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Khaos

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Everything posted by Khaos

  1. Just reviving this as I've run into it again and the options.ini wasn't cutting it as I'm still using the same French server provider. Adding '-Duser.language=en' to the command line should help resolve this depending on what language the host PC uses.
  2. Wait is smashing car windows not a feature in base game I thought it was?
  3. I noticed this occurring when a vehicle was heavily damaged, happened on one of the large ambulances. Am yet to encounter it again.
  4. Bingo that was it, thanks man! Seems the 'Scale & Rotation' option didn't actually do both so I just applied them individually.
  5. Hi everyone, just started my first foray into modding for the game. I followed Blackbeards tutorial but encountered an issue which his video doesn't appear to cover a fix for. The weapon sits too far forward and not properly held. I compared it to the base game M16 in scale in blender as the pic shows and it should fit in the M16 hold animation pretty well but it sits way too far forward. Would anyone know how I can resolve this? How do you move the weapons position on the character? I cant post images directly so here they are in Imgur: https://imgur.com/a/Ljrid99
  6. Really eager to get some documentation on this, going to start practicing Blender as there is a gear pack I definitely want to make!
  7. Hi there, after building a nice fort on my server it turns out we cannot fire over the top of the wooden fences we built. Rounds seem to collide with them and I imagine is causing them damage. I don't mean shoot directly below them, even trying to just shoot off into the distance still causes collision.
  8. Have TIS released any information regarding stash/corpse spawning locations? While I haven't seen stashes for a while I know dead loot bodies (not killed by anyone) still have vanilla weapons.
  9. This is wonderful! Really nice to not only be able to see the weapon details/status but having the background information is a extra bonus.
  10. Ah right I didn't know if it was on PZ's workshop upload system's end. The contributor pretty much is just for namesake. You don't get any abilities besides discussion moderating.
  11. @EnigmaGrey Is this something that is likely to change in the future?
  12. Hi there, have been trying to update the PZ Real Guns Mod on Steam, have been added as a contributor yet when I try to update with the new folder I just got the error message below. Anyone have any ideas what this could mean? The idea in my head is that PZ's mod upload system doesn't recognise contributors but I couldn't say for sure.
  13. Hi there, have been trying to update the PZ Real Guns Mod on Steam, have been added as a contributor yet when I try to update with the new folder I just got the error message below. Anyone have any ideas what this could mean? The idea in my head is that PZ's mod upload system doesn't recognise contributors but I couldn't say for sure.
  14. Bear with it will be as soon as possible.
  15. It's alright man, the Legacy version has been uploaded: http://steamcommunity.com/sharedfiles/filedetails/?id=1222411135 I wasn't going to update it until the legacy version was established. Please do give that a try and let me know if it works. If it does I will proceed with trying to update the original.
  16. Is it feasible to add a new option to sandbox settings? Being able to disable or enable spent casings would be fantastic.
  17. I wouldn't worry about this one yet as TIS has already shown off bayonet attachments so I'd assume the relevant feature will come in with the animation update. Love the rest of the feature.
  18. Cancel that all mate, looked at the error file and it was telling me the server couldn't download the file and that was because it was set to friends only. After changing it to public it has now worked. Ever so sorry about that mate it was on my end. This Steam host thing is silly sometimes.
  19. Hmmm strange, has anyone else tested hosting a server with this running? Wondering if it's an isolated issue with me or not. I've noticed in every instance reported with the failure to start the server, a dev always asked that the coop_stderr.txt and coop-stdout.txt are requested. Any idea's if they will help diagnose the issue?
  20. The problem I seem to be encountering as to why my server won't start seems to be whenever I load ORGM. I believe I've done the workshop upload right as it works in singleplayer but whenever I host a server it fails. I found this thread: https://steamcommunity.com/app/108600/discussions/5/351660338727475242/ Which talks about the original ORGM and the lua model loader. Is that something still present that could cause an issue? Given me and my friend did try to host a server with it not as a workshop mod and it kept throwing a wrong version error despite being on the same one.
  21. Yeah from what I can work out that's why no mods are showing. Awesome, I'll do that and hide it so we can test if it works and then if Ormatn does want to update his one I'll delete my upload.
  22. Awesome, since it's gone to the new version I've been trying to work out how to do the in-built server host and use the mod but it seem's Zomboid's in-built host function (Which I believe is tied in with Steam) won't load the mod if it's not on Workshop. Would I have permission to privately/hide upload (so it wouldn't be the official release) to the Workshop? Unless @ORMtnMan has updated the original one.
  23. I'm confused, so has work now finished or is it ongoing?
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