Blake81 Posted February 11, 2016 Share Posted February 11, 2016 I've been wondering this for a while now, but is there any way to know how much time has gone in a map since we first created it? I know that the survivors have the ''Survived for X Days'' stat, but as we usually make new survivors on each map once the previous one got chewed on Zed, it's quite easy to lose the count. The main reason I wanna keep that count is to listen to the Radio events that happen on certain timed thresholds (1 week, 1 month, 3 months, 6 months, etc). Link to comment Share on other sites More sharing options...
formoza Posted February 11, 2016 Share Posted February 11, 2016 The number of buildings covered by vines or cracked, trees growing out of forest, road tiles with grass... maybe those will help you guessing the age of the map.But I have no idea about counting exact days. Maybe you can leave doodles telling how many days he survived before every character's death. Link to comment Share on other sites More sharing options...
Millitron Posted February 12, 2016 Share Posted February 12, 2016 Note what date you start the first character on. Link to comment Share on other sites More sharing options...
CaptKaspar Posted February 12, 2016 Share Posted February 12, 2016 Assuming you know what date you started on, you could just look at the current indicated date under the time. Link to comment Share on other sites More sharing options...
CaptKaspar Posted February 12, 2016 Share Posted February 12, 2016 Note what date you start the first character on. heh, posted the same thing at the same time as you Link to comment Share on other sites More sharing options...
ProjectSky Posted February 12, 2016 Share Posted February 12, 2016 You can use this code to read the map of Age Full Codefunction OnKeyPressed(key) --Detection of key eventslocal WorldAge = tonumber(string.match(getGameTime():getWorldAgeHours(), "%d+")) --Save data as variable if key==199 then --Check the key press print ("" .. WorldAge); --Print World Age endendEvents.OnKeyPressed.Add(OnKeyPressed); --key Trigger eventCall the code, press the Home key in the game it will print out a map of age on the console Link to comment Share on other sites More sharing options...
Blake81 Posted February 12, 2016 Author Share Posted February 12, 2016 Hmm, all that makes sense. Maybe I should write it down next time; it could give a good use to all those empty notebooks other than serving as kindling. Link to comment Share on other sites More sharing options...
CaptKaspar Posted February 12, 2016 Share Posted February 12, 2016 Hmm, all that makes sense. Maybe I should write it down next time; it could give a good use to all those empty notebooks other than serving as kindling. Gotta keep your fishing records too! I also keep one that has the skill books that I still need to loot, so I can quickly reference which books are a priority to bring back and which aren't. Link to comment Share on other sites More sharing options...
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