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EUDOXIO

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  1. Like
    EUDOXIO reacted to CzarUltra in Louisiana, Ky (Steam Workship V1)   
    if you're basing it off a real life-town then I think if the town has sidewalks there should be sidewalks. Lots of small towns don't have them though
  2. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    It's a deal. Ill put sidewalks where they are needed. Thanks for the input!
     
    TCO
  3. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    Mapped a little park place in here.
     

     
    TCO
  4. Like
    EUDOXIO reacted to RobertJohnson in RELEASED: Build 33   
    33.5! All Hail Tim!
     
    Deleted map files wrongly exported to media/maps instead of media/maps/Muldraugh. Fixed hammer sound playing instead of thunder sound. Fixed clothing on random male corpses sometimes getting messed up. Fixed zombiebite + zombiescratch sounds. Fixed mousewheel events being delivered to collapsed windows Fixed heart sound volume. Fixed displaying MapSelecter instead of NewGameScreen after deleting all savefiles. Fixed infinite loop with randomized building. Updated Linux FMOD binaries. FMOD: Removed OpenAL. MP fixes. Co-op fixes. Pause/resume audio.
  5. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    Trying to get Lafayette situated.
     

     
    Here is the housing and the community pool.
     

     
    TCO
  6. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    Did A Tad more right here. Saw a great idea from a post with the hay Bails. Or was I playing (Thinking)
     

     
    TCO
  7. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    Ok. Dressed it up.
     

     
    TCO
  8. Like
    EUDOXIO reacted to Zelik in Custom Hair via Character Creation Screen[Download Now!]   
    UPDATE:
    Progress so far.

  9. Like
    EUDOXIO reacted to Benson in Garbage Can   
    I personally dont need the garbage thing to be more realistic. In my own game routine i just miss a quick and easy way to get rid of unwanted stuff.

    In some cases its cool to make things realistic, but about garbage in PZ... id prefer the simple way, like i suggested in my first post.

    About burning garbage:
    Remember the bigger wheeled orange dumpsters?
    It could work similar as the campfire does.

    1. Put all your garbage in the dumpster
    2. Right click -> indicates 0% - 100% Full
                         -> indicates "add fuel"
                         -> indicates "burn garbage"
    3. Burning animation, as garbage level indication goes slowly to 0%


    Dinnertime!!!
    Please let me burn my virtual garbage first!
  10. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    The Map Now. Guess it's been a week?
     

     
    TCO
  11. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    Had a great Idea for the forest around the field. What do you think? Like a secluded getaway that opens up into maurice.
     

     
     
    TCO
  12. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    A little more of Maurice. Dropped a couple more building in there and tried to integrate it for the most part.
     

     
     
    TCO
  13. Like
    EUDOXIO reacted to EnigmaGrey in Garbage Can   
    Same thoughts, though I suppose it's not unrealistic to be able to burn/bury trash directly.
  14. Like
    EUDOXIO reacted to valhalla_bound in Multiple builds of the game on one PC   
    Thank you!
  15. Like
    EUDOXIO reacted to RobertJohnson in RELEASED: Build 33   
    33.2!
     
    Steam Server should be updated! Tell me if it works Zombies 3D models fixed Added more voices to FMOD Fixed ambient sound in multiplayer Balanced lot of sounds again Fixed priority on sounds Fixed randomizing big building after you were in them Slowed a tad the stomp animation Fixed some crash issues Fixed some sound issues Fixed "bleach story" spawning floating bleach Can now add poisonous berries/mushroom in recipes Fixed mushroom/berries in evolved recipes appearing only 1 time Chef can no longer identify poisonous berries/mushroom (need to be herbalist) Poisonous berries:mushroom in recipes now actually poison you Added FMOD license to the credits Now spawn Base.milk instead of farming.milk (problem for some recipes) Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)
  16. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    Stadium and integration into bayou.
     
     

     
     
    TCO
  17. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    A little idea of the Rivers and Bayous
     

  18. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    A little bit of Farm Plotting
     

     
    TCO
  19. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    Added a couple more fields. Continuing the waterline
     

     
    TCO
  20. Like
    EUDOXIO reacted to Zelik in Custom Hair via Character Creation Screen[Download Now!]   
    UPDATE: Up to this point I have 4 custom hair types added to the game and I'm currently experimenting with shirts and other clothing items.
  21. Like
    EUDOXIO reacted to TheCautiousOne in Louisiana, Ky (Steam Workship V1)   
    NOW IN STEAM WORKSHOP!!!
     
    Link to Steam
     
    http://steamcommunity.com/sharedfiles/filedetails/?id=578141888
     
     
     
    EDIT: DROPBOX LINK??
     
    https://www.dropbox.com/s/1gf21523eagvvk2/Louisiana%2C%20KY%20By%20TheCautiousOne.zip?dl=0
     
    This is a Zip file. Of the Map and Lotpacks. I have not played it yet. Just created it and done everything that I Know how to do.
     
    EDIT: Link includes foraging
     
     
     
     
    Not Sure how to go about this, But I have a ton of time at work (Car Salesman)
     
    I have just dived into the Mapping thing. Have a 3x3 Cell of a map that I am putting together.
     
    Louisiana, Ky
     
    I am from louisiana. So I am trying to model something around that Idea.
     
    Pic enclosed of the Map. I could easily start anew.
     
    Just tossing this out for Idea. I stopped in the current forum for building drops. Since I am a tad fresh at this. And Used a ton to fill spaces.
     
    All credit is due to everyone else for the buildings. 
     
    CREDIT FOR POSSIBLE BUILDING USED>
     

     
    Veged
    kaizokuroof 
    LeoIvanov
    rsdworker
    bobheckling
    srandiny
    EUDOXIO
    kaizokuroof
    Jela331
    fluffe9911
    AtoxWarrior!
    Doublebrain
     
     
    Doublebrain
    Sieben
     
    TCO
     
    EDIT: 12/12/15
     
    Map at the Moment
     

     



  22. Like
    EUDOXIO got a reaction from CaptKaspar in A Fully Complete Wiki of All the Recopies, Crafts, Items, Weapons etc. in Project Zomboid. Including Hydrocraft.   
    That is an awesome list. Would be nice if you can separate the vanilla and the hydrocraft lists.
     
    (Also the post title "Recopies" wink wink)
     
     
    Keep up the good work guys
  23. Like
    EUDOXIO reacted to lemmy101 in RELEASED: Build 33   
    Ahem this may be something we've discussed.
     
    regarding MP people will just have to bear with us. Sorry about that but there are some gremlins to exile from the system.
  24. Like
    EUDOXIO reacted to Batsphinx in The new radio Is... (spoiler, read at your own risks)   
    Nope, sorry - I've actually asked that the text is encoded for now so people can't do this. I'd much rather people enjoy it in-situ, as it's written to be read in-game and with all the other content running simultaneously. If anyone were to do this, over the next couple of weeks until it's released to translators at least, I'd probably politely ask that it isn't put on any of TIS or PZ forums/sites.
     
    There's just too much to be spoiled in there, and I was writing it for... six months? Maybe more. I'd hate that someone could just spend a few hours reading it all.
  25. Like
    EUDOXIO reacted to RobertJohnson in RELEASED: Build 33   
    Ohhhhhhhhhhhhhhhhhhh.
     
    So yeah, I was, you know, fixing bug, and one was about Mushroom can.. Which remind me, I *may* have forgot to tell you something, haha, you'll find it fun... Ah.
     
    Now one random type of berry/mushroom (yeah, there's mushroom now) will be choose to be poisonous per game, same for multiplayer, and only herbalist will know which one it is
     
    Update coming soon today, still fixing more stuff
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