these activities are loud and attract zombies. 10. Added playing the Merry go round that will give some bonus to happiness and boredom these activities are loud and attract zombies. 11. Added playing the park slide that will give some bonus to happiness and boredom these activities are loud and attract zombies.  
     
  9. Like
    ganya got a reaction from Kuren in Punching bags   
    You can push trees (press Space) to train strength and you can push doors to train fitness (v33.20). Even on fast forward.
  10. Like
    ganya got a reaction from Wveth in Punching bags   
    You can push trees (press Space) to train strength and you can push doors to train fitness (v33.20). Even on fast forward.
  11. Like
    ganya got a reaction from lorneagle in [ZomboidXBow] Update: 1.1.3 - Bugfix/Balancing   
    Damn forum update ate my topic notification...
    Thank You!
    Container Update works fine!
    Some Feedback:
    The new noise making is great! It can get you quickly into trouble with grown vegetation (as it did with me). I would even increase it by 50% for even more fun. Particularly the repeating xbow... its still very powerfull, maybe decreasing accuracy on Quickfire (if possible) would nerf it.
    I´m on Carpentry level 7 now and read the expert skillbook. Crafting a repeater xbow gives me 3000XP, what is as much as killing 3000 zombies...
    Crossbows have a muzzleflash (only visible at night).
    Maybe making Laserpointers, Scopes, Ammostraps and so on attachable to crossbows would be another way of specialising crossbows. And you can´t craft them in your Safehouse.
    Some minor things:
    -maybe adding a pistol to crossbow recipes (because of the metal parts) would make sense
    -plucking a dead bird, might result in feathers and a "plucked bird", that can be butchered for meat
    Things I change before playing:
    -reducing boltweight to 0.05, because the quiver dont give a weight bonus
    -reducing xp gain for making crossbows to +5/+10/+15, for bolts to +0.25 Carpentry and no electricity xp´s
    -raising required Carpentry skill to make crossbows to 3/5/7 ... should be even higher
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