Snorrsenkel Posted March 9, 2017 Share Posted March 9, 2017 The other day I broke two can openers in real life. As there are differences in build quality, I thought its wise to make the can opener wear out ingame, plus maybe adding option to smash cans (?). Thank You! trombonaught and grammarsalad 2 Link to comment Share on other sites More sharing options...
trombonaught Posted March 9, 2017 Share Posted March 9, 2017 I wish everything would break eventually. Especially saws. grammarsalad and DramaSetter 2 Link to comment Share on other sites More sharing options...
Magic Mark Posted March 9, 2017 Share Posted March 9, 2017 I don't wish everything would break because that's excessively "gamey" and requires too much micromanaging. I've been using the same can-opener since the 90s. xXxFANCYCAPYBARA36xXx 1 Link to comment Share on other sites More sharing options...
Snorrsenkel Posted March 10, 2017 Author Share Posted March 10, 2017 From the 90s? Maybe you dont open too much cans, dont you? Link to comment Share on other sites More sharing options...
trombonaught Posted March 10, 2017 Share Posted March 10, 2017 10 hours ago, Kim Jong Un said: I don't wish everything would break because that's excessively "gamey" and requires too much micromanaging. I've been using the same can-opener since the 90s. Not to say everything is breaking all the time, but if in a "survival game" you can collect a handleful of items and never look back, it's not "survival-gamey" enough A random damage function as per weapon degradation or even a 5% break chance on use (no item "condition" value) could put you in a situation twice a year or so where you go "darnt, time to treck into town to scavenge XXX" instead of "I will live forever among the trees." For realism's sake you definitely caaan live among the trees, but this game gets real repetitive in doing so and could benefit from more monotony-breakers. Mr_Sunshine, Snorrsenkel and grammarsalad 3 Link to comment Share on other sites More sharing options...
grammarsalad Posted March 10, 2017 Share Posted March 10, 2017 57 minutes ago, Crazy ManMan said: If there were ways to make replacements for vital tools I may agree but as it stands sometimes I ransack entire towns and still can not find a saw. There should be ways to make ( and fix) vital tools like saws. ... And everything should be subject to wear and breakage. trombonaught and Snorrsenkel 2 Link to comment Share on other sites More sharing options...
Snorrsenkel Posted March 10, 2017 Author Share Posted March 10, 2017 What I like about the idea of breakage: With broken tools you are forced to leave your savehouse and do a looting mission once in a while. Hiding behind 4 walls forever should be very hard, or in the very long term be impossible. It also forces the player to make more strategic looting and planning for the future. Making plans for the future weeks and calculate risks is one aspect that I really like about the gameplay in PZ. Because you never know, you know? grammarsalad and trombonaught 2 Link to comment Share on other sites More sharing options...
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