-
Posts
257 -
Joined
-
Last visited
Reputation Activity
-
ChatNoir got a reaction from Handlebar in Foldout drying rack
This please:
Just some planks and twine would be enough to get dry towels with carpentry.
-
ChatNoir got a reaction from Gustav in Foldout drying rack
This please:
Just some planks and twine would be enough to get dry towels with carpentry.
-
ChatNoir reacted to CaptKaspar in RELEASED: Build 30.12
Thats just because there is no point in funding silver research against werewolves because everyone knows thats how you stop a werewolf.
No studies required
-
ChatNoir got a reaction from EnigmaGrey in RELEASED: Build 30.12
Well, a research in the US National Library of Medicine yield to 2429 scientific articles on the use of silver in wound treatment (for an review on the history of silver in medical use see Alexander, 2009). However, no results were found for the use of silver against werewolves. So don't count on silver if you have to deal with werewolves .
-
ChatNoir got a reaction from Geonjaha in RELEASED: Build 30.12
I have observed the following issue: I had cut my hand, so I desinfected, stiched, bandaged it and ate something to get full health back. Since it was still painfull, I took some painkillers (about half a package). However, painkillers didn't seem to have any effect on the pain moodle or the pain strenghts reported in the medical system. Pain finally stopped after some hours ingame time.
After the next injury (same wound), I didn't take painkillers, but the pain was gone as fast as with pain killers.
Are painkillers anyhow affected by the new medical system? Do I need to wait longer for painkillers to reduce pain or do I need to take even more painkillers for deep wounds?
-
ChatNoir reacted to favus in RELEASED: Build 30.12
I am having a problem! Loving the update, the Erosion is brilliant BUT! this may have been covered, How do i fight back? My base is being overrun by ivy and bushes! and i can't get rid of them, tried everything!! see here... even building wooden floors over it didn't help, also tried digging and removing, nothing works! HELP!!
Sorry if this has been covered already! but i must know how to make my Post apocalyptic base look nice...
-
ChatNoir reacted to fraenk in RELEASED: Build 30.12
THIS!
... needs to be implemented. Loving the erosion, but if we'd be able to "clean-up" erosion in our base would be just awesome.
-
ChatNoir reacted to ditoseadio in RELEASED: Build 30.12
Bug
http://theindiestone.com/forums/index.php?app=tracker&showissue=1036
And suggestion:
Cuts and burns when cooking with low Cooking level
-
ChatNoir got a reaction from EnigmaGrey in RELEASED: Build 30.12
I totally agree that a 10% chance is high enough and shouldn't be higher. However, atm neither panic nor being exhausted seem to make climbing through broken windows more risky. I would appreciate if this is related to moodles.
I counted the times getting injured and I climbed through broken windows 567 times so far. So it seems that I am a lucky bastard, cause my chance of getting injured is just 1.4% (Independent of moodles like "strong panic" or "exhausted" being present).
-
ChatNoir got a reaction from Suomiboi in RELEASED: Build 30.12
Forum for bug reports
Instructions on bug reports
-
-
ChatNoir got a reaction from Bullwinkle in Build 30 wild speculation thread
More causes of injuries like risk of ankle sprain if you are running through the woods and fields or cutting yourself with a knife accidently while cooking. Nobody should underestimate the danger of household accidents - not even in a zombie apocalypse.