More Stuff to Paint - Some Suggestions
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I have been thinking for a while that the selection of stuff we can paint with the paintbrush is quite limited; just a Skull and some arrows, and nothing else.

 

So, I was thinking that we should have some more stuff we could paint, both on the walls and signs. Here are a few ideas.

 

 

- LOOT

 

Pretty self-explanatory; this is a place that still has some loot left. It could be used by helpful survivors pointing you to a place that had stuff they didn't need, just as it could be used by some evil ones leading you to a place ridden with traps or with a horde inside.

 

 

- $$$

 

Someone inside is willing to trade. Just like the loot sign, this one could be used both for good and evil. This could help the survivors to find those willing to trade stuff more easily, but it would also tell the more thief-minded ones where's a place worth raiding.

 

 

- Zs!

 

Zeds inside, and in great number. Steer clear of this place. However, just like that it could be used by wary survivors to keep would-be thieves away from their homes, as they would fear the hordes.

 

 

Those are all I could think of. Feel free to post your own ideas.

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I'd love to paint storage units a given color. That way it's easier to keep loot organized between multiple people playing Co-Op.

You can say "weapons go in the red box, fresh food in the green box, and medical items on the blue shelf." Or whatever way you want to set it up.

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What about a "cleared" or "empty" sign for places you already looted?

 

Hm, I like that. But I'm trying to think of ways to exemplify everything with either a symbol of a word of 4 letters or less, as anything longer than that would be hard to see.

I think than a big ''X'' could serve as an ''empty'' sign.

 

And just like before, it could be simply used to indicate that a place is empty, or maybe the place's chock-full of loot and some clever scavenger is using this sign to keep others away.

 

The main idea behind all of these signs is that they all have double meaning, which always creates the element of doubt.

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