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AJ135

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Everything posted by AJ135

  1. There should be a proper drought so you have do go out of your way to find it. Something like random extreme weather after a year could be cool. Endless snow, loads of storms or a long drought. That defo should be a sandbox only feature for the nutjobs who keep finding this game too easy. sandbox is the answer to everything it seems. still i would like to see this feature. I think the reason why is because the hardcore veterans of this game are becoming more and more distant from the average gamer. Its easy to forget that a lot of us have months to years of experience of this game. Also it's a feature that doesn't make a lot of sense to add to default game. Why would the zed invasion cause extreme weather or is it just a horrible coincidence?
  2. There should be a proper drought so you have do go out of your way to find it. Something like random extreme weather after a year could be cool. Endless snow, loads of storms or a long drought. That defo should be a sandbox only feature for the nutjobs who keep finding this game too easy.
  3. Get a carpentry for begginners book and spam build floor. Skill books not only give a multiplier to whatever skill they're for, they also multiply skill point gathering experience, in fact, I just reported that as a bug. Edit: From Carpentry level 1 to level 10 with skill books I got over 34 skill points. I could probably do so with Farming, Trapping and Fishing too but carpentry is the best for it. I don't think getting extra general xp is a bug. Think about it, it would mean that your skill xp would go up disproportionately from your general xp. I think they should just remove general xp all together. As I said it either means that you have a bunch of useless skill points or you have to Skyrim it and train skills you don't want just for xp.
  4. Exactly and soz about late reply, holiday and all that.
  5. While I agree that wire fences do need to be destructible, here is why pre-built walls will never be destructible.
  6. I actually use this as a means to break into houses. I encourage a zombie to walk up to a window. When it happily starts bashing on it I either do the same to the next house or sit around for a bit. When I hear the glass smash I go to the window, give it a shout, kill the zed that walks out and hey presto the house is now alarm free. This also works for those pesky shops that always seem to be alarmed. Pretty sure this is a bug but even if it is fixed, the zombie would trip the alarm, not you, so it would still be a viable option.
  7. I may have worded badly but is it not the case that you don't get enough skill points to fill all of your skills?
  8. Is it always going to be the case for keeping skills and xp two seperate things? I feel like you will eventually get the skyrim problem where you level up skills that you have no intention of using, just so you can put points into the ones that you want.
  9. I thought the push and stamp tactic always felt like a last resort rather than a reliance. Sure its very easy against a single zombie but I have always struggled to use it against 2 or more zombies, even with the strong perk.
  10. Or how about after firing a round we keep the brass. I'm sure you could hammer that into a very poor quality nail.
  11. There have been a few games where I have spawned in a house with essentially no worth while weapons (like maybe a pen). I would rather go outside with a griddle pan or a bookshelf rather than use my bare hands and foot to kill 10 zombies.
  12. Can I just point out that guns really don't need nerfed any further. They are already a last resort unless you are very resourceful (I like to use them to make sure an area is cleared). How about we also add that getting a headshot as an untrained marksman is pretty damn hard too which would make the first few levels of shooting nearly impossible to level up. How about we also add in stoppages and negligent discharges while panicked? Why don't we also add in the need to line up your shots? We need to realise that while it would be nice to add in all the realistic features of guns, a lot of them would render them completely useless. Guns are already a high risk, high reward weapon and in my honest opinion, they really don't need nerfed.
  13. It says in the description of the highest level of sleep depv, In danger of passing out. I just wanted to make sure that I wouldn't pass out while fighting a zombie or while on the move. As long as you are well watered and well fed, it is pretty easy to overcome sleep dep.
  14. I hope when the devs add this in that they take into account that people don't pass out from sleep deprivation mid activity or while panicked. I recently managed to survive a week (EDIT: without passing out) with roughly 1-3 hours sleep a day while doing heavy activity. Tbf you would have to boost the negatives of sleep deprivation cos in real life you eventually get used to it which wouldn't be too balanced.
  15. This sounds like a great idea! I think it would also be worth adding in that certain structures can only recieve damage when enough zombies are attacking it. I find it ridiculous that a single zed can eventually tear your base down. It would be interesting if constant management of patrolling zeds would mean that your base would never be damaged. However if neglected, a horde could tear down huge chunks at a time in mere minutes.
  16. Until they add npcs there is no point in adding overfishing. It would take one person some serious dedication to overfish a river. Also for the over farming idea it would just mean that I would add a few empty tilled spots to my crop rotation without changing much else. I personally like the idea that you would get negative effects from living off junk food. EDIT: No, bad water doesn't equal bad fish. Don't forget you cook the fish.
  17. Anything that raises a pegi rating needs to have a good reason for it, like its vital to gameplay or atmosphere. This probably won't be worth the pegi rating. Its not like violence is okay but mentioning drugs aren't. Its just that the game wouldn't be the same without violence and it could easily survive without drugs.
  18. I think all we would end up seeing would be people living off potatoes and fish since that diet has everything a human needs to live, just not in great quantities. Sure pre-famine, most Irish lived off potatoes and milk and as such lived healthier lives than those across the channel, depending on what sources you believe. EDIT: Potatoes and wild eggs would also work.
  19. King jjwpenguin, you mentioned that there is very little reward. As I said earlier you would be getting more xp per plank and nail that you would normally get, otherwise there wouldn't be much of a point in doing it.
  20. Hmmm, interesting points. However I have never thought while building stuff, "I wish I was building this faster." The slowest part of carpentry is gathering the planks together. Also wouldn't a multiplier make the idea more unbalanced. Combined with books, you would explode through the levels. Basically the whole point of this idea is to avoid having to build a big useless base that not only looks like ass but is as tough as wet tissue. Every other skill in the game compliments the player as they rise through the ranks. Carpentry for the most point is best to be avoided using seriously until you get to the mid levels.
  21. No no no, you misunderstand me. By practicing your carpentry you use up your nails and planks. I'll try and make this as clear as possible because I must be waffling too much. Ordinary carpentry: Planks + Nails = xp + product Practice carpentry: Planks + Nails = Bonus xp (with no product)
  22. The idea is that you aren't just building stuff for the sake of building it. You are using up your resources for the sole purpose of understanding carpentry better. Now I really haven't done carpentry IRL but if its like everything else then one of the best ways to get better is to practice your weak spots over and over again. I don't see much of a point in building a wall for example if you can saw planks into correct and clean sizes but you constantly bend your nails while hammering. You are still doing practical work, its just instead of making a usable product, you are just practicing techniques while using up your resources. The idea is that this isn't just sawing logs. It's also practicing getting measurements right and hammering techniques. Basically the whole purpose is to use your plank and nails to raise your skill higher however you don't get a usable end product.
  23. EDIT: This is more fleshed out by my comments below. Please read them before making suggestions or criticisms. I will make a tl;dr at the bottom of this post. END OF EDIT I'm not 100% sure if this has been mentioned but I was thinking that it would make sense that a character would be able to practice their carpentry. The idea would be that you would have the option to use those precious nails and planks for the sole purpose of gaining carpentry xp, like practicing your hammering technique on a piece of wood costing a plank and a few nails. This would mean that players would be able to gain levels in carpentry more quickly while at the same time saving nails in the long run and they wouldn't be forced to build useless structures that they have no intention of using just for the sake of xp. Any further ideas or criticisms are more than welcome. EDIT: TL;DR, Ordinary carpentry: Planks + Nails = xp + product Practice carpentry: Planks + Nails = More xp (with no product) Main reason for it: Every other skill in the game compliments the player as they rise through the ranks. Carpentry for the most point is best to be avoided using seriously until you get to the mid levels to high levels. END OF EDIT
  24. Yeah I can imagine running desperately into a random house, killing the zeds in there and then retreating upstairs as the horde arrives. Imagine desperately making a rope sheet just to escape certain doom, not even sure if you are about to land on some zombies. Meta game is definitely missing this gritty excitement!
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