Keshash Posted August 23, 2016 Share Posted August 23, 2016 Pretty much what title says. More ways to gain some wounds while not fighting. These would be pretty rare, to not be a constant headache, though. My proposals: Cuts when sawing, drilling things. Bruises, a-la minor health loss while crafting carpentry items, furniture and walls. Cuts when cooking food items, that require knives or other sharp things. Cuts from random shards when sowing plants. Higher chance of infection, because of the dirty work. Accidentally triggering animal traps or explosives, while crafting them. Cuts from sharp branches and other things while foraging. Burns while metalworking, cooking, equipping candles, maintaining campfires. Chemical poisoning while painting walls, crafting explosives etc. Heporlathic and grammarsalad 2 Link to comment Share on other sites More sharing options...
Mezanor Posted August 23, 2016 Share Posted August 23, 2016 I like this Idea! Link to comment Share on other sites More sharing options...
GOGOblin Posted August 23, 2016 Share Posted August 23, 2016 1 hour ago, Keshash said: some wounds while not fighting Totally agreed. This is the way to make more realistic craft skills: let people try to do something, but punish them for incompetence. This also can be used to make "all thumbs" trait more dangerous (and give more points). grammarsalad 1 Link to comment Share on other sites More sharing options...
CaptKaspar Posted August 23, 2016 Share Posted August 23, 2016 2 hours ago, Keshash said: Pretty much what title says. More ways to gain some wounds while not fighting. These would be pretty rare, to not be a constant headache, though. My proposals: Cuts when sawing, drilling things. Bruises, a-la minor health loss while crafting carpentry items, furniture and walls. Cuts when cooking food items, that require knives or other sharp things. Cuts from random shards when sowing plants. Higher chance of infection, because of the dirty work. Accidentally triggering animal traps or explosives, while crafting them. Cuts from sharp branches and other things while foraging. Burns while metalworking, cooking, equipping candles, maintaining campfires. Chemical poisoning while painting walls, crafting explosives etc. I agree, but only if its caused by a player's oversight. Such as doing these activities while exhausted, over-burdened, or in the dark. RNG injuries will create way too many rage quits otherwise IMHO. Kuren 1 Link to comment Share on other sites More sharing options...
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