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Onkeen

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Everything posted by Onkeen

  1. Ah ah ah I know that feeling Here you go, Littering Mod Poster :
  2. You all should check this awesome mod by Blindcoder : http://theindiestone.com/forums/index.php/topic/16060-secondhand-loots-randomize-condition-and-fill-level-of-loot/ The Secondhand Loots Mod :
  3. I thought I have already done the more edible one : Do you want me to add a little explanation phrase to notify that it's a Littering Plug-In ? About the Littering poster view I didn't do it because I think the picture of the small room with lot of trash everywhere was an excellent one But I'll try to rework it into a better poster image or maybe do a whole new one. Let's get to work !
  4. Ask and you shall recieve ! Hunting mod by UngratefulDead :
  5. Announcement to modders : I can do your workshop preview image so that your mod looks pretty on the Workshop for the public update More informations here : http://theindiestone.com/forums/index.php/topic/16047-i-can-do-your-workshop-previews/
  6. Thank you for the support ! I did those first because I'm a big fan of your work ! But here is the result of your commision, it took me quite a bunch of time but here it is : Svarog Little Mods Compilation ( Damn dude the red wig and the shelve took me hours ! It's a lot more than I have expected... It was about time for me to get back to pixel arting ) Edit : I had to reupload the PNG file, I forgot the Vodka layer on the old file !
  7. Hi fellow modders ! Since 32.20 is out on the IWBUMS branch and we can now use the Steam Workshop, I have seen a lot of mods being aded with the standard preview or preview that doesn't give the the right feeling of all the mod awesomeness. So I decided I could help moders by creating their Preview.png file to help them showing off their mod quality on the first sight ! But you're not going to believe me without a proof, so here is a link to a imgur album with all the "Preview.png" I have made : http://imgur.com/a/nfoEA So I am ready to take any commisions (for free of course), give me a link to your mod, maybe the idea you have and I'll try to find the time to help you Warning : I have a huge time consuming and job, so I sometimes forget to check on Zomboid's Forums and I may be offline for long periods sometimes, sorry if I take a long time to answer your commision...
  8. Mod Update 1.4 is now on Steam Workshop ! For IWBUMS 32.20 and later. I re-tested all the mod before posting it on workshop and could'nt manage to reproduce the error, it seems it has been corected through official updates. Let me know if you still experience it
  9. Thank's I like having feedback about the mod, and I happy to see that I have succeded trying to make a non-cheat alternative to nails I was planing on adding the baricading with dowels but then i thought about realism and building a furniture is okay with dowels because it's wood on wood and you plan it at the moment you build it. I think baricading a window with dowels would be impossible IRL. About the disapearing dowels I'll look into it for the next update thank you again for feedback Hi ! I have a little experience with using dowels in IRL carpentry and we often used sharp screwdriver to make the dowels the size we wanted. However, I did'nt want the mod feature differents types of dowels, I thought it would just be boring for players to make X dowels of this size, then X thiner / wider etc... So I decided to force the screwdriver to make the craft, so that it would'nt be too easy to craft the dowels but I think a knife could also be realistic alternative to the screwdriver Hum... What recipes are you talking about ? I thought I've aded an alternative for all recipes in the standard carpentry ? Do you have other ideas ? Suggestions ?
  10. Well... That's a HUGE improvement of the smoking system ! This mods doesn't adds just littering and trash, it adds realism and things to do with it ! Thanks for keeping it up to date ! Suggestions : - It would be cool to be able to cook in dirty pots & bowls and having a boredhome + unhabiness + chance of slight food poisoning malus if doing so. - My Grand Ma' is using cigarette butts to prepare insecticide, maybe we should be able to do the same and use something like 15-20 cigarette butts instead of wasting 5 cigarrettes in the insecticide gardening spray recipe.
  11. Onkeen

    Professions

    I would definetly support a split screen co-op on two screens !
  12. Ah ah yeah I had a pretty rough time during my last games combining build 32 and your neft mod. It's awesome to see how it changes the way you fight, much more tense ! It's definetly my favorite mod in PZ, it adds immersion, challenge, strategy and a real fear of any 5+ pack of zombies. Thank you again for that awesome mod, I would'nt go back to light sabers weapons for nothing !
  13. I believe I read somewhere they were thinking about implementing something like that, in case you were bitten. I'm not 100% sure about that, though. Amputation is a tentative yes in the common suggestion topic : This topic seems much more about cannibalism and such... But even though I had a great time playing a cannibal during a few runs, I don't think cannibalism or more awfull things will be added to the vanilla game, for the same reason they don't want to add babies/childs. They don't want the game to be famous as a caanibalism/human skin fruniture/baby killing simulator.
  14. I remember back in the days the first NPCs were added, someone had made a wonderfull mod allowing us to saw off body parts from any dead NPC, and fry all this tasty meat parts in a hoven... Aah... Still remember it as one of my favorite zomboid run, "The cannibal with the saw"...
  15. Yeah ! Updated & balanced for build 31, I may launch a server with your mod soon, I'll send you the feedback ! Keep up the good work
  16. We still don't have 3D models for all weapons ^^' Dogs, Deers and other animals models are not soon to be added, I bet those will come after NPC Update Nice ? It would be awesome !
  17. Well that's hell of a good punchline ! More seriously, I agree with most of your points, end-game should be more chalenging !
  18. They already have find the way to keep people away from fishing / foraging : no fish / no berries in winter But I agree the hunger/thirst system may needs to be roworked (but we have to keep in mind you can survive 3+ days without eating IRL).
  19. You know you play Project Zomboid too much when you eat cigarettes
  20. Wow such "free points" bashing I disagrea a bit with what have been said so here is my point. Let me remind you that all of those "free points" skills always add a counter balance : 1 - "Slow" traits : More time spent reading skills books = character faster bored = unhapinessWaiting =/= Playing ... So slow reader is a real "IRL bored" skill in MPSame thing, less time spent reading = less newspapers consumed / less time spent waiting instead of playing Have you fell of a construction with that skill ? Let me tell you that even in SP it's painfully long to recover from it x)Bleeding wound takes more time and a lot more disinfectant to get cured, so possible "death by infection trait" in late gameSame thing for fast healing, less disinfectant used is a huge deal, considering that it's an item you can't create I don't think it's pointlessIt takes FOOD to recover from inguries, the longer you have them, the more you drain your stock 2 - "Needs" traits : About the thirst, not everybody is playing in westpoint, in murglauh 8+ month run, High Thirst is a death traitEven in West point it's a painfull trait, you spend twice more time going to fill your cooking pots, cuttings logs, starting a fire... Urgh...Oh god Hearthy Appetite is so NOT a free points skills, once again guys, when you get to late game, even after your first winter, these kinds of skills are the one that kills you... And foraging is not always the solution : waiiiiting... in MP / not everybody plays a foraging character + now that it has been nerfed it takes a day to find 20 berries to a character with foraging at level 6, considering you need to eat at least 10 of these berries per day... It's not that OP, but I agree with you, berries should'nt show up before the level 2 of foraging. 3 - "Stomach" traits : Not a 100% sure of what I say but here is what I have understand about food poisoning About Iron gut, not everybody "turn the food respawn on" I mean, it's kinda like cheating for me, we have to consider that the game is more about surviving and that most of the players plays without respawn, this trait definetly allows you to survive longer (but it's not a very usefull trait in early game).About food poisoning, I heard that every rotten / poisonous (bleach / berries) have a poison value (the poison value of the white berries is 2) having a better resistance to food poisoning might save you if you drink a bowl of poisoned soup or may allow you to survive after eating rotten/uncooked food on the other hand weak stomach FORCE you to eat perfectly healthy food and its fine in early game when you have full fridges and canned food everywhere but could starve you later... 4 - Definetly agree : VoilĂ  ! I just wanted to show that not everybody think that a lot of skills are free points when they are more late game skills, sure taking them won't impact at all your first month surviving, but when you get you survive serveral month, these free points sometimes became the reason you die : exausted because of the lack of water, unable to knockback a zomby because you are hungry, dead because you had to eat a little bit of rotten food to survive or because your wound got infected and you had no disinfectant left.
  21. I always thought it was ment to be, to make us pick more malus than bonus
  22. I think resilient works for all desease : infection from zombies, infection from dirty wounds, catching cold, food poisoning. This needs to be explained / more clear in the trait description
  23. It is supposed to increase your chance of getting infected when you get scratched right ? If not, I agree with you, "weak stomach" points should be higher or "prone to illness" points lower
  24. Traits : Cat's eyes - A bit useless since the night is quite clear even without flashlight Eagle eyes - Quite expensive for a higher visibility arc comparing it to the rest (does it affect aiming ?) Keen Earing - Same thing, a bit expensive, 2 point difference with handy and a lot less usefull Hearty appetite - should'nt it be a +6 like high thirst ? About all the slow / fast - reading / learning I have a suggestion : It could maybe be a good idea to add the option allow the time management and sleeping on servers the excatly same way it works in local multiplayer ? Here is my point : When I played split screen zomboid with a friend, we had a great time, the time management is perfect, if everybody wants to x3 speed the time is accelerated, when everybody sleep, the time is accelerated, there is a way to wake up friends, etc... But when we played it with 4 players on my server, it was a bit more boring to take away this part of the gameplay, and more painfull to read books at real speed time. I understand this functionality won't be a good one for servers with multiple groups but excellent when you play with a single group of player.
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