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About formoza

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  • Birthday 12/31/1993

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  1. Oh great. now I should also care about sustaining weight... in addition to keeping character not peckish. Maybe spamming potato (not potato chips!) is not recommended as well from now on. right?
  2. I agree. Expanding the list and sorting out staled ones is not funny, although it is realistic.
  3. formoza

    Zombie behaviour in 'The First Week'

    I've been playing both survival and first week mode, and mainly latter one for now as I missed adventures of pre-build 32. Anyway One thing I can assure you is that you always have to fortify and quarantine your location. Even in the first week mode, chopper's sound hovering on you can greatly threaten your security. Only a few seconds of hesitation is enough.
  4. I'm not sure if you were looking for korean translation also, but anyway I'll tell you. Korean does not have gender of the nouns. So if you use google translater, it is correct unless there is mismatch of context.
  5. formoza

    Red and Black Paint

    Adding signs would be nice. Although I've never painted my safehouse yet. Paints and plasters are too heavy...
  6. formoza

    Going to sleep...

    I agree to some extent. Sleeping in the bed should be way better than sleeping on the plastic chair.
  7. Usually I didn't use crowbar as a weapon, so I didn't care much about graphics of crowbar. but recently I started to use crowbar, to double the amount of the loot per heist, and found that crowbar is still described same as baseball bat. and I felt some kind of a disappointment. well, one could say that this matter is trivial. and I understand that the developers are working so hard on the important issues like nutrition system or NPCs. but I also want to point out that this kind of 'detail' does influence the players' satisfaction, especially when it is related to EDC items. About the other aspect, there were other weird points about the crowbars in this game. they are very durable and have same range as bat. but that's all. they are heavy, and has no additional function other than just swinging to zombies. 1. They should be able to function as the tool. spade, small hammer, big hammer, ax... they are originally designed to function as a tool. and they have other usage in-game. but the crowbars are just heavy, durable, less fatal and tiring baseball bat now. I think at least they should be able to remove barricade from the window, which only small hammer can do now. or forcing the locked door or window to open. this would cost the player's time, rather than quickly smashing it open with noise. spending time in front of the door is another type of risk, so this will give players to choose the type of risk depending on his/her situation. 2. Making it two-handed weapon should be considered. when I was in military, I had a chance to try different length of crowbars. of course my task was not swinging it at someone's head , but my first impression was that they were heavier than I thought. maybe I can swing the shortest one with one hand, but I wouldn't be able to swing the longer ones with only one hand. but in-game crowbars are one-handed weapon, and have same range as bat...
  8. formoza

    Poison berries experiment

    Seriously? Could Canned mushroom soup be poisonous? ... maybe I misunderstood the sentence. right?
  9. formoza

    Zombies Activiate House Alarms

    I agree. It feels a little bit weird when the alarm is triggered even if I get into the house already trespassed many times, of course by zombies.
  10. formoza

    Poison berries experiment

    Very good post. I also wonder if a character can survive from the poisonous berry if he or she dumps food(or water) into stomach after noticing that she ate poisonous berry, until the effect passes by.