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OndieJ

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Everything posted by OndieJ

  1. And build a battlemech to protect it. <Nods>
  2. I hate the ideology of 28 days zombies... I just don't like them.
  3. Well you should kill a Cpl of zeds... you'll find painkillers EVENTUALLY
  4. And welcome the lovely world of PC's! Where sometimes one little driver somewhere in some obscure location will cause you grief Can't really say I've run into any lag spikes that ive noticed with just my eyes and pretty much always 50-60fps from when I have but the odd and I do mean odd invisible wall has occurred.. Once with a horde and the other when just wondering about but I haven't moved on from the .10 version. Running in 64bit, an I73820, gtx670, 16gb ram.
  5. Then we should add falling trees in the woods attracting zombies as well!
  6. That's some impressive wood...
  7. Jump out of a second story window in a rush 20 times and you're going to hurt yourself
  8. I do get the need for some restrictions for vanilla but... I dunno... hitting sprites that look like people with an axe and seeing eyeballs flying around is kinda M+ to me. I don't think it really makes to much of a difference but that's just me
  9. This is one of those lets agree to disagree kind of moments Best thing is that we've aired different viewpoints and the designers can take what they will from it
  10. I think it is. If the bag holds stuff and does what its stats say it should... well it works. The mechanic around the weight reduction and then holding multiple bags of the same type in the secondary slot and stuff... that can be worked out afterwards and all the numbers can be changed to better suit the game and its ideology. Big whoa though! If you're not examining what you are carrying in a game like this... you're being counterproductive to your own survival. You really aren't going to be handed the solutions to your woes in this game on a silver platter and you're going to have to read and check everything. Is that food rotten? Is that berry the poisonous coloured one? Did that NPC smirk at me when he said 'sure we trust you?'. You skip a minor detail and your character could be very much dead EDIT: but we're off topic from the original post. Water bottles. Infinite water. Probable bug
  11. All of that fine tuning along with weight re-allocations will come at a later stage as this bad boy develops. Get it in. Get it tested. Get it working. After the code is good, all the cosmetic stuff can change later. It's why you have backwards facing axes or upside down pistols... low priority
  12. '15 days in and... usually dead' Love the confidence
  13. Absolutely going to be better with them. Just need people to remember that they are nowhere near finished before there is a rant about this and that.
  14. I like the idea of taking a weapon, a bag full of bottles, a tent, and a Cpl bits of food and make the loooooong run to a well and back to base I feel more comfortable with the hoard around me near town
  15. Another potential sandbox game mode... 'random' EDIT: The programming just never ends! hahaha
  16. But its all moot... it's not our baby to make
  17. Oh it isn't necessary but the more that is packed in there the better. Comes down to what can be done in the allocated time and financial situation. Get the core and if you can pack more in, do it. Well... that's the way it SHOULD work Mods will do ALOT extra and having that ability in any game/program is awesome but the more that's in the vanilla where you don't have to worry about someone updating their mods to work with future patches the better. The sandbox game is just that... for you to ef around in.
  18. Lol... insanity brings about ghost zombies that aren't really there and just fade out when you swing at them. lol EDIT: New class... Asylum Escapee Immune to fear... perma insanity that only gets worse
  19. I think it wouldn't be THAT bad to add it to the sandbox game at all. That is the freeform style of play. Myself... I won't do anything other than vanilla campaign the way that it is meant to be played or perhaps maybe hitting sandbox with ridiculously ridiculous difficultly settings for the fun of it but I don't see why you couldn't open it up for someone that wanted that superman cakewalk. As a whole, I think having both extremes in the sandbox mode would do better for overall sales. To fix the 'lets play scenarios'... Just make all the selected options show up in a loading screen or something like that. Sure you can edit it out but you can edit everything
  20. I do love your cautious play in regards to making too much noise. Running around the back to begin with to chop trees. Lol Currently... with the planks you can have them on the ground near (very near) to where you're going to build. So hack some trees to make logs, pick them up and walk them near where your fence line is/will be. Then saw one, drop them on the ground on the line. Move a little, rinse and repeat. I load up with 4 logs 44/12 weight or whatever it is and walking short distances hasn't resulted in any injuries... well... yet.
  21. Really though... we should all be starting fresh games with the new update to keep on finding bugs or things that can be improved. The old games are just old games. I implore everyone to just start fresh with every new release. By all means... keep the older ones and see if there are any bugs that are created or carried over to a new version from an old but definitely start fresh. The games pretty fun as is and there's nothing like having nothing and finding that axe or saw in an unexpected place. Found a gas can in a bin in one game... promptly died... but I've been checking them ever since
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