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Amada

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About Amada

  • Birthday 03/16/1993

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  1. * Finds a pile of Taurus Raging Bulls and other cool guns in the Gun Store. No .44 ammo. Bah! One thing that I would be interested in if you're willing to take suggestions would be Jungle Mags. Perhaps a little redundant, and I'm not sure if viable in gameplay (ie would they just increase reload speed, rather than ammo cap which could be achieved by extended mags and drums), but they're something I could picture in a survivalist situation. ...The actual implementation, besides effects, could be tricky (would you just duct tape the mags, or use dedicated clips, or both, with the later giving an advantage). ...Ah, but I'm rambling a bit here. Just something I was thinking about as my character ran about with all those bullets and an obvious need to run out of them fast. =)
  2. Amada

    Fire Extinguisher

    Ooh, I'll definitely check this out. So just right click and drop the sand/gravel etc? Does it only effect a single small area of fire, or can you put out more?
  3. Ooh a Wooden Lance? How about allowing for one of those tent poles to be sharpened as well to make a metal version as well? ^^
  4. How large are these "zones"? Just as a general guide. What qualifies as a forest? Just any old clump of trees (in that case would a single tree count), or are there predetermined tiles? Will the sub skills require a skill point to be put into each of them, or do they all level as part of the parent skill?
  5. You mean the current 28 build? The mod was only just picked up by Indie Stone, so I doubt they've tweaked it enough to stick into the game yet. =/ Thank you for the clarification, mr/ms. Amada. God I'm regretting my choice of username already. You're the second person to mistake my gender because of it.
  6. You mean the current 28 build? The mod was only just picked up by Indie Stone, so I doubt they've tweaked it enough to stick into the game yet. =/
  7. The ability to dig a specific mass grave or fire pit would be nice (hmn, I'm not sure if that's right word given the context). Given the way fire spreads in the game at the moment (ie schizophrenically) a way of containing it within a set area, whilst also being a bit thematic could be interesting. Though the need for such a thing would become unnecessary if the thread of setting half the neighbourhood on fire from one corpse wasn't a thing (...do I come across as speaking from experience? Uh, yeah, I may have accidentally burned down a thicket of trees, part of my safehouse ...and my character from burning a starting a single fire in the middle of the road). The point stands though that given the setting, and taking a que from the novel I Am Legend, that a way to dispose of corpses en masse could add a bit more depth to the game beyond the existing methods of disposal.
  8. At the moment I don't think this mod's working correctly. As has been mentioned it creates a winter environment no matter which month of the year it is. That could be fine though if you just set your game to start in a month where it snows though. I don't know about the rest of the features though, ie whether damage is added over time or flora grows, as I haven't had the mod installed long enough for these to take effect because that bug.
  9. Well I'll be holding out to find a lovely FG-42 and pile of Twinkies in a trailer's toilet cistern. ^^
  10. Ah, so its the intention of the devs for you to have to shoot a zombie multiple times to kill it. Heh, I was one shotting them (though at one point when I picked up a rifle I managed to hit four zombies with four shot at something like ten metres. ...Other times not so much). ^^ I've found a few of those mangled prepper bags on zombies, but none have had any gear in them. I suppose its luck of the draw whether there is though. Thanks for confirm all this anyhow, and yes, I suppose I was being a git.
  11. At what rate is the aiming skill supposed to increment at? I'm unsure whether its the latest patch or this mod (ah, or if this the normal rate), but at the moment killing a zombie only nets 1xp in the skill. This is with a police officer, so it may be down to their trait effecting things, but it does seem like a poor amount. In last stand mode with this mod off and the latest patch the rate's something like 5xp per kill, but I can't test the game in the same mode with your mod on due to the weapon changes. Uh, so any ideas about this? I'll see if I can be definite that its this particular mod that is the cause, so sorry in advance if I'm being a git. Heh, but if it is, well with the rarity of ammunition for your guns I'll probably have run out of bullets well before I reach level 2 of aiming.
  12. Yes I'll confer that the mod no longer works in 28. When a tag is placed there is a brief bar across the player's head (well half the time, others it doesn't occur at all) and the tag is then placed. There is no further action occurring like is supposed to, rather after a period of time the player goes back to the tag (if they walked away from it ...it does take a while for this to occur) and stands on top of it, before the tag is then removed. Ah and also the cans are appearing way too often in containers. In one trailer park (call it eight trailers) I came away with at least a dozen. =/
  13. Hmn, is it a bug with the latest version for certain walls to not exist? Some homes don't have walls (ie not invisible, rather just not there at all), whilst others, like the caravans, do. This is without any mods installed and restarted the game and making a new character. * Ah, and sorry if I'm asking this and its been answered before. :/ Edit: Tsk, and after verifying the files on Steam the issue's resolved itself. Odd that it came up after updating however.
  14. There are 2 buttons you can press that separates a stack of items into individual units. Either you can press the tab next to the item or you can press a button on top of the loot/inventory window. Huh, thanks. The more you know. Still, pity you can't rename guns like you can bags (or can you?). Oh the amazing names I could come up with like, "Pistol One" or "Aafsadajkf". ^^
  15. * Right clicks wall socket. Use fork on wall socket? Wonder what that does... ^^ Though a more practical way of killing yourself (or as a zombie trap) would be to have a pool of water next to an electrical outlet. Ie if you left the tap running or there's a burst pipe upstairs and water's leaking from the ceiling. Let that sit long enough next to an outlet and you have a deathzone (well possibly, I don't know how deadly a pool is when electrified by your average outlet). ...Though doing that's liable to screw up the electrics, so I wouldn't advise it unless either as a last resort or youknow, not in your actual house. =P
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