Jump to content

Challenge Mode: Objective based missions


Jericoshost

Recommended Posts

I'm thinking a challenge mode where (While surviving) you have the option/ability to complete a series of objectives and/or each wave a new objective appears. Think Contagion, or No More Room In Hell.

 

When you die (Completing objectives does not result in game over) it will show how long it took to complete objectives and you will get additional 'score' depending on how fast the objectives are completed.

And to make it worthwhile, when an objective is complete a resource for the player(s) is/are given.

 

Objectives come in two types (In my mind):

1.Can-wait: Like filling a generator, whenever you get around to it.

2.Time-sensitive: Like using a radio to have supplies dropped during a fly over that's en-route

 

Some Objectives off the top of my head:

Fill a generator with fuel, which activates a fuel pump allowing access to fuel for a few minutes.

Use a radio, which spawns a crate with medical supplies and/or ammo. Only if within time limit.

Defend a location for a set time (Leaving the location resets the timer)

Activate an alarm to attract zombies to a location away from yourself

 

After NPC's:

Escort an NPC to the edge of the map, they leave a back-pack with supplies

Bring a 'flavor' item (Locket, picture,etc) to an NPC before they die.

Bandage an NPC/Heal them, etc.

 

 

So what do people think about this? A new layer of challenge for challenge maps?

Link to comment
Share on other sites

I'm thinking a challenge mode where (While surviving) you have the option/ability to complete a series of objectives and/or each wave a new objective appears. Think Contagion, or No More Room In Hell.

 

When you die (Completing objectives does not result in game over) it will show how long it took to complete objectives and you will get additional 'score' depending on how fast the objectives are completed.

And to make it worthwhile, when an objective is complete a resource for the player(s) is/are given.

 

Objectives come in two types (In my mind):

1.Can-wait: Like filling a generator, whenever you get around to it.

2.Time-sensitive: Like using a radio to have supplies dropped during a fly over that's en-route

 

Some Objectives off the top of my head:

Fill a generator with fuel, which activates a fuel pump allowing access to fuel for a few minutes.

Use a radio, which spawns a crate with medical supplies and/or ammo. Only if within time limit.

Defend a location for a set time (Leaving the location resets the timer)

Activate an alarm to attract zombies to a location away from yourself

 

After NPC's:

Escort an NPC to the edge of the map, they leave a back-pack with supplies

Bring a 'flavor' item (Locket, picture,etc) to an NPC before they die.

Bandage an NPC/Heal them, etc.

 

 

So what do people think about this? A new layer of challenge for challenge maps?

this would be good with NPCs when they come but it most likely needs to wait. Its cool and i like it, but i feel it should wait until after NPCs.

Link to comment
Share on other sites

I'm personally not a fan of anything to do with a score. But adding a visible  score that people can see going up and a zombie kill count etc could really attract/please a lot of people. It could add a lot to challenge mode? some people can't get enough of that 'high score' stuff and find things like that very addictive.  

Link to comment
Share on other sites

I'm personally not a fan of anything to do with a score. But adding a visible  score that people can see going up and a zombie kill count etc could really attract/please a lot of people. It could add a lot to challenge mode? some people can't get enough of that 'high score' stuff and find things like that very addictive.  

 

Exactly! I remember a game called SCZ, and the arcade mode was super addicting. It might attract more people to the game and add a little extra to it.

Link to comment
Share on other sites

 

I'm personally not a fan of anything to do with a score. But adding a visible  score that people can see going up and a zombie kill count etc could really attract/please a lot of people. It could add a lot to challenge mode? some people can't get enough of that 'high score' stuff and find things like that very addictive.  

 

Exactly! I remember a game called SCZ, and the arcade mode was super addicting. It might attract more people to the game and add a little extra to it.

 

Even though steam has an hour counter i would love to see a zombie counter. show my friends who say they are better than me that i have killed more than them.

Link to comment
Share on other sites

 

 

I'm personally not a fan of anything to do with a score. But adding a visible  score that people can see going up and a zombie kill count etc could really attract/please a lot of people. It could add a lot to challenge mode? some people can't get enough of that 'high score' stuff and find things like that very addictive.  

 

Exactly! I remember a game called SCZ, and the arcade mode was super addicting. It might attract more people to the game and add a little extra to it.

 

Even though steam has an hour counter i would love to see a zombie counter. show my friends who say they are better than me that i have killed more than them.

 

whoopie, you got a shotgun and 12 boxes of ammo, then went around and killed 400 zombies in 2 hours.

died after 3 hours when a horde got you while you were reloading. Rookie mistake.

 

what does number of killed zombies have to do with "being better"?

many would argue that a "Good" player survives for months on end with minimal zombie kills, or even zombie interaction.

 

someone like Sir Twiggy chooses a house far from civilization to give him a better chance of survival. in all the streams of his i have watched, he has NEVER gone on a pointless killing spree unless they were getting too close to his base. and even then he usually loses them in the trees instead of fighting. does that mean that he is a "Bad" player for not racking up 15,000 zombie kills?

 

keeping a score in this game is pointless

Link to comment
Share on other sites

I also personally think keeping score does not represent how good you are. But points are not pointless. They are all about the points. Points points points points :) some people just love the points :P

I for one am not too fond of points, but I will still have a look at how many days I have survived and how many zombies I've killed...

Link to comment
Share on other sites

 

 

 

I'm personally not a fan of anything to do with a score. But adding a visible  score that people can see going up and a zombie kill count etc could really attract/please a lot of people. It could add a lot to challenge mode? some people can't get enough of that 'high score' stuff and find things like that very addictive.  

 

Exactly! I remember a game called SCZ, and the arcade mode was super addicting. It might attract more people to the game and add a little extra to it.

 

Even though steam has an hour counter i would love to see a zombie counter. show my friends who say they are better than me that i have killed more than them.

 

whoopie, you got a shotgun and 12 boxes of ammo, then went around and killed 400 zombies in 2 hours.

died after 3 hours when a horde got you while you were reloading. Rookie mistake.

 

what does number of killed zombies have to do with "being better"?

many would argue that a "Good" player survives for months on end with minimal zombie kills, or even zombie interaction.

 

someone like Sir Twiggy chooses a house far from civilization to give him a better chance of survival. in all the streams of his i have watched, he has NEVER gone on a pointless killing spree unless they were getting too close to his base. and even then he usually loses them in the trees instead of fighting. does that mean that he is a "Bad" player for not racking up 15,000 zombie kills?

 

keeping a score in this game is pointless

 

 

For survival mode, you are right.

But we are specifically talking about the Challenge Modes, where waves of zombies are spawned right at you and your (current) goal is just to kill them and not die for as long as possible.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...