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Rathlord

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On 7/25/2013 at 9:00 PM, Rathlord said:

Want to see where this information comes from or where we've discussed it/had it confirmed/denied by the devs? Here's the references:

 

The Big No's, courtesy of TheRedStranger: http://theindiestone...=24&t=8986.html

Ultimate Dev Quotes, courtesy of Dakcenturi: http://theindiestone...=24&t=1865.html

These links don't work anymore.

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It's more a ratings and content type deal. Fallout 3 had kids, but they were invincible. GTA doesn't have kids in the world. Most games don't and they're AAA games that have lots of money behind them, though they are also in more of a spotlight.

 

Not a good source of attention for an indie development team, really. And it likely would bring a lot of bad attention.

 

On top of the technicalities as well which is even going further than something already difficult which is varying height, as everyone is the same height. Individual animations for that height, combat (assuming this is TWD), and a range of other things.

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On 12/6/2022 at 11:11 AM, Dixiana said:

Any explanation as to why zombie camouflage is a big-no?

It's kind of OP and isn't the lore direction the game is taking pretty much. The game follows Max Brooks (Zombie Survival Guide, World War Z). The books, not the movie. Also some OG Romero lore also, but not all of it.

I think using it as a disguise is mainly TWDU thing, I can't find where it originates from but that definitely popularized it.
Considering I found a post saying Zombieland used it in 2009, but TWD comics are from 2003 it's likely TWD. Obviously other games (Dying Light) have used it but this is all a long winded way of saying it's not the direction we want to go. :)

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Suggestion: Make it so that illiterate characters cannot tell which books they have found. As an illiterate character all books will look like the standard red book, or perhaps a new mystery spite could be made. This will make illiterate a lot more of a risk as you could no longer stockpile skill books for future characters.

 

Bonus suggestion: Allow illiterate characters to get some amount of entertainment (like 10% of standard) from "reading" magazines as they flick through the pictures inside. HottieZ should probably provide 75% enjoyment though, lol.

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If there ever is a way to escape the zomboid virus (car, helicopter, boat) there is a way there could be an addon/expansion to different areas of America. If your character is not bitten or infected, the virus does not spread when escaping, but if your character is infected, the virus may spread to different states. 

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Suggestion 1:

Make it so Zeds can brake cars/brake into cars. Exampels for this could be that they bash down the door and drag you out even if you are on the other seat of the car. (Too fix the very common exploit of burning zeds with 2 cars next too each other).

 

Suggestion 2:

Cars can catch on fire, may explode depending on amount of fuel in the gas tank. 

 

Suggestion 3:

Would love to have a full control menu of Zeds speed. So abit more then what we have today. I think a Zed with speed between fast shambler and sprinter could be a fairly good option. (Today i feel like the jump between fast shambler and sprinter is quite a big one in difficulty)

 

Suggestion 4:

When Zeds cant find an entrance to your base they start hammering down the walls. This should obvisouly take alot longer then a door but would be a nice touch.

 

Suggestion 5: 

When Zeds stack up in big numbers leaning on wall or a big fence. Having the fence crumble due too the numbers of zeds leaning/pushing against.

 

In the end, thanks for this game it´s given me alot of joy and frustration. I love it :)

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Suggestion: I would really like to be able to toggle lightning on and off so that photosensitive players can still play the game during storms without having to (a) hide inside the whole time or (b) cancel the weather pattern. Having the option would make the game much more accessible to people who are sensitive to flashes of light. Currently, settings can be adjusted for most weather patterns, even fog and snow, but not for lightning.

I understand there are hardcore realism players who would be upset having thunder but no lightning, but for the handful of players who could utilize such a feature, I think it would make all the difference in gameplay.

Thanks, and please keep up the phenomenal work on this game. c:

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Suggestion: Add the ability to dry food for some profession. For example drying fish for the fisherman and/or drying meat for the cook so we can store food longer

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One suggestion I have that I ran into the other day:
In foraging, the Vision Effectiveness chart seems to have a bunch of silent ways of reducing the search radius that are not clear. In my case, it turned out that the sleepy stat has nearly cut down the search radius by 90% but the effect was hidden since no moodle had appeared yet. 
So my suggestion is to include the moodle related stats into the percentage list.

Context for picture: Had Park Ranger, Lucky, Hiker, Former scout, and outdoorsman and forage 5, but the range was limited with no reason given
 

Zomboid.jpg

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Adding footsteps to Zombies, and the faster they move, the louder said footsteps become, so that I can at least hear Sprinters coming from behind me a second before they chomp my neck and react in time instead of having Ninja Sprinters. 

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So for amputations I figure someone already tied it to being bitten and stopping the infection if you cut the arm or leg off. I would also like to propose a way for us to craft makeshift replacement limbs. Arms for example could possibly become melee weapons that can be maintained. Is this at all a thought that has been thrown around?

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Hello I would like to state that im from ky and the sheriff uniform that was showcased in the blog update is not an accurate representation of the Knoxville sheriff or any of the other sheriffs in the state 

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  • 3 months later...

Hey so I can't find an exact place where this is asked, unless I'm just not using the proper search terms, but I do have a question.

 

In regards to a very old post I found specifically about armored vehicles, you have to scroll down a bit. This was posted way back in 2018, but I found it on the wiki in the Planned Updates section of the site and was wondering if that was still going to be a thing that was implemented in-game.

 

I absolutely adore this game and short of mods, I can't exactly armor up vanilla vehicles, and I would genuinely love to see this expanded upon in a later update. I know there's already technically a mod for such a thing, but I was curious if in the vanilla game there would be any further progress or updates made with it.

 

Cheers!

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I just wanted to suggest the idea to be able use a premade modpack for the hosting servers, because it's very tedious to add 50 or more mods one at a time, then if they don't work, you have no clue what's conflicting 9 times out of 10. So that would be very helpful.

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