russian14 Posted December 4, 2013 Share Posted December 4, 2013 Hehehehee you are dammed hehehe,im dead Link to comment Share on other sites More sharing options...
russian14 Posted December 4, 2013 Share Posted December 4, 2013 i have a nice idea for this ultimate item spawner:you could add a delete buttom that delete items,but you have to select items with your mouse to delete them and a creative mode like minecraft and multihack tools but its on you people. Link to comment Share on other sites More sharing options...
LeoIvanov Posted December 4, 2013 Share Posted December 4, 2013 I still don't know what I was expecting when pressing "Don't press" button. Link to comment Share on other sites More sharing options...
russian14 Posted December 4, 2013 Share Posted December 4, 2013 I still don't know what I was expecting when pressing "Don't press" button.you should expect a lot of zombies coming to you so careful Link to comment Share on other sites More sharing options...
LeoIvanov Posted December 4, 2013 Share Posted December 4, 2013 I still don't know what I was expecting when pressing "Don't press" button.you should expect a lot of zombies coming to you so careful Я это уже понял) Писал в прошедшем времени, т.е - со мной это уже случилось. Don't press "Don't press", kids. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted December 4, 2013 Share Posted December 4, 2013 "..ONE....OF....US!.." I have plans to include spawning carpentry objects directly from the NF interface & yes a delete button is a good Idea.... Well.... It said "Don't Press this Button" didn't it Link to comment Share on other sites More sharing options...
russian14 Posted December 4, 2013 Share Posted December 4, 2013 I still don't know what I was expecting when pressing "Don't press" button.you should expect a lot of zombies coming to you so careful Я это уже понял) Писал в прошедшем времени, т.е - со мной это уже случилось. Don't press "Don't press", kids. beleza, apesar da minha conta ser russian14, eu não sou russo, desculpe-me. Link to comment Share on other sites More sharing options...
russian14 Posted December 4, 2013 Share Posted December 4, 2013 Your mod is great.Excentricreation,Zedhead and dylan are doing a nice job.I hope you continue. Link to comment Share on other sites More sharing options...
vincenth13 Posted December 4, 2013 Share Posted December 4, 2013 I can't get it to work. My game crashes on startup with this mod activated. Am I doing anything wrong. I used zspawn without a problem before. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted December 4, 2013 Share Posted December 4, 2013 The only mod related CTD issue that I know of is to do with the mod id & loaded.txt.... Ive definitely updated the mod id so for starters just make sure that you've extracted the NecroForge folder to \Users\....\Zomboid\mods\ & try deleting the loaded.txt file from that same directory & re-activating your mods in PZ....That's all I can do without more information.... Sorry Link to comment Share on other sites More sharing options...
ZedHead Posted December 5, 2013 Author Share Posted December 5, 2013 Your mod is great.Excentricreation,Zedhead and dylan are doing a nice job.I hope you continue. Thanks, dylan got us started on the idea so I'm glad you included him. Hope everyone enjoys our Ultimate Item Spawner. Link to comment Share on other sites More sharing options...
russian14 Posted December 5, 2013 Share Posted December 5, 2013 If you want to add cheats, you can add delete items and buttons to turn weather,temperature,day,night Link to comment Share on other sites More sharing options...
vincenth13 Posted December 5, 2013 Share Posted December 5, 2013 Well here goes nothing, I have experience modding multiple games( Elder scrolls series,Crusader Kings II, Europa Universalis III and IV, Fallout 3) This is my error log, I can't even have a mod Loaded anymore, at least not with the modloader, The old fashioned way seems to work. java.lang.NullPointerExceptionat zombie.ZomboidFileSystem.searchForModInfo(ZomboidFileSystem.java:103)at zombie.ZomboidFileSystem.searchForModInfo(ZomboidFileSystem.java:86)at zombie.ZomboidFileSystem.searchForModInfo(ZomboidFileSystem.java:86)at zombie.gameStates.ChooseGameInfo.getModDetails(ChooseGameInfo.java:56)at zombie.gameStates.ChooseGameInfo.getModDetails(ChooseGameInfo.java:42)at zombie.ZomboidFileSystem.loadMods(ZomboidFileSystem.java:150)at zombie.GameWindow.maina(GameWindow.java:904)at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:606)at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)at com.exe4j.runtime.WinLauncher.main(Unknown Source) Oh and by the way, the mod is really great when it works!!!! Link to comment Share on other sites More sharing options...
ExcentriCreation Posted December 5, 2013 Share Posted December 5, 2013 OK, so I have heard of this (although I haven't experienced it myself).... Try renaming the mod directory "NecroForge" to the lower case "necroforge".... from what I'm hearing, it sounds like the modloader in 17(0014) is still having problems on non Windows OS.For the sake of my own curiosity, are you using Windows? Because if its not OS based & some ppl are getting it & not others then.... WTF! EDIT: Even though the NullPointer error is causing a function/method call error in WinLauncher Link to comment Share on other sites More sharing options...
Thebig44 Posted December 5, 2013 Share Posted December 5, 2013 Hey, uhm, a while back i sugested (referred) the ability to spawn zombies and i just wanted to know if it's still on the sugestions list Link to comment Share on other sites More sharing options...
ExcentriCreation Posted December 6, 2013 Share Posted December 6, 2013 Sounds like you haven't had a look at the current version.... or read the rest of the thread for that matter Link to comment Share on other sites More sharing options...
Bill1378 Posted December 6, 2013 Share Posted December 6, 2013 This mod is so much better than any other item spawner. Good job with this thing. ZedHead 1 Link to comment Share on other sites More sharing options...
ExcentriCreation Posted December 6, 2013 Share Posted December 6, 2013 thx, going to do a bit more with it before I move on, but for now I have games to catch up on Link to comment Share on other sites More sharing options...
Bill1378 Posted December 6, 2013 Share Posted December 6, 2013 A few cheats that should be added next update for this, could be adding xp or being able to teleport to places. Like hitting a button and being able to click somewhere, which teleports you there. It would be cool. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted December 7, 2013 Share Posted December 7, 2013 yeah, the usuals..... "blink" teleporting, pinpoint teleporting, god mode, remove fog, add xp.... I'll have a look through the Java for anything that looks useful.The idea being to create an inclusive in-game utility, the equivalent of a graphical version of the Bethesda console.I also need to clean up the code a bit.... I shudder to think of all of the redundant fields & stored textures inherent of the lua UIObjects which I've mostly overwritten anyways.... that & that damn search box So, like I've stated earlier. Up next is fixes, clean up, cheats & zombie spawns (mainly because I've already figured out how to do it) while trying to make an item self-updater (I overlooked ScriptManager.class, still not sure it can be done but if it can it will be there) Edit: change time, change weather.... are other posibilities Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted December 11, 2013 Share Posted December 11, 2013 hey guys i survived the button and killed all the zombiesnvm my game crashed and i died Edit: i got a pic before i crashed here:http://imgur.com/oX4JJKV(RIP Dennis Miller he could not escape the curse) Link to comment Share on other sites More sharing options...
ZedHead Posted December 11, 2013 Author Share Posted December 11, 2013 hey guys i survived the button and killed all the zombiesnvm my game crashed and i died Sorry to say you're not the first to kill them. I beat ya to it long before NF was released. Nice work though, we'll see about making that harder to survive. Link to comment Share on other sites More sharing options...
ExcentriCreation Posted December 11, 2013 Share Posted December 11, 2013 The button was as much for the shock value as anything else, before I decided on that idea I was going to make it a screamer Perhaps in later versions I could make them come in waves, like Last-Stand Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted December 11, 2013 Share Posted December 11, 2013 i actually ran right past the zombies but im said i put 10 hours in that guy :/ Link to comment Share on other sites More sharing options...
ExcentriCreation Posted December 11, 2013 Share Posted December 11, 2013 i actually ran right past the zombies but im said i put 10 hours in that guy :/ Sorry if I messed up one of your characters. I guess I just assumed that if people were using a cheat mod, it couldn't be a serious playthrough Link to comment Share on other sites More sharing options...
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