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About Pravus

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  1. Hey, guys! I wanted to apologize for being less available to respond to questions and feedback lately. Things IRL have been busy and stressful lately and I've been using what little time I have to myself to relax and decompress. I am going to be doing some updates to RKF in the future but I haven't had as much time as usual to work on it as diligently right now as I have in the past. Once things calm down some I'll do my best to update RKF to comparability with IWBUMS Build 29. I'll make a spoiler below with a quick summary of my latest adventures, lol. Those of you who remember me talking about how I've been plagued by improbable levels of bad luck and didn't believe me need only read on. Seriously, these streams of successive negativity are so common in my experience that I don't even get upset about them anymore. I just shrug and wait for the next calamity, lol.
  2. If dogs ever do get added to the game, I will likely be dying even more quickly than I do already... I love animals. I've always said (and sadly I'm not exaggerating or trying to be humorous) that if I saw a man and a dog in the middle of a street with a semi-truck barreling down on them I wouldn't even have to think about my course of action. I'd dive in front of the truck in a second to push the dog to safety even if that meant near certain death for me thereafter. The human is on is own. You see, unlike a person, animals (especially pets) never judge you, never gossip about you behind your back, never lie to you, never start arguments or make snide insults in your direction. Animals never have a hidden agenda or try to pass off blame for their mistakes. I have a little pet bulldog named "Chief" that I think of as my own child. That dog has shown more love and compassion for me throughout the time we've been together than any human could possibly be capable of. A few years back, I lived in house that a family member graciously allowed me to use without having to pay rent (I haven't been financially stable in a long, long time) while I worked at a local retail store to make what little money I could get by with. I lived there alone, just Chief and I, for many years with very little social contact with the outside world. If I ever had a stressful day at work, someone treated me badly, or I was just feeling depressed about my situation... it didn't matter to me. As soon as I walked through that door Chief was always ecstatic to see that I was home. He was never irritable, selfish, rude, or just didn't have time for me. It was obvious I was his entire world and he loved nothing more than to cuddle up next to me, no matter what I was doing, just to have the satisfaction of knowing I was near. I love that dog more than anything else in the whole world and I wouldn't be lying if I admitted that were it not for him, I would likely have taken my own life on one of several occasions back then. I honestly can't imagine living without the little guy and, though I'm careful not to verbalize it near family out of consideration for their feelings, I can honestly say that if anything ever takes him from this world... I won't be far behind. Sorry to post something so depressingly maudlin but I don't even like to imagine situations where innocent animals could come to harm and, even though I know its just a game, if dogs are ever implemented in PZ I know I'll be throwing myself in the path of innumerable hordes to protect imperiled puppies.
  3. I have plenty of ideas for new additions for the future. Most of my currently unimplimented concepts are held back by lack of programming knowledge/skill (I started RKF with what I would consider to barely be called "Novice" level of Javascript and I hadn't even heard of Lua. I'm still learning through improvisation, trial-and-error, and a lot of persistance) or lack of contemporary access to specific core methods (which Indie Stone regularly changes if enough interest from the mod community is shown for a specific type of action: http://theindiestone.com/forums/index.php/topic/567-lua-requests/). To be entirely honest, I actually have a folder on my backup drive entitled "Miscellaneous Unfinished Resources" that contains over 60 completed or nearly completed assets that are in sort of a "cold storage" until I either improve my scripting skill enough to finish their respective projects or we receive access to new modding tools in future. I don't currently have any plans to integrate any other complete works in to RKF though I will definitely add new items and features individually as time passes. I feel I can best explain my thinking regarding RKF by describing my design philosophy. I once read some spectacular advice from a respected and widely known internet personality that I will paraphrase: "If you plan to make content for others' consumption on the internet, make the content how 'you' as an individual think it should be done. While its never a good idea to completely snub your audience's feedback, if you fret about every negative review and/or attempt to cater to every request you receive, 1.) you'll end up miserable due to the fact it is impossible to please everybody and 2.) you'll start to feel more and more distant from your project. It won't be about your ideas and what you consider to be fun anymore. For all your effort, your project will be destined to become homogenized, boring, and bland." This filters directly into how I feel about how others perceive me on the internet as well. I'm in no way opposed to someone wanting to receive praise and recognition for their work but, personally, I prefer to remain more private. I'll always listen to players' thoughts and concerns but ultimately I'm the one who's scripting my mods and each of those individual projects is/was born of my innate passion to see a specific idea brought to life; every endeavor maintained because it fits my definition of "fun." Once the creator loses personal interest in an undertaking no amount of whining, flaming, or begging from the internet community as a whole can force them to continue working on such projects with the same level of quality and attention to detail they likely began the work with. Now, that said, I will admit that my personal views and opinions strongly affect the way I manage my internet presence. I'm an intensely paranoid individual who values his privacy. For me, the idea of having my name and information spread far and wide for anyone to find at any time now or in the future is something I find to be very uncomfortable. I'm perfectly happy providing what little I contribute to those who appreciate it with no expectation of anything at all in return. Now, as I stated previously, there's nothing wrong with gaining "internet fame" if that is what you so desire. I personally just don't feel the idea of "Branding" myself or spreading awareness of my web presence to be "right for me." Anyway, that was probably much more than you were intending for me to comment on so I'll quit rambling now, lol. In short, my future plans are simply to listen to and appreciate user feedback while working on the projects of mine I enjoy to work on so long as I have the available time and interest. There will be plenty of interesting additions coming to RKF in the future but I don't currently have any intention of scripting in any huge, new, and divergent systems to the mod.
  4. *Updated: Missed an experimental script change I was playing with in testing that made the Stevens Model 512 inoperable in v2.25. Hotfixed to v2.26! Sorry about that!
  5. At the moment I don't think this mod's working correctly. As has been mentioned it creates a winter environment no matter which month of the year it is. That could be fine though if you just set your game to start in a month where it snows though. I don't know about the rest of the features though, ie whether damage is added over time or flora grows, as I haven't had the mod installed long enough for these to take effect because that bug. With a bit of knowledge regarding Lua, you can actually find the variable that controls the starting month in the current release and set it to whatever you like. I actually set mine to July to coincide with the standard Sandbox settings. Here's how you go about changing it: In the Erosion mod folder, go to: Erosion\media\lua\client\Erosion\themes. You should see a file titled "ThemeErosion.lua." Open that file and you will see a list of presets. On line #21 you should see the following "SetMonth = 12," Simply change the number next to the equals to the numeric equivalent of the month you wish to start your game at (ie. - for July, mine is "7") and voilĂ ! You're all set!
  6. *Updated to v2.25! Includes bug fixes, a new constructable, and an entirely reworked pack of sound effects created in collaberation with FLAKT! Well, honestly, if I'm understanding you correctly (meaning you only installed files to the C:/Users/%YOUR NAME%/Zomboid/mods directory and not any to the Steam directory) then you've done everything exactly as instructed. I do have some news that may pertain to your issue however. As I was finishing testing this mini-release on one occassion I stopped at a sink to fill my water containers but apparently walked away before the progress bar could fully fill. Afterward, I suddenly noticed some of my context menus weren't working correctly and it seemed like my character wasn't drinking water like usual. I checked the console and found a core PZ file had thrown an error (seen below): -------------------------------------------------------------attempted index: getUsedDelta of non-table: null-----------------------------------------STACK TRACE-----------------------------------------function: stop -- file: ISTakeWaterAction.lua line # 36attempted index: getUsedDelta of non-table: null-----------------------------------------STACK TRACE-----------------------------------------function: stop -- file: ISTakeWaterAction.lua line # 36After finding another sink and telling my character to drink the water there directly, everything went back to normal for me. I can't be 100% sure this might be related to your issue but it is the first time I've ever seen this occur. I'll try to keep a lookout for any other instabilities (either in RKF or PZ core) that could cause these types of things to happen!
  7. I'm still not entirely sure why this behavior is occuring for some individuals. I'll keep looking for possible reasons and solutions in the meantime. Rest assured I'll post information regarding what I've found as soon as I discover something. Electrical tape should work much like duct tape in that both can be used to repair damaged items. The branch and algae are replacements for occassionally fishing up socks and shoes when a water area runs out of fish temporarily. I felt the "fishing up old shoes" gag, while classic, didn't quite fit the rest of the game's tendency to lean toward realism. Sunken timber and "pond scum (algae)" are things you are much more likely to accidently find caught on the end of your line in real life Kentucky. That is definitely a bug and should not be occuring at this time if the mod is installed correctly. I've played several games during testing utilizing the stable Build 28 and the currently released version of RKFmod and haven't had this occur. Can you provide more information on your method/location for installing RKF? I might be able to help sort out the issues you've been experiencing with a bit more information.
  8. Yes this works with RKFmod just fine! In fact, I use the two together when I play sandbox games myself. I don't currently have any plans to integrate this into RKFmod fully. My last mod integration (my modified variant of RoboMat's Lockpicking Mod) has received some mixed reviews from players and I figure its easy enough for those who would enjoy both mods to simply download them seperately for now.
  9. Hmmm, I had another player recent report that they were experiencing some some strange errors with RKF when running it on a multiplayer server. To be honest, I don't know enough about PZ's multiplayer systems to offer proper advice at this time and I'm not entirely sure why some users would experience instability in these instances. I'll try to do some research on possible causes and get back to you as soon as I can find more information. My apologies for the inconvenience!
  10. Rofl, no I didn't touch the spawn rate of mice and rats. I literally laughed out loud reading this though (especially the part about if I did it to better reflect life in Kentucky). I'm afraid that's likely just the Random Number Generator triggering a positive value to spawn them frequently on your current playthrough. Thanks for making my day and bringing a smile to my face!
  11. Of course! Feel free to PM me anytime. Most of the sound effects I acquired for use in RKFmod are low quality samples from various repositories that I did some filtering and quality upscaling on using Adobe Audition. I'm little more than a novice when it comes to sound design/mixing/balancing/etc. but I enjoy the challenge of learning something new. It would be great to see the work of someone more experienced than I and I'd love if you could give me a few tips in the process!
  12. I don't know any "Vampyrelord," but I hear this guy on the Indie Stone forums named VamyreLord just wants someone to hold him after the tragic accident that took his face... What is the airspeed velocity of an unladen swallow?
  13. That particular error is due to an item spawning in a container (and subsequently attempting to add a weapon addonto itself) but not finding a table listing for the weapon addon. Usually this means I mispelled a varable when making changes/additions but, after checking the script again, I don't see any error in the code this time. Also, all the icons should show up for you if you installed the mod correctly and remembered to close then reopen your client before loading a game. Can you give me some more information as to what version of PZ you're using, version of RKFmod, where you installed the mod, if you started a new game with it, etc? This issue was produced due to a change to PZ's core scripts introduced when Build 28's Hotfix #3 was released. I've already patched the issue, however, and if you're using the latest version of RKFmod (v2.2) and playing a new game on Build 28 this should not occur. Please provide the same information I requested from Dr_Cox1911 and I'll try to help you sort this out.
  14. One of my favorites that I like to listen to sometimes when I'm concentrating or simply quietly reflecting:
  15. It should but I haven't updated it directly in a little while now. I know the integrated version of it included in RKFmod works in Build 28 but I'll go back and recheck everything on this one just to be sure. * Edit: Everything looks like compatible for use in Build 28 but I went ahead and added the updates I made to the script when I integrated it with RKFmod just for consistency's sake.
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