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EnigmaGrey

The Indie Stone
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  1. EnigmaGrey's post in TCP Issue - Friends Can't Join Server was marked as the answer   
    Did you add -nosteam to the start-server64.bat, after zombie.GameServer (insert proper name here)?
  2. EnigmaGrey's post in Respawn zombies problem was marked as the answer   
    You do have respawn enabled:
     
    # The number of hours that must pass before zombies may respawn in a cell.# If zero, spawning is disabled.# Minimum=0.0 Maximum=8760.0 Default=72.0RespawnHours=72.0

    Set it to 0 to disable it. Though you should only be getting 10% of the maximum for a cell, every 3 days.
  3. EnigmaGrey's post in TimedAction - what is the time? was marked as the answer   
    Ticks, I believe.
  4. EnigmaGrey's post in getForname() issues - returning wrong character name. was marked as the answer   
    Well, let's see what ctrl + f says:

    if instanceof(o, "IsoPlayer") then self.objectView:addItem("Player: ".. o:getDescriptor():getForename() .. " ".. o:getDescriptor():getSurname(), o); endSo, it looks like you have to get the descriptor from IsoPlayer, then get the name from that.
  5. EnigmaGrey's post in getForname() issues - returning wrong character name. was marked as the answer   
    Well, let's see what ctrl + f says:

    if instanceof(o, "IsoPlayer") then self.objectView:addItem("Player: ".. o:getDescriptor():getForename() .. " ".. o:getDescriptor():getSurname(), o); endSo, it looks like you have to get the descriptor from IsoPlayer, then get the name from that.
  6. EnigmaGrey's post in Admin commands don't work was marked as the answer   
    And whittos must also be in the database, with a password.

    If he's not, use /adduser to add him, then grant admin rights.
  7. EnigmaGrey's post in Admin commands don't work was marked as the answer   
    And whittos must also be in the database, with a password.

    If he's not, use /adduser to add him, then grant admin rights.
  8. EnigmaGrey's post in Context menu addition was marked as the answer   
    No reference anywhere to Events.OnFillWorldObjectContextMenu.Add()?
  9. EnigmaGrey's post in Context menu addition was marked as the answer   
    No reference anywhere to Events.OnFillWorldObjectContextMenu.Add()?
  10. EnigmaGrey's post in SuburbsDistributions.lua how to edit spawn chance? was marked as the answer   
    Pretty sure it's . . . Rolls 3 means there'll be 3 attempts to spawn items in the container. The number following the item is the chance of that item being spawned from a roll (higher is better).
  11. EnigmaGrey's post in SuburbsDistributions.lua how to edit spawn chance? was marked as the answer   
    Pretty sure it's . . . Rolls 3 means there'll be 3 attempts to spawn items in the container. The number following the item is the chance of that item being spawned from a roll (higher is better).
  12. EnigmaGrey's post in Can I use .png files as sprites for plants? was marked as the answer   
    Yep, just place them in a texture directory within your mod, e.g. moddableFarming\media\\textures\
     
    Though you'll find more examples in Turbo's code (ApCom, for example) use pack files, produced by EasyPickin's mapping tools.
  13. EnigmaGrey's post in Can I use .png files as sprites for plants? was marked as the answer   
    Yep, just place them in a texture directory within your mod, e.g. moddableFarming\media\\textures\
     
    Though you'll find more examples in Turbo's code (ApCom, for example) use pack files, produced by EasyPickin's mapping tools.
  14. EnigmaGrey's post in Tainted Water was marked as the answer   
    Looks like tiles are flagged:
     

    C:\Users\EG\Desktop\Build31\zombie\iso\SpriteDetails\IsoFlagType.java (2 hits) Line 73: public static final IsoFlagType taintedWater = new IsoFlagType("taintedWater", 66, 66); Line 73: public static final IsoFlagType taintedWater = new IsoFlagType("taintedWater", 66, 66);Doesn't look like it's set by the game itself, though. Must be in the map files.
  15. EnigmaGrey's post in Tainted Water was marked as the answer   
    Looks like tiles are flagged:
     

    C:\Users\EG\Desktop\Build31\zombie\iso\SpriteDetails\IsoFlagType.java (2 hits) Line 73: public static final IsoFlagType taintedWater = new IsoFlagType("taintedWater", 66, 66); Line 73: public static final IsoFlagType taintedWater = new IsoFlagType("taintedWater", 66, 66);Doesn't look like it's set by the game itself, though. Must be in the map files.
  16. EnigmaGrey's post in How to determine player ID? was marked as the answer   
    It should always be 0 . . . unless there's someone on splitscreen. In which case the value can be between 1 - 3 or 1 - 4, I believe.
    Not very sure.
  17. EnigmaGrey's post in Max Players Reached (0) was marked as the answer   
    Since you changed ServerTest.ini to get a lower max player, delete ServerTest.ini and have the server regenerate it.
  18. EnigmaGrey's post in Max Players Reached (0) was marked as the answer   
    Since you changed ServerTest.ini to get a lower max player, delete ServerTest.ini and have the server regenerate it.
  19. EnigmaGrey's post in Is it possible to make custom weapon sprite without replacing one yet? was marked as the answer   
    There isn't a way. Models are hard coded right now.
  20. EnigmaGrey's post in Is it possible to make custom weapon sprite without replacing one yet? was marked as the answer   
    There isn't a way. Models are hard coded right now.
  21. EnigmaGrey's post in Server question was marked as the answer   
    Yes. They need the mod.
  22. EnigmaGrey's post in Reloading A Mod Within the Game was marked as the answer   
    Open the batfile in Notepad. Add -Ddebug to the list of arguments just after -Xmn and -Xmx. Hold left shift while launching the game.

    Then you can just press F12 to reload scripts from within the game.
     
  23. EnigmaGrey's post in Reloading A Mod Within the Game was marked as the answer   
    Open the batfile in Notepad. Add -Ddebug to the list of arguments just after -Xmn and -Xmx. Hold left shift while launching the game.

    Then you can just press F12 to reload scripts from within the game.
     
  24. EnigmaGrey's post in My project zomboid crashes on startup (Have read other support posts) was marked as the answer   
    Place this in the installation directory of the game.

    https://www.dropbox.com/s/tliykg9d48j3rtj/ProjectZomboid32.bat?dl=0 and double click it to run. It'll save the files to C:\zomboid
  25. EnigmaGrey's post in My project zomboid crashes on startup (Have read other support posts) was marked as the answer   
    Place this in the installation directory of the game.

    https://www.dropbox.com/s/tliykg9d48j3rtj/ProjectZomboid32.bat?dl=0 and double click it to run. It'll save the files to C:\zomboid
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