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BurnTheWitch

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Everything posted by BurnTheWitch

  1. It would simply be a matter of adding more code similar to the emboldened snippets, and coding in the results of various limbs/organs being damaged. For the record, I'm not saying that it would be easy for the devs to implement. I'm simply saying that the framework for such a system is already existing, and that it would not be very resource intensive. If it's so easy, why don't you do it?
  2. problem is you might need to use the wooden planks as emergency baracades. Have you seen how many zombies insane puts out? A baricaded door is often necesary, and looting is often quite difficult.
  3. On related notes you could also add hang gliders
  4. Well if we are going to speak of realism then the lack of herbivores is the only reason why plants and grass and whatnot would get out of control. Windows traditionally break under the heat of most house fires, and the lack of fire fighters doesn't affect bonfires analogy which happen all over the place, without problems. Yes I am aware of wildfires in the US and Australia. But that doesn't change the fact that roads can be used as fire breaks. Here is a link from the oklahoma government for instance: http://www.ok.gov/conservation/documents/FirebreaksforPrescribedBurning.pdf which quite clearly says: "Most roads make excellent firebreaks because they are bare ground and already in place. There are several types of roads that can be used as firebreaks. Two track roads, or pasture roads can be used as effective firebreaks". But the main point isn't whether it would be realistic or not, the main point is whether or not the game is fun, isnt that the whole point of games period? Is it more or less fun to have cataclismic fires? Well I guess that would be down to personal taste. So I propose a comprimise. Let's have fire behaviour customisable, so that you can decide whether or not you want to turn on asphalt fire spreading or not? We have a custom mode for a reason dont we? I personally want to be able to use molotov cocktails, without literally breaking the entire game. I don't think its rational to have a recipe in the game that cant really be used because literally any fire you start cant be stopped and will spread forever. But if that's what you want, I don't see any reason to stop you. It's your enjoyment and game, not mine.
  5. Kind of. It depends on the type of fire. Ordinary house fires for instance do not generally cross roads and spread far enough apart wont even set their neighbours house on fire. I have personally set bonfires and not even seen the fence go up despite being less than 10 feet away, and near as i can tell most buildings are detached in this game, many being just as far apart if not further apart then they are wide. There is a good chance it wouldnt even spread to its neighbours. On the wikipedia page for firebreak the very first sentence says certain roads can be used to break even wild fires: logging road, four wheel drive trail, secondary road or highway. The problem is you only have one type of road, which is not realistic. The road connecting west point to muldraugh for instance is 2 lanes either side, and then a break down lane as well (6 total) not to mention barriers and the meridian, and I would be rather surprised if a fire could cross it. I'm not saying they don't spread, I know they definately do, but from a realism perspective there are good chances they wont spread in these circumstances. Even if it was realistic to expect the entire world to burn to the ground because of a badly placed molotov cocktail, or because you accidently left the oven on, is that really what you want in the game? If we are talking realism then rain wouldn't even put it out. It would still survive in buildings, and any missed embers can reignite fires. Fires are something we should have in the game, but like carpentry skill shouldn't really be totally 100% realistic, because it would hurt the flow of the game. I would be ok with a block, or 2 being destroyed. 3 or 4 could be possible with a bad combination of factors, but any more than that and I think would ruin the game.
  6. As long as there is only a finite limit in a cars tank. Gas stations should be infinite but cars should have a fixed number of units in them. I like this idea though
  7. More injuries: sure, death from non zombie bites: Hell no. I mean besides from what we already; have dying from fracture, I dont really think its a good idea. Foraging will take you to far away places, and I really don't want to have to walk through trees, do you have any idea how slow that is?
  8. I like this idea. I know the previous person says the game would then feel automated but isnt this true of most of the game already? Building fences, reading books, farming, ect ect, all just doing the same thing over and over. Does the 100th zombie really feel much different from the 101st?
  9. I totally think this is necesary, but there would be a problem with it. If you can hear zombies banging on doors and things in your house, your character often becomes stressed. Making their bangs, much more hearable, or not so hearable, can give you an unfair advantage by negating the need for stress reduction. You could only really do this if you re-examine the stress moodle and related system.
  10. If the zombie is intelligent, then it would just break a locked window. Hence it would be redundant to lock them.
  11. I quite like this idea. However if you were going to include things like these you would also have to have an addiction moodle to associate with them. You cant take morphine for several weeks and then not expect to become addicted to it. Adrenaline is similarly addictive.
  12. It annoys me immensely that you can climb down sheet ropes from windows only to find yourself in the middle of a horde of zombies, that you cant possibly survive. I recently climbed out one and died because there were 5 of them surrounding the bottom of the rope. Can we solve this either by an option in the context menu to look over and see whats there, or using a mirror to see a reflection of what is down below before climbing out? On a related note you could also make a periscope; crude one can be made from 2 mirrors and a long empty shaft made from wood (see below). Perhaps instead you could use a peep hole in a door or window to be protected but still see-through-able? Simple Periscope Diagram. __ _ \ (mirror) I I I I I I(wooden walls hollow centre) I I I I_ (mirror) \__
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