Dymarob Posted June 14, 2015 Share Posted June 14, 2015 I was thinking about how some things require a certain profession (Electrician for generators and whatnot) and I was thinking "Hey, what about some kind of feature where you can screw around with certain objects that gives you a chance of figuring out how to use it......or break it?" No offence, but the magazines that teach you this stuff are sometimes difficult to find.I was thinking how a tamper with feature could help out with the dilemma. With it, you could think "I checked all the nearby places and STILL couldn't find that book.Should I just mess around with the generator to try to figure it out, or check out that building all the way across town?If I mess around with it, then I might break it, but the books that would help me learn it might not even be across town and I'd waste my time." What do you guys think? bobchaos, Jericoshost, Jsnazz and 9 others 12 Link to comment Share on other sites More sharing options...
Warfire300 Posted June 14, 2015 Share Posted June 14, 2015 This is a good idea. You sir i give you an A+ for show-and-tell. Link to comment Share on other sites More sharing options...
postm00v Posted June 14, 2015 Share Posted June 14, 2015 I do have to insist that the action name will be 'Push all teh butt0ns!1!'. Cykodelik, KorruptkSwades, bobchaos and 2 others 5 Link to comment Share on other sites More sharing options...
raymond Posted June 14, 2015 Share Posted June 14, 2015 I was thinking about how some things require a certain profession (Electrician for generators and whatnot) and I was thinking "Hey, what about some kind of feature where you can screw around with certain objects that gives you a chance of figuring out how to use it......or break it?"No offence, but the magazines that teach you this stuff are sometimes difficult to find.I was thinking how a tamper with feature could help out with the dilemma.With it, you could think "I checked all the nearby places and STILL couldn't find that book.Should I just mess around with the generator to try to figure it out, or check out that building all the way across town?If I mess around with it, then I might break it, but the books that would help me learn it might not even be across town and I'd waste my time."What do you guys think?Love both your idea and profile pic =*Edit: - Link to comment Share on other sites More sharing options...
King jjwpenguin Posted June 15, 2015 Share Posted June 15, 2015 I was thinking about how some things require a certain profession (Electrician for generators and whatnot) and I was thinking "Hey, what about some kind of feature where you can screw around with certain objects that gives you a chance of figuring out how to use it......or break it?"No offence, but the magazines that teach you this stuff are sometimes difficult to find.I was thinking how a tamper with feature could help out with the dilemma.With it, you could think "I checked all the nearby places and STILL couldn't find that book.Should I just mess around with the generator to try to figure it out, or check out that building all the way across town?If I mess around with it, then I might break it, but the books that would help me learn it might not even be across town and I'd waste my time."What do you guys think?Love both your idea and profile pic =*Edit: - +1 to that and the ideas! Link to comment Share on other sites More sharing options...
Asrayl Posted June 15, 2015 Share Posted June 15, 2015 I like the idea, maybe a percentage based on the complexity of the device, success, failure and disaster. The more complicated the device, the greater the risks. A generator might burst into flames, or electrocute you, after all... Cykodelik, Kuren and KorruptkSwades 3 Link to comment Share on other sites More sharing options...
King jjwpenguin Posted June 16, 2015 Share Posted June 16, 2015 I like the idea, maybe a percentage based on the complexity of the device, success, failure and disaster. The more complicated the device, the greater the risks. A generator might burst into flames, or electrocute you, after all...well it would be a bit realistic but risking you life for a little bit of experience isnt really worth it. Still getting a few burns or painful shocks would be a decent balance to this. Link to comment Share on other sites More sharing options...
Jericoshost Posted June 16, 2015 Share Posted June 16, 2015 I like it too, maybe the percent chance to learn it could be based on traits like fast learner and maybe related skill levels? Kuren and Kuroi 2 Link to comment Share on other sites More sharing options...
Asrayl Posted June 18, 2015 Share Posted June 18, 2015 I like the idea, maybe a percentage based on the complexity of the device, success, failure and disaster. The more complicated the device, the greater the risks. A generator might burst into flames, or electrocute you, after all...well it would be a bit realistic but risking you life for a little bit of experience isnt really worth it. Still getting a few burns or painful shocks would be a decent balance to this. If you already have some knowledge or background, the risk is lessened. You learn things. As an example, when I was I kid, I popped open a TV once. I knew to unplug it, but I didn't know anything about the internal workings. It was a risk. A huge one. Now, with some background behind me, I know to be mindful of things like capacitors, and a couple of tricks to discharge electricity with reasonable levels of safety. It would be foolhardy indeed to just "play with" a generator or car engine to figure out how it worked. But if you start small, work your way up to the big equipment, you can build enough of a foundation to have a fighting chance of actually learning something. Kuren 1 Link to comment Share on other sites More sharing options...
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