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vincenth13

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  1. i don't know what the problem is(perhaps me taking the lucky trait) but i seem to find new items in half of the container I search, including Zombies. I think there might be a bug with the distribution file(or the lucky perk is overpowered). In 10 minutes in my last survival game, I already have 3 Ak, 2mp5, 1 remington, 2 cases of MRE,1 .22 pistol, ammo for all of those guns and other, and finally an ar-15.
  2. I could look into an universal script to get which os the player is using and adjust the path from that but it would not be done before thusday at the earliest...especially since I have no mac to test on...
  3. I want to create a mod with bags such as arm bags and bum bags and perhaps holsters but I can seems to figure if there are any slot other than Back ,primary and secondary to equip items on or even where the Back slot is defined. If anyone can help me with that, I would be very grateful.
  4. It's pretty simple actually(keep in mind that I am studying programming) you simply need to change the path to the textures in the shapeconf.lua the path was hardcoded for the old modloader.
  5. I made modifications to the mod so It works with 2.9.9.17(0014) and I can add it to my post if I am asked to And if it the mod creator is okay with that...
  6. Well here goes nothing, I have experience modding multiple games( Elder scrolls series,Crusader Kings II, Europa Universalis III and IV, Fallout 3) This is my error log, I can't even have a mod Loaded anymore, at least not with the modloader, The old fashioned way seems to work. java.lang.NullPointerExceptionat zombie.ZomboidFileSystem.searchForModInfo(ZomboidFileSystem.java:103)at zombie.ZomboidFileSystem.searchForModInfo(ZomboidFileSystem.java:86)at zombie.ZomboidFileSystem.searchForModInfo(ZomboidFileSystem.java:86)at zombie.gameStates.ChooseGameInfo.getModDetails(ChooseGameInfo.java:56)at zombie.gameStates.ChooseGameInfo.getModDetails(ChooseGameInfo.java:42)at zombie.ZomboidFileSystem.loadMods(ZomboidFileSystem.java:150)at zombie.GameWindow.maina(GameWindow.java:904)at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:606)at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)at com.exe4j.runtime.WinLauncher.main(Unknown Source) Oh and by the way, the mod is really great when it works!!!!
  7. I can't get it to work. My game crashes on startup with this mod activated. Am I doing anything wrong. I used zspawn without a problem before.
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