JasWil Posted November 11, 2015 Share Posted November 11, 2015 I need to stop using mediafire, It's been fighting me all day.Edit: I upped it to PZ-mods and changed the link in OP. Thanks for reporting that by the way. Link to comment Share on other sites More sharing options...
Jatta Pake Posted November 11, 2015 Share Posted November 11, 2015 I cannot alter recipes without replacing the entire recipes.txt or at least I know no way to do that if I could there would be tons more trash like empty nail boxes etc. might make a plug in or mutator but i really don't want to straight up have a mod that replaces game files.Edit: 14.09.2015Update Version 1.9b- Added Spanish Translation by SIGILODARK Edit: 15.10.2015Update Version 1.9c- Updated Spanish Translation- Fixed a bug that caused trash to spawn when transferring some items between containers.It's been awhile since I modded but you shouldn't need to replace recipe.txtMods load after base files so recipe changes overwrite in memory when loading. Base files are not altered. You can check out my recipe files in MIB. Link to comment Share on other sites More sharing options...
Svarog Posted November 11, 2015 Author Share Posted November 11, 2015 Mods load after base files so recipe changes overwrite in memory when loading. Base files are not altered. You can check out my recipe files in MIB. I'm not talking about creating new recipes, I'm talking about making alterations to already existing base game ones. Note that Base Game recipes have no unique IDs and multiple can share the same name. There is literally no way to tell the game to replace a single base recipe without having a mod that includes the entire recipes.txt with all the recipes included along with a few modifications.Maybe there is a way, I never tried digging too deep into it and I haven't been actively playing or modding PZ for a while, but if there is a way, it definitely isn't as simple as it is to modify base game items. Link to comment Share on other sites More sharing options...
Jatta Pake Posted November 11, 2015 Share Posted November 11, 2015 Just give it the same recipe name as the original in your new recipe file. Because mods load after base game, you can replace/change existing recipes with your mod recipes. Link to comment Share on other sites More sharing options...
francogp Posted February 5, 2016 Share Posted February 5, 2016 I get this on world creating in v33.20 function: LitteringEdiblesDistribution.lua -- file: LitteringEdiblesDistribution.lua line # 147java.lang.RuntimeException: attempted index: items of non-table: null    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549)    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473)    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727)    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642)    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63)    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:77)    at zombie.Lua.LuaManager.RunLua(LuaManager.java:630)    at zombie.Lua.LuaManager.RunLua(LuaManager.java:576)    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:460)    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:381)    at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:101)    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)    at zombie.GameWindow.logic(GameWindow.java:619)    at zombie.GameWindow.run(GameWindow.java:1173)    at zombie.GameWindow.maina(GameWindow.java:974)    at zombie.gameStates.MainScreenState.main(MainScreenState.java:173) Link to comment Share on other sites More sharing options...
Svarog Posted February 5, 2016 Author Share Posted February 5, 2016 snipAre you using steam workshop version or other? Link to comment Share on other sites More sharing options...
sikiter Posted February 5, 2016 Share Posted February 5, 2016 can you add empty gun shells? Link to comment Share on other sites More sharing options...
francogp Posted February 5, 2016 Share Posted February 5, 2016  snipAre you using steam workshop version or other?  GOG version v33.20, with hydrocraft (and limitations) Link to comment Share on other sites More sharing options...
Svarog Posted February 6, 2016 Author Share Posted February 6, 2016 snipsonMay be some incompatibilty with hydrocraft Ill check when I'm homeEdit: Home, it all works for me, I suggest a redownload, although I will reupload the mod to PZ-Mods tomorrow just to be sure that the version is right, honestly, the console thing says the script is missing an item, the item is there for me and I'm using the same version of the mod. Link to comment Share on other sites More sharing options...
Svarog Posted February 8, 2016 Author Share Posted February 8, 2016 snipIdk, I tried to break it, I can't, try reinstalling the mod is really the best suggestion I can give :/ Link to comment Share on other sites More sharing options...
francogp Posted February 9, 2016 Share Posted February 9, 2016 Â snipIdk, I tried to break it, I can't, try reinstalling the mod is really the best suggestion I can give :/Â mmmm.. maybe its the new modloader conflicting with hydrocraft... and as collateral effect, affecting this Link to comment Share on other sites More sharing options...
francogp Posted February 10, 2016 Share Posted February 10, 2016 (edited) ignore this... wrong subforum Edited February 10, 2016 by francogp Link to comment Share on other sites More sharing options...
francogp Posted February 11, 2016 Share Posted February 11, 2016 I'm getting this:script: loading C:\Users\Franco\Zomboid\mods\Littering\media\scripts\svglitteringrecipes.txtERROR: can't find recipe source "RadioRed" in recipe "Make Electronics Workbench"ERROR: can't find recipe source "RadioBlack" in recipe "Make Electronics Workbench"ERROR: can't find recipe source "HamRadio1" in recipe "Make Electronics Workbench"ERROR: can't find recipe source "HamRadio2" in recipe "Make Electronics Workbench"ERROR: can't find recipe result "HCPumpkingbuskin" in recipe "Harvest Buskin Pumpkins"ERROR: can't find recipe result "HCDissectiontabledissectedbody" in recipe "Dissect Corpse"ERROR: can't find recipe source "HCDissectiontabledissectedbody" in recipe "Remove Corpse from Dissection Table"ERROR: can't find recipe source "HCSikpants" in recipe "Make Sheet Rope"ERROR: can't find recipe source "HCSikpants" in recipe "Make Ripped Sheets" Link to comment Share on other sites More sharing options...
fluffe9911 Posted February 11, 2016 Share Posted February 11, 2016 That's hydrocraft lol Svarog 1 Link to comment Share on other sites More sharing options...
Svarog Posted February 11, 2016 Author Share Posted February 11, 2016 Â I'm getting this:script: loading C:\Users\Franco\Zomboid\mods\Littering\media\scripts\svglitteringrecipes.txtERROR: can't find recipe source "RadioRed" in recipe "Make Electronics Workbench"ERROR: can't find recipe source "RadioBlack" in recipe "Make Electronics Workbench"ERROR: can't find recipe source "HamRadio1" in recipe "Make Electronics Workbench"ERROR: can't find recipe source "HamRadio2" in recipe "Make Electronics Workbench"ERROR: can't find recipe result "HCPumpkingbuskin" in recipe "Harvest Buskin Pumpkins"ERROR: can't find recipe result "HCDissectiontabledissectedbody" in recipe "Dissect Corpse"ERROR: can't find recipe source "HCDissectiontabledissectedbody" in recipe "Remove Corpse from Dissection Table"ERROR: can't find recipe source "HCSikpants" in recipe "Make Sheet Rope"ERROR: can't find recipe source "HCSikpants" in recipe "Make Ripped Sheets"Huh? That's all from Hydrocraft, my mod doesn't have any such things in that script. Link to comment Share on other sites More sharing options...
francogp Posted February 11, 2016 Share Posted February 11, 2016 Â I'm getting this:script: loading C:\Users\Franco\Zomboid\mods\Littering\media\scripts\svglitteringrecipes.txtERROR: can't find recipe source "RadioRed" in recipe "Make Electronics Workbench"ERROR: can't find recipe source "RadioBlack" in recipe "Make Electronics Workbench"ERROR: can't find recipe source "HamRadio1" in recipe "Make Electronics Workbench"ERROR: can't find recipe source "HamRadio2" in recipe "Make Electronics Workbench"ERROR: can't find recipe result "HCPumpkingbuskin" in recipe "Harvest Buskin Pumpkins"ERROR: can't find recipe result "HCDissectiontabledissectedbody" in recipe "Dissect Corpse"ERROR: can't find recipe source "HCDissectiontabledissectedbody" in recipe "Remove Corpse from Dissection Table"ERROR: can't find recipe source "HCSikpants" in recipe "Make Sheet Rope"ERROR: can't find recipe source "HCSikpants" in recipe "Make Ripped Sheets"Huh? That's all from Hydrocraft, my mod doesn't have any such things in that script.That's hydrocraft lolYes, but it happens while loading your files (as the first line said) ... Maybe hydrocraft integration? Link to comment Share on other sites More sharing options...
fluffe9911 Posted February 11, 2016 Share Posted February 11, 2016 Im pretty sure that littering is just the last thing it loads then it shows all the errors it got from the mods it has nothing to do with littering at all   Below yes it was but at the same time that was the last thing to be loaded I am pretty sure and what I think it just shows all the errors at once after it loads everything and if that's not it still has nothing to do with littering lol Link to comment Share on other sites More sharing options...
francogp Posted February 12, 2016 Share Posted February 12, 2016 Im pretty sure that littering is just the last thing it loads then it shows all the errors it got from the mods it has nothing to do with littering at all  If you look the first linescript: loading C:\Users\Franco\Zomboid\mods\Littering\media\scripts\svglitteringrecipes.txt...this mod file was parsed when the errors hit the console. Link to comment Share on other sites More sharing options...
Svarog Posted February 12, 2016 Author Share Posted February 12, 2016 snip I downloaded the newest Hydrocraft, loaded it without any of my mods, and those Errors were there, it's Hydrocrafts errors, those errors will appear after all files in scripts have been loaded and it just so happens that my mods files were the last to get loaded in that scenario.If there was some innate incompatibility between my mods and Hydrocraft, I'd know about it, because chances are good that 90% of people who use my mods also use Hydrocraft and I would be getting reports about incompatibilities at least twice a week if not here then on steam comments. francogp and fluffe9911 2 Link to comment Share on other sites More sharing options...
Khaos Posted March 7, 2016 Share Posted March 7, 2016 Hey Svarog, is a build version for build 33 on the table or are you going to wait until build 34? It's impressive how a little mod like this can be so important. Link to comment Share on other sites More sharing options...
Svarog Posted March 7, 2016 Author Share Posted March 7, 2016 Just now, Khaos said: Hey Svarog, is a build version for build 33 on the table or are you going to wait until build 34? It's impressive how a little mod like this can be so important. It works with Build 33 just fine. Won't work with 34 though, I'll update it to be fully compatible with 34 once it goes out of IWBUMS. Link to comment Share on other sites More sharing options...
Svarog Posted June 7, 2016 Author Share Posted June 7, 2016 So... I found some time. Updated for Build 34 on PZ mods and Steam Workshop. Sorry for the delay. Â Version 2.0 - Build 34 Compatible. Geras 1 Link to comment Share on other sites More sharing options...
Svarog Posted May 27, 2017 Author Share Posted May 27, 2017 Version 2.1 for Builds 36 and 37http://pz-mods.net/weapons-items/Littering/ Link to comment Share on other sites More sharing options...
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