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Posts posted by francogp
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On 15/12/2016 at 11:37 AM, ORMtnMan said:
I was referring to the old ModelLoader.
Yay! and I forgot to make that announcement here. I only made it on the steam messageboard for the mod.
So, yes, under the new IWBUMS and upcoming full release, the custom models should work!
Can you please post the fixed version download link on the OP? I use the GOG version of the game, and can't download this mod from steam.
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On 4/1/2017 at 1:22 AM, Hydromancerx said:
I am getting reports that the Crossbow won't let players run. They kinda just float. Any idea on how to fix that?
I can't test it until GOG version of the game reach v36.x... I'm on v34.x
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1 hour ago, RobertJohnson said:
This is now public!
On GOG i'm on version 34.28.... why?
NOTE: GOG just added BETA channels, why didn't you add IWBUMS there like on STEAM? -
3 hours ago, Leond said:
...
Of course that will work like that, but the problem is that you MUST use all those other mods you just write to work. That fix is not compatible with all mods in a generic way. That only adds compatibility for your specific mod combined with this. If I don't use your mod, this mod will not work at all.
The only way to support multiple containers, is that the DEVS add some function to register containers, without the need to override that core function, like we are doing right now. Other solution is that ALL mods use an intermediate API that allow us to register containers in a generic way. -
22 hours ago, Leond said:
....
It seems that you know what to do. Why don't you try that modifications? if they work, share it with us! (as I did on the latest patch for this mod)
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On 10/7/2016 at 2:08 AM, Hydromancerx said:
Armor mod has not been changed.
So they are broken? or you mean that is broken on my side?
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I cant't equip armours on multiplayers, since their introduction to this latest version.
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On 24/6/2016 at 11:17 PM, Hydromancerx said:
Hydrocraft v7.1b has been released!
Its a patch for the Armor mod stuff since its cause some big errors. Hopefully this squashes the main bugs.
Now I cannot equip any armour. The equipped icon don't appear anymore when I click on equip. And If I click on examine all, it start to infinite examine all.
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15 hours ago, Hydromancerx said:
Hydrocraft v7.1 has been released!
Which includes ...
- Wagons are harder to make.
- Fixed Sift Dirt
- Fixed Trading Post $10 Bill Exploit
- Fixed Blender
- Can Make Candle Holder
- Fixed Tar Kiln
- Added Dynamo Flashlight
- Added Lead, Aluminum and Zinc Wire
- Added Rubber Sheets and Conveyor Belt
- Added Battery Cases
- Updated Battery Art
- Can Craft Batteries
- Added Beaker of Mercury Oxide
- Added Chromite Ore
- Added Invar Ingot
- Added Alloys, Metallurgy, Battery and Wire Textbooks
- Added Silver Sheet and Large Silver Sheet
- Added Electric Piston
- Added Copper, Tin Bronze, Iron and Lead Rods
- Added Armor Mod by Nolan at Aggressive Gaming. And not only converted Hydrocraft items into armors but added NEW Armors!
- Thanks to everyone who helped this week!Enjoy!
I tried to equip work gloves and a bucket as a helmet, on multiplayer, and I get 426+ errors (infinite) and crash the server...
The errors are (can't post all of them...):
NOTE: I have a broken leg.
STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 ------------------------------------------------------------- attempted index: LowerLeg_R of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: tryBlock -- file: armor.lua line # 90 function: wasDamagedBlocked -- file: armor.lua line # 186 function: ArmorCheckForDamage -- file: armor.lua line # 287 function: ArmorupdateThePlayer -- file: armor.lua line # 314 java.lang.RuntimeException: attempted index: LowerLeg_R of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2037) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177)
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Can you please update SOME of the sprites to x2 size? some of them are extremely too pixelated like the cart or the case (or containers) on the flor. Some of them looks pixelated even with x1 size.
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On 31/3/2016 at 5:16 PM, BasedKirito said:
Are there any mods that are known to conflict with this mod? I've been having issues with holsters, plate carriers, and the like from this mod, as well as from Quick Bags, and I have no flipping idea what is conflicting with what, or if these two mods just don't get along. Other than that, keep up the great work! Also, a parting idea: maybe add a greater variety of military clothing, such as t-shirts, long sleeve shirts, fleece shirts, etc. So that there is clothing for all seasons. Just some food for thought.
All mods that add some kind of backpack will be incompatible between them. That's zomboid API fault. I already complain about that to the devs.
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every time I try to hit someone with a broken knife (v34.28) I get:
function: useSilencer -- file: Silencer.lua line # 43 function: onAttack -- file: Silencer.lua line # 9 java.lang.RuntimeException: attempted index: getCanon of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:623) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:117) at zombie.ai.states.SwipeStatePlayer.enter(SwipeStatePlayer.java:116) at zombie.ai.StateMachine.changeState(StateMachine.java:48) at zombie.characters.IsoPlayer.DoAttack(IsoPlayer.java:4891) at zombie.characters.IsoPlayer.DoAttack(IsoPlayer.java:4760) at zombie.characters.IsoLivingCharacter.AttemptAttack(IsoLivingCharacter.java:73) at zombie.characters.IsoPlayer.update(IsoPlayer.java:3390) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4659) at zombie.iso.IsoWorld.update(IsoWorld.java:2534) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177)
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3 hours ago, lilp said:
Hi, hydrocraft mod is it compatible with the last build? In my save, I lost many constructions builded with mod.
Thanks.Yes it is, I did not lost anything on my world
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No GOG update
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Is the GOG version going to get an user+password instead of steam account?
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6 hours ago, Queen Glory said:
Are these new tweaks only in IWUMBS or is it in current game?
the title state "IWBUMS: Build 34.14"
- NagashUD, DresdenBBQ and Zorak
- 3
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3 hours ago, Queen Glory said:
Is that new hydrocraft update out yet because i need this in my life, it's a necessity.
This patch is included in Hydrocraft since 2 or 3 versions ago
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14 hours ago, sadpickle said:
I made it to day 17 and got scratched. Here's my food debug. Please consider tweaking the food system to be more forgiving. I began losing weight again after the power went out. I don't see how maintaining weight is feasible when you run out of high-calorie snackfood.
averageCalories=-720.11487
caloriesMax=2500.1853
caloriesMin=-1900.8876totalFedPercentage=12
totalStarvingPercentage=0
totalNormalHungerPercentage=88totalExoPercentage=13
totalSleepPercentage=1
totalNormalPercentage=94survivalTime=418.35417899888125
If they add animal hunting mechanics, this calories problems will be "solved"
- Johnny Fisher and Kuren
- 2
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19 hours ago, Reblar said:
Is this up in the workshop?
This is a PATCH, not a mod. Short answer: nop. You have to patch it manually (is very easy.... copy/paste).
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5 hours ago, Bourbon said:
Will the new animations affect your current work on the mod?
If PZ change their code, of course it will affect every mod using that. If we have luck, PZ will implement some oficial API so we can mod the animations and weapons without third party APIs (model loader)
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Just now, ShuiYin said:
If only we can override recipes too and avoid duplicate recipes. Pls if someone know how to do it will really make modding much easier and less conflicting.
in the pinned tutorial there's a way to override scripted items. If you only want to modify them, you should use the code that I post in this thread.
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Hello,
Is there a way to create an item, placeable like the microwave, with interaction (like water tapping), rotating, and several tiles size (like a table)?
I trying to see the vanilla scripting code, but is empty.
I also need that you can interact with it at distance for recipes only (for example, to craft a wood table, you should be close to a carpentry working table, or to fill a flask with water, you should be close to a water tap) -
Solved in this post
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@Svarog @EnigmaGrey Thanks all for the help!
I managed to solve it doing:local item = ScriptManager.instance:getItem(itemname); --load the item if item then item:setWeaponSprite(newValue); else print("WARNING: can't find item " .. itemname); end
ORMtnMan's Real Guns Mod 1.242 [32.30]
in Mods
Posted
for some reason, I imagined that the fix was on your side