Caturday Posted November 26, 2019 Share Posted November 26, 2019 Atm i've have this setup 4/4 3.4 Intel 1060 6g GPU 12g RAM And when i gather many zombies around Spiffo or Mall, game starts lagging little bit. How to handle that ? Will game perform much better on 6/6 3.6 CPU or it can not in multicore really ? Link to comment Share on other sites More sharing options...
Loskene Posted November 26, 2019 Share Posted November 26, 2019 For practically all intents and purposes number of cores is irrelevant compared to clock speed, and even where it does matter, only highly specialised applications will ever need more than 2, 4 tops. Is PZ even multithreaded to begin with? The problem with zombie crowds is an optimisation thing they're working on all the time, not really much we can do about it by spending more on hardware. Link to comment Share on other sites More sharing options...
Caturday Posted November 26, 2019 Author Share Posted November 26, 2019 24 minutes ago, Loskene said: For practically all intents and purposes number of cores is irrelevant compared to clock speed, and even where it does matter, only highly specialised applications will ever need more than 2, 4 tops. Is PZ even multithreaded to begin with? The problem with zombie crowds is an optimisation thing they're working on all the time, not really much we can do about it by spending more on hardware. So there is absolutely no point to play with HIgh zombie population. Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted November 26, 2019 Share Posted November 26, 2019 How many zombies is "many"? The game is stuttering at times for me, but the number of zombies seemed to have nothing to do with it in my case. But zombies often won't spot me if there are too many of them. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 26, 2019 Share Posted November 26, 2019 3 hours ago, Loskene said: For practically all intents and purposes number of cores is irrelevant compared to clock speed, and even where it does matter, only highly specialised applications will ever need more than 2, 4 tops. Is PZ even multithreaded to begin with? The problem with zombie crowds is an optimisation thing they're working on all the time, not really much we can do about it by spending more on hardware. PZ's heavily multithreaded. Cores matter a ton once you go past 2.4 Ghz or so. (It's why the Steam spec has always had 2.77 GHz, since back when it was written, that was pretty much a i5, quad-core vs. lower GHz cpus). Dual cores have never been particularly playable with the game. Clock speed won't change that. 5 hours ago, Caturday said: Atm i've have this setup 4/4 3.4 Intel 1060 6g GPU 12g RAM And when i gather many zombies around Spiffo or Mall, game starts lagging little bit. How to handle that ? Will game perform much better on 6/6 3.6 CPU or it can not in multicore really ? For the mall? Probably not. Between zombies patching towards a sound and the size of the mall, expecting 60 FPS on anything short of 720p or less res is probably not going to happen. Not sure about Spiffo. The one in West Point tends to be 40-60 FPS for me on a i7-6400K + 980 ti. I imagine you'd get similar performance unless the 1060 is in a laptop; they tend to be a bit lower power than the desktop models and can have some quirks (especially if you're using an external monitor instead of the main screen). It plays OK on my 1050ti laptop, though heat gets to be an issue (thanks Dell). Link to comment Share on other sites More sharing options...
Geras Posted November 26, 2019 Share Posted November 26, 2019 One can wish for 144 fps around the mall in 1440p. Maybe one day 🤔 Link to comment Share on other sites More sharing options...
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