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MrTrololo

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Posts posted by MrTrololo

  1. love this idea and i've even suggested it few years ago, just imagine that we would be able to travel through sewage systems to various parts of map and literally sneak under zeds noses, although we would stil encounter some of them there,but not that much as on surface,i also got idea for few features:

    -manhole that require to uncover in order to enter sewers and would require proper tool like crowbar, some would be already uncovered, zombies  on surface can get to severs just by falling down uncover manholes but they would be unable to get out as zombies are unable to use ladders in most zombie games/movies (but first devs must implement functional ladders)

    -source of tainted rainwater

    -very high chance to get rats and mouses via mousetraps

  2. alarms in buildings in real life won't activate instantly before it happens it gives (at least in case known by me from real life) short "beep" sound warning and you would have around 30 seconds to act somehow, you gonna have to either leave area and hide before swarms arrive with additional 30 seconds OR to deactivate alarm via control panel by entering correct password, incorrect one will trigger alarm instantly, it would be located near entrance doors, zombies near buildings would have codes written on paper sheets, in addition at least some builings should contain signs that warns about alarm system

  3. something what most of us needs in game, probably all of you seen how fire is capable to digest something it definitely shouldn't like metal fences or brick walls, so some objects and items should be partially or completely immune to fire like stuctures entirely made of metal, additionaly i remember how one of zeds with impaled crowbar on him just turned into ashes and crowbar as well, and that was pretty ridiculous

    additionaly certain clothes should provide partial protection against fire, both for player and zombies and i mean here anything that wear firefighter suits and leather parts of clothing (would drain HP at slower rate,where firefighters suits would provide most protection from it)

  4. character should be able to obtain clay by digging with showel/trowel and here's few recipes ideas:

    -various clay pots,mugs,vases etc. they could be used as decoration but also to store water and/or collect rainwater, all would require hardening py putting them into oven/campfire

    -clay bricks that could be used with cement mix to make very sturdy walls (it's rather matter of time before devs implements them considering fact that we have bag of cement in game)

    -stone furnance made with clay,stones and metal pipes that would work like antique ovens in cabins, but unlikely to them it can't be picked up,instead it will break (100% chance to break in attempt to pick up) and drop some materials

  5. can be used to help in treatment of broken bones and would be more efficient than splint, here's the idea for ingredients

    -Bag of Plaster Powder

    -few units of water

    -lot of bandages

    would require hammer to take it off and obviously won't be reusable like splint

  6. something what certainly at least some of people would want in game,walls would be made of glass, roof would be tin, would contain bench and small trash can next to it, in addition character could tace cover there from rain and/or rest if exhausted, oh and don't forget about posters, announcements, etc. attached to it

  7. would be useful if we gonna want to move non-functional cars somewhere else

    1st way-we would have to release handbrake and eventually turn wheels if needed then just push it from behind, the more strenght character have the faster it gonna push and less stamina would it cost opposite to feeble and weak one, if car is missing at least one wheel then character would be unable to push it

    2nd way-just attaching two cars to each other with line or tow cable then drag it away, horsepower of our car would matter here, unlikely  to 1st method we would be able to drag away cars that missing wheel or wheels

    it would be extremely helpful if you planning to use cars in defense

     

  8. power plant would be nice in game as location but here is tiny issue to make them work again: most of them can't just work without human maintenance,especially if they require fuel like coal obviously, and in case of nuclear power plants they require uranium/plutonium, additionaly if they were abandoned their reactor cores gonna melt down and explode, probably the only ones that doesn't requires that much of human attention are hydro power plants

    it would be nice to be able to produce electricity other way than by generator,in one of my post i've suggested car alternator windmill,battery array and solar cells

  9. another thing i've also suggested some time ago, i have to admit it would be nice-it would increase attack rate at cost of accuracy and reloading speed in case of pistols

    and impact in case of melee

  10. Another form of traveling for survivors than cars, of course we wouldn't be able to take as much stuff like in case of cars,  they won't give any protection from zombie attacks and character may fall off in case of collision, but hey... they won't require gasoline, maintenance is very easy and are practically noiseless,not to mention it would boost up stamina slightly

  11. something what could be vey useful  especially when character is on higher floors,it would allow to look much further than character normally could with bare eyes,in other words for recon purposes

    optionally character would be able to use rifle scopes (mounted on rifles or not) for that-the bigger zoom,the further we can see

  12. would be really nice to see this in game including wooden and metal ones and additionaly rope ladders made from ropes and sturdy sticks that would work like rope sheets,but climbing on them would be less exhausting

  13. On 12/18/2021 at 3:14 AM, Eonoyu said:

    Running out of ammo or just discarding a weapon on the verge of breaking, this could be good reasons for why throwable weapons may be useful.
    If players have a weapon in hand and hold the "Push/Shove" key, the weapon should launch at the zombie and connect, based on the players "Aim Skill Level".
    While holding the "Push/Shove" key, players would only be able to launch the item in hand after the animation is complete. This would not only look great but add balance to the feature.

    would be especially useful by throwing rocks to attract/distract zeds for example,in case of other objects i've even had the same idea,but with small rule:heavier object-harder to toss(character strenght would be also considered here),inluding throwing out zombie corpses,also through window

  14. last time i've experienced it was few years ago,i've come back to my safehouse after scavenging and i've encountered zombie that spawned in bathroom,as i know it still can occur and here's my idea how to solve that:

    Land claim option(inspired by 7 days to die)-we would be able to claim area in certain radius from character,what would prevent spawning new zombies on claimed area,only one area can be claimed by one character at once and claiming another area would make first one cancelled and zombies would be able to respawn there again

    radius would be settable in sandbox options

  15. currently we can increase clothes protection a bit by stiching patches to them leather,jeans and cloth so here's idea to attach metal pieces to leather jacket for example to turn it into partially bite and scratch proof but would make it heavier and decrease mobility not to mention more noise generation during movement

    to attach metal pieces and metal sheets we would require additionaly leather pieces,thread,needle and screws

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