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ExcentriCreation

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Everything posted by ExcentriCreation

  1. I wasn't really referring to shape & composition, more that the style isn't consistent throughout the whole picture.... That would explain it though As a general rule of thumb, don't bother trying to change a picture half way through. It will take more work & have a worse result than starting over. I didn't say it before but the second is awesome!
  2. Nice creative writing, I was expecting a lot more techno babble. That said though, I would enjoy it more if he were making more assumptions.... More "I Believe"..... Less "It Is!" Edit: Or, maybe a better Idea would be to have multiple reports from different medical examiners arriving at contradictory conclusions
  3. Its going to be hard to answer specifically without code snippets but 2.... Sounds like your character return isn't correct... was it object tried T call nill in NULL? I know for a fact that the say method will work with zombies because I used it in NecroForge zombie = getVirtualZombieManager():createRealZombieNow(X, Y, Z);zombie:say("..ONE....OF....US!..");this would, in turn, answer 1 & 3.... A zombie IS dead, fictionally speaking, but in in terms of the code it should have a value associated with its health. The fact that the methods wont work, your getting no health & cant detect player characters implies that your event isn't returning the IsoGameCharacter Object 4.... Really cant answer this without an example showing how your going about it. I don't understand why you have to load your trap into a lua table when your object should be stored in a Java HashTable once added to a gridsquare, but that's based upon the way I would do it. sprites shouldn't stretch unless you use the drawTextureScaled() method 4bis.... Your over thinking it, the devs remove objects from lua tables using MyTable[MyKey] = nil Sorry I couldn't be of more help
  4. Very Nice! Love your style. There IS something to detailed simplicity.... although the first one is a little out of balance, the FAR background & the crawler seem a little out of place. Also, I know it suits you, but I dislike lollipop trees To be fair.... Its a game about zombies, you have to expect some macabre to show up
  5. I think that the specifics of burning zombie corpses for energy is an unnecessary detail that also touches on the zombie lore issue, like Fj said.... "Not to mention that it would be one hell of a biohazard" (see below) Although, that said, I'm all thumbs up for boiler's to produce heat & run generators.... Just wood & coal, no corpses Should REALLY read this before posting OI! Thats my job! YOU HAVE A JOB! Seriously though, I usually just contribute via testing & projects, probably wouldn't have said anything if I didn't see the title in the recent posts
  6. Should REALLY read this before posting
  7. That's Crazy, I had no idea about the UseDelta, I thought it had to do with timed actions but I guess it has to be the uses you could have a "full" icon & an "empty" icon, just add a ReplaceOnDeplete like water sources: item FullKettle { IsWaterSource = TRUE, Weight = 0.3, CanStoreWater = TRUE, Type = Drainable, UseWhileEquipped = FALSE, UseDelta = 0.07, DisplayName = A Full Kettle, ReplaceOnDeplete = Kettle, ReplaceOnUseOn = WaterSource-FullKettle, Icon = Kettle, }
  8. from zombie.scripting.objects.ScriptModule: public Item getItem(String name) { if (name.contains(".")) return ScriptManager.instance.getItem(name); if (!this.ItemMap.containsKey(name)) { for (int n = 0; n < this.Imports.size(); n++) { Item inv = ScriptManager.instance.getModule((String)this.Imports.get(n)).getItem(name); if (inv != null) { return inv; } } return null; } return (Item)this.ItemMap.get(name); }Looks like an issue with your script.... not your lua
  9. I'll use an example from items.txt for drainable item Wine { Weight = 0.7, Type = Food, ThirstChange = -20, UnhappyChange = -20, DisplayName = Chardonnay (Full), Alcoholic = TRUE, ReplaceOnUse = WineHalf, Icon = Wine, CustomContextMenu = Drink, } item WineHalf { Weight = 0.7, Type = Food, ThirstChange = -20, UnhappyChange = -20, DisplayName = Chardonnay (Half), Alcoholic = TRUE, ReplaceOnUse = WineEmpty, Icon = Wine, CustomContextMenu = Drink, } item WineEmpty { Weight = 0.3, Type = Normal, DisplayName = Empty Bottle, Icon = WineEmpty, }As you can see its not actually setting a number of uses for the item, its actually just replacing the item based on the ReplaceOnUse field InventoryItem.class, need a Java decompiler to look at it
  10. Well, as for perishable: public InventoryItem(String module, String name, String type, String tex) { this.col = Color.white; this.texture = Texture.getSharedTexture(tex); if (this.texture == null) { ArrayList root = ZomboidFileSystem.instance.getRoot("mods"); for (int n = 0; n < root.size(); n++) { this.texture = Texture.getSharedTexture(ZomboidFileSystem.instance.getString("/media/textures/Item_" + tex)); if (this.texture != null) break; } } Texture.WarnFailFindTexture = false; this.texturerotten = Texture.trygetTexture(tex + "Rotten"); this.textureCooked = Texture.trygetTexture(tex + "Cooked"); this.textureBurnt = Texture.trygetTexture(tex + "Overdone"); Texture.WarnFailFindTexture = true; if (this.texture == null) this.texture = Texture.getSharedTexture("media/inventory/Question_On.png"); if (this.texturerotten == null) this.texturerotten = this.texture; if (this.textureCooked == null) this.textureCooked = this.texture; if (this.textureBurnt == null) { this.textureBurnt = this.texture; } this.module = module; this.name = name; this.originalName = name; this.type = type; this.WorldTexture = tex.replace("Item_", "media/inventory/world/WItem_"); this.WorldTexture += ".png"; }I was about to say there is no naming convention because I was certain I found some that didn't use it while making NecroForge.... There is probably some exceptions but you should be fine using the Java above as a reference.... I'll keep looking for your drainables Technically, Delta's are your timed actions but I get your meaning.... P.S. I'm obviously bored with my own projects, huh
  11. IsoMovingObject has setX(), setY(), setZ() methods, maybe try: ...--pick up body from squareif instanceof(object, "IsoDeadBody") then corpse=object square:getStaticMovingObjects():remove(object) end...--drop body on square--Ammendmentscorpse:setX(square:getX());corpse:setY(square:getY());corpse:setZ(square:getZ());square:AddSpecialTileObject(corpse)corpse:update()I am of course assuming that those are different functions & square is updating on mouse move (dont take that the wrong way, I had to say it because of the code that I cant see. Not implying that you've done something wrong elsewhere ) Edit: My reasoning behind this is, the corpse is a IsoMovingObject and all you have done is remove then add it without changing his fields.... Worth a try at any rate
  12. the colour info part of IsoGameCharacter is notoriously difficult.... couldn't get it to work myself but it looks like it wants the hash data from the ColorInfo object not the object itself. I'm not sure that render() line will work.... You will probably HAVE to copy the sprite directly from the original like Stormy is suggesting & let the Java handle that part Edit: If I'm wrong I would REALLY appreciate a heads up because: zombie = getVirtualZombieManager():createRealZombieNow(gridx, gridy, gridz);zombie:setInf(ColorInfo.new(r, g, b));was giving me all sorts of hassles (there may have been an alpha in there but can't be arsed looking it up right now )
  13. Mainly coz I can't be arsed programming again, just yet
  14. lol.... welcome to my world Edit: Lost track of how many times I've re-watched "Spaced" because of a random thought, or I watched a Simon Pegg movie that didn't quite meet the standards
  15. I don't really think this is the topic for it but if we're going to re-animate a dead horse then: In Fj's defense he changed his tune later on & I shouldn't have allowed myself to get goaded off point. Given that it is to remain UNDEFINED, the moment we begin to discuss it we're beginning the process of defining what it is that is re-animating the dead. Also, given: "It can be spread from zombie to person like some infection" and the different nature of different viruses, the only "safe" topic is direct fluid transfer. I'd also like to point out that, being a Romero fan, I don't like this because it allows blood-spatter infections but unfortunately my opinion on the matter is mute. Anyways The entire reason I posted this here was because the links still don't appear to be working & we need access to this kind of information in order to avoid mute arguments like the one that occurred the other day
  16. Sorry if I messed up one of your characters. I guess I just assumed that if people were using a cheat mod, it couldn't be a serious playthrough
  17. These links still aren't working, seems like all the links (that I've tried) to the old forums don't work.... The majority of the info has been re-written here anyways. Maybe just copy over some of the quotes n stuff? Speaking of which, I found a crucial one today after I got bored of drawing & went rummaging for info to insure PZs continued creative awesomeness "Also, there is one golden rule of proper zombie films IMO. Satirized by Shaun of the Dead perfectly. It should never be really explained why the dead are rising. You can think it's a virus, and there's sure to be scientists working under that assumption. It can be spread from zombie to person like some infection, but we don't want to black and white state it's a virus and not, say, some supernatural apocalypse. Even though it is very likely a virus in actuality." - Lemmy101 2011 found here: Edit: Though that one works fine
  18. The button was as much for the shock value as anything else, before I decided on that idea I was going to make it a screamer Perhaps in later versions I could make them come in waves, like Last-Stand
  19. Great Writing as far a the Text Adventure parts go, as for the plot.... It kinda feels like they just grabbed every apocalyptic scenario, jammed them together & said "well anyway, now we have Dogmen running around" Other than that its a pretty good game (for an almost Text Adventure) not to mention its as addictive as.... all sorts of illegal substances Love the combat too, it really drags you back down to earth & makes you think about strategy even when you only have to fight one guy
  20. Again taken out of context, I am unable to quote atm due to browser/forum issues but that point followed the sub conversion of eating zombie flesh.... notice that I said "Zombies are a WTF moment" not "A Post-Apocalyptic Scenario is a WTF moment" If your SERIOUSLY telling me that the zombie lore has to be realistic, you might as well be having a serious "discussion" about who would win in a fight between Batman & Spiderman ^^ See the space, signifying separate points = Being Cheeky Give an Inch & they take a damn mile
  21. While the "Arena of Logic" point may have been uncalled for, it was not my intension to come across as hostile.... (I deleted the HOSTILE points before I posted ) Being interpreted out of context will do that to a person. Like I said, if you re-read the entire topic you will realise how the point has escalated from SOMEONE being in-able to admit that they were wrong. I never attempted to quote ZSG. I have never read it, but did quote someone else's interpretation of it & don't take kindly to SOMEONE being pedantic about the difference between "instadeath" & "certain death" because I shouldn't quote "out of context" The argument of weather or not Cannibalism should be included in the vanilla game is largely irrelevant & like I said, NOT MY PLACE TO SAY! Regardless of my RL interpretation of what kind of people are more likely to survive, it was only there to highlight the point that there is no/will be no cannibalism in the Vanilla game because the Creators said NO! The fact that the community believes otherwise IS IRRELEVANT! If the community had their way, the game wouldn't exist..... Survival Horror or not, the game IS NOT A SCI-FI & therefore REALISM IS IRRELIVANT!
  22. I NEVER quoted ZSG! Is silent hill a survival horror game? Is resident evil a horror game? Given your definition, NOTHING is a horror game! Why is RAPE being avoided!, why are CHILDREN being avoided!, Why is SEX or NUDITY being avoided! But I digress.... My points were, eating zombified flesh should be avoided because it draws too much attention to an INDEFINITIVE FACT about ROMERO'S CRAETION. After which Rathlord said that ZSG (being the one & only ALTERNAVITE SOURCE of INSPIRATION behind PZ) stated that eating zombie flesh would result in death.... I would like to draw attention to the fact that it didn't say "WOULD INFECT THE CONSUMER" which was the ENTIRE POINT! "ARENA OF LOGIC" MY ASS! that would imply that you paid attention to ALL of the information in the given topic, which you CLEARLY DID NOT!
  23. Granted.... I have not read ZSG, but other users were saying it would it would kill you.... Seriously, your resorting to twisting my words? If MONSTERS don't make it a horror game.... What DOES? TIS is OBVIOUSLY avoiding issues which are taboo.... There is a difference between Sociopaths & Active Sociopathic Psychotics. Sociopaths, for the most part, go under the radar. During an event in which defying social norms will keep you alive (eg. Basing in the brains of something that resembles a human, Cannibalism, Looting, etc.) Sociopaths would thrive. For example, 99.9% (guestimated figure) of the population of the planet would be eaten by THINGS they considered to be close friends or family, while sociopaths would have no problem beating in the brains of SOMEONE they considered to be a close friend or family member.... Therefore it is not unreasonable to assume that 75% of the survivors would be sociopaths & therefore COMPLETELY CAPABLE of cannibalism! Seriously... REALITY HAS NOTHING TO DO WITH A WORK OF FICTION ABOUT ZOMBIES! This has been my entire point the entire time! Zombies are a WTF moment. The Devs have decided that THEIR game will conform to the WTF moment.... There is NOTHING left to argue! Dude... Quit while your ahead!
  24. TIS refer to it as a Zombie Survival RPG.... Zombie = Undefined reanimated ghoul = Horror = Horror Survival RPG = Survival Horror RPG.... Sound Familiar? .... But like I said, completely OPEN TO INTERPRETATION.... If you re-read my first post on the subject, you will realise that I SAID that eating ROTTEN meat would be a BAD idea.... Given that you are fond of "quoting" ZSG, you might have quoted the fact that they said that eating zombie flesh would kill you instantly because that doesn't conflict with common zombie lore ("common" Zombie Lore = WTF IS GOING ON!)
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