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Found 20 results

  1. What I’m about to say might come off as rash or come off as me attacking the game and the developers themselves. But believe me I really care about this game and have been following the development long before it was in 3D. So what do I mean when I say that Project Zomboid is in need of design changes? One of the biggest gripes I have with the game is it’s artistic design, I don’t mean the environments, 3D models, or actual artwork. I’m talking about the UI, Loading Screen, Music, and other elements of the game that are outside of the world itself. I say this because the game takes place in 1993, yet there is not that many definitive indicators that it is. The game looks so stock-like at times that it can be embarrassing from an outside perspective. The UI is not appealing at all, and does not follow the aesthetic that’s supposed to be the game’s core aesthetic. It looks like the Windows 10 desktop interface and it could to be changed to fit something more 90s like. That’s just my preference though, but it’s kind of generic. Why is it such a big deal? Because graphic design represents the game itself, without proper graphic design it makes navigation a chore. If navigation must be a chore do so in a way that it’s stylistic. The art direction seems sort of underdeveloped. It’s safe to say it is absent from the menus and actual in game HUD. It looks really generic, so much so that it makes it hard to get immersed. You could change the font a bit to make it look less generic, take a look at games that came from the early 90s like Final Fantasy, a bit of liberty from everything. or even the first Resident Evil for example; Your player health and inventory is all on the same screen. But please find a way to simplify it. For example, whenever I get injured I don’t want to use a separate injury menu aside from the inventory. If you merge the two it’d make managing your supplies a lot easier. Below are some possible alternative fonts you could use. https://www.dafont.com/vcr-osd-mono.font https://www.dafont.com/final-fantasy2.font https://www.dafont.com/abduction-2002.font For something stylistic maybe you should make the game have a slight CRT filter and post processing for when you get hurt. Fast forwarding, pausing, etc should have VHS effects. Or maybe when you’re about to die the screen goes into a vcr glitch post processing mode. Below is an example of it being done in unity. https://www.youtube.com/watch?v=gf9Uk2L95II Notice how everything is connected to each other? It’s simple and fast. Not saying the current design doesn’t already work but it’s a bit tedious. Animated heartbeat, a nice touch. Another example of everything being on one page, it’s difficult when everything is separated. The music, what’s wrong with the music? Look I don’t mean to criticize Zach Beever as a composer himself, but it was a poor decision for the compositions to be the way they are. None of the compositions are necessarily bad but they sure can be lacking in some areas. The instruments sound as if they came from Finale’s midi soundfont and it gives off a real placeholder vibe which is very unappealing. I do see that he tried to fix it in the remaster of the soundtrack but in turn it made things seem less intense and more mellow, which in my opinion does not fit the theme of struggling to survive. When getting my friend to play the game for the first time he insisted that the music be muted but then to his dismay there was not that many ambient sounds. What are some other gripes about it? I’m Half-Moroccan so believe me when I say that the Arabic lyrics from the woman is a bit off putting. Why did Zach choose that? I could see it being used for some of the music, but it’s so prominent that it takes away from the actual Kentucky vibe. It’s harsh to say but I found it really annoying and unfitting, so maybe you could ask Zach to find a substitute for it. Also, from a cultural standpoint it’s difficult to see where the use of the Arabic singing is coming from. I don’t know much Arabic aside from Shukrahn and salam alaikum so I don’t know what she’s saying. Though I feel like it gives a bad portrayal of Middle Eastern culture and people as scary. But I could see from the view that it’s supposed to have some flare of mysticism and hopelessness, but it fails to encapsulate me into the feeling that I’m struggling to survive the apocalypse and makes me more confused than distraught. I would like to keep the whole Banjos and Violin ensemble because it’s Kentucky though it should not be used for the entirety of the soundtrack. Because people will be making different maps like New Denver or Louisiana it’ll take away from those public creations and get rid of the vibe those community creators want to establish. If you’re adamant about the current soundtrack then consider giving us the ability to replace the soundtrack without complicated effort so people can have custom server music and custom soundtracks tied to their maps. But if you are open to suggestion on adding a bit more of a John Carpenter dark synth vibe, listen to these playlists and songs. These are all things you could try incorporating into the soundtrack to make me feel like I'm in a zombie flick from the 80’s-90’s. Some of the tracks are upbeat but what I want you to take away from it is the intensity of it which Project Zomboid lacks in it’s now mellow soundtrack. I know 13 more are to be released from Zach Beever but send these links to him, I don’t think he’d be opposed to give the time to experiment with a new style. I even added films and commercials to help with the vibe. Dark Synth https://www.youtube.com/watch?v=G9M8hbUSAPQ&t=1216s https://www.youtube.com/watch?v=uskjIktAXzs https://www.youtube.com/watch?v=ZeSN4PntOos&list=RD9YqhhPGe8eM&index=9 https://www.youtube.com/watch?v=b_4X2NVlw2M https://www.youtube.com/watch?v=b4nd-pUEuLk https://www.youtube.com/watch?v=kO2gJ4Alrcg https://www.youtube.com/watch?v=orHrAEU-W84 https://www.youtube.com/watch?v=Ur9YfB31cPI Grunge and Alternative Rock https://www.youtube.com/watch?v=v8q52lrKMV8&list=PLZCfG2LMycXf5VQMHYblEqlnsH0K83_eG&index=1 https://youtu.be/WDswiT87oo8 https://www.youtube.com/watch?v=zUzd9KyIDrM&list=PLo5Ncw2lfdoGvIG-1GscyTpfrdp0cHx10 https://www.youtube.com/watch?v=Qzlc9iejLho https://youtu.be/ouqt7tJiCbc Commercials https://youtu.be/vxnQamgVYyM https://www.youtube.com/watch?v=_6wFr2SHsmY Horror Movies and Horror Music https://www.youtube.com/playlist?list=PL17Ho36k3DLO3vdC7mpO3dzeGE59mDzJK https://youtu.be/iMP42SoWajQ https://www.youtube.com/playlist?list=PL12D9AE75EA344995 https://www.youtube.com/playlist?list=PLwd2dpqAu5rj7-cuk9xl210Tsr0CPX5Js https://www.youtube.com/playlist?list=PLzT3E3ChVyBmkPRaF8PwvqZXsI7RpfK0e https://www.youtube.com/watch?v=G9M8hbUSAPQ&t=1216s VHS Head https://www.youtube.com/watch?v=wKcI4tQVLuQ&list=RDGMEMYH9CUrFO7CfLJpaD7UR85wVMI-v3sVWT8pA&index=8 https://www.youtube.com/watch?v=5PAbG2AcqPI&index=33&list=RDGMEMYH9CUrFO7CfLJpaD7UR85wVMI-v3sVWT8pA This is the music that belongs in Project Zomboid, it’s ominous, it has dark synth nostalgia, it’s scary and it’s intense just like a zombie apocalypse is. If you could pair that alongside the Southern American Kentucky banjo it’d be so badass! But from the standpoint of someone who watches a lot of retro horror movies, the soundtrack is in need of some rework. Maybe I could converse with Zach and give him some opinions as to how to bring a different outlook on sound direction. I could even ask artists I know of if they want to be a part of the project. I’ve listened to some of Zach’s music from his portfolio and thought that he’s had experience with different tones of music, but he still could use a bit of work. I’m no wizard with music myself, but I do have a good ear, and I know I’m playing the devil’s advocate when I say that the soundtrack would sound lacking to new people playing the game. When taking a class on film I’ve learned that music can effectively set the tone and create any vibe you want. But with the current soundtrack it’s much too mellow. The game’s music sounds a bit generic, but the compositions themselves are okay to say the least. To balance out the mellowness of the soundtrack, you could make the soundtrack intensify as the situation worsens. But you don’t have to trash the entire soundtrack at all. If you’re not convinced I can tell you that this sort of style has worked very well for titles such as: Far Cry 3: Blood Dragon, Trials of the Blood Dragon, Hotline Miami, Hotline Miami 2: Wrong Number, Super Time Force, Dead Pixels 2, Strafe, Manhunt, Manhunt 2, Ruiner, Retro City Rampage, Hyper Light Drifter, and so many more. Leveling Up Please rework the leveling system! From the level up sound to how levelling up feels like. Every time you level up you get those Arabic vocals, but it’s sort of out of place for a fanfare. It doesn’t make me feel like I accomplished anything, hell I didn’t even know that it was the level up sound because you just can’t tell without any indicators. Without any indication that I did level up it took me awhile to figure out that I actually did so why not add a notification either in the text bar or above the player. You could even go with the player status icon lighting up. The player should feel rewarded, it should feel like crossing a milestone and be apparent that you have, instead of the current “Why the hell do those noises keep coming back?” To shorten it, change the noise and add an some sort of indicator. The voice clip doesn’t serve that well as a fanfare and sounds more like something you’d see from Man Vs Wild than a survival horror game. I know you got the Arabic sample from Arma II it’s really not needed. Every game has a fanfare to remember, Project Zomboid should have one too in my opinion. Below are some examples of fanfares. Why not have an ominous banjo strum? https://www.youtube.com/watch?v=dObMPDzECCQ https://www.youtube.com/watch?v=ERImCyRcOAU https://www.youtube.com/watch?v=mlN4d5zLliQ&index=13&list=PLFbSMvGVpOAnqg58xTkb_6vhYwDK8nS2V https://www.youtube.com/watch?v=3suGfhnT2Sg&index=11&list=PLFbSMvGVpOAnqg58xTkb_6vhYwDK8nS2V https://www.youtube.com/watch?v=y1tyK9BCSL0&list=PLFbSMvGVpOAnqg58xTkb_6vhYwDK8nS2V&index=12 Loading Screen and Title Screen The loading screen is quite redundant and could use some work. Sure it was cool seeing it for the first time but after further analyzation I noticed that it was a bit flawed. If you show the text of things that are loading with the narration above it’s confusing because both are battling for your attention. Plus some of the sentences are a bit meaningless i.e “There was no hope” The loading screen is also a bit annoying when you are restarting a game, joining a game, etc. Because you have to wait for the whole narration that you’ve seen over and over before you start the game. I opt for something like a VHS tracking screen to fit with a 90’s vibe and then whenever you click to start it’d be like playing the tape. For first time playing you could do an FMV of a television news broadcast, though it’s still not a good idea to use the same loading screen for everything. The title screen has gotten really old, and if I was someone booting the game up for the first time in awhile I’d think that it hasn’t been updated for long. For one, Kate and Bob have not been a part of the game for some time now, so maybe put something else. Though the loop is cool, if you are keeping it at least enhance it because the animated background appears to be really jagged on most monitors. The title screen music is also kind of generic too, it’s a bit too generic for my taste. It sounds sort of like a bland copy of 28 Days Later (No offense). Most games have a theme to remember for its iconic nature. Think of it like an elevator pitch, a first expression. Also, for the title screen options you should have noises tied to highlighting your options, it gives a sort of reinforcement satisfaction so to speak. Below is the example of post screen load that I feel would be a nice addition to the after loading screen. https://www.youtube.com/watch?v=sp571uEnWpg If used enough VHS Post Processing in a game can give off a real nice nostalgic vibe and when used subtly it won’t take away from the gameplay. You could also have it toggled on or off. Maybe this screen could be an example of what the screen looks like after death, though instead of the complete blackness you have this as an overlay over your death or have this fade in, where it says “You only survived for … Had Killed…. And etc” Screen spazzing out before death When I talked about the post processing effect... The title is the main focus because of where it is placed, being more prominent to the player. https://www.youtube.com/watch?v=GHp9l9arcvM (In this you’ll notice the menu sounds) Small Suggestion But Maybe Change the Name of The Game? I know a lot of people are going to oppose this but maybe find a different name for Project Zomboid once the game rises out of Early Access. Maybe “Zomboid 1993” (Just an idea) or just Zomboid or even Zomboid: Isometric Zombie Survival Sim. “Project” sort of has a negative connotation of something never being finished. I’m well aware that it would basically wipe all search results off Google but this is just a small suggestion. Just consider that if you did change the name it could mean a new beginning for a finished legacy of a game which is the contrast from the non three-dimensional sprite-based game. Please Update your Steam Page! Being the fan I am I try to mention Project Zomboid to every friend and they love the idea of a zombie apocalypse simulator that factors in more than just your base needs. But when I send them the Steam page they always have second thoughts as to buying it. It’s superficial I know but I was kind of hurt when someone said “This presentation looks like a high schooler’s project for Unity”. Then, I realized that they did have a good point. Sure the trailer shows the game mechanics, barebones information, and everything that you need to know about the game. I don’t mean to offend whoever was chosen to narrate it, but it is not well voiced at all. It’s a bore to watch and it fails to hype anyone up for the game. Maybe it was acceptable about 4 years ago, but for the amount of time the game has been out and the things that have been added you should hire someone to redo a trailer or maybe have your fans send in some trailers to become the official video for the Steam page. I had an idea for a 1990’s style horror commercial in live action, kind of like the comical “Strafe” trailer. Or the badass Dead Pixels 2 Steam video that pans from action to action. Those have beautiful steam pages and screenshots. If you show anybody Project Zomboid’s current Steam page they’ll put it on the same level of those mobile game ports. There’s already so much to do in development we can’t focus on this right now. Look I know you guys at The Indie Stone are busy, but please do pay some mind to this. Because if you don’t you just may not be getting any new players to play this great simulator of a realistic zombie apocalypse. With the game having gone through so many changes, it’s a shame that it looks like nothing changed on the outside looking in for anyone considering to buy it. Your efforts may be going to be waste if people don’t want to play the game because it doesn’t look finished due to it’s underdeveloped aesthetic. I’m saying that I love the game still, this is your team’s passion and you’re working hard to create it. But listen to me when I say that the best way to get people interested is to work on the small things that make the big picture. Look if you agree with what I’m saying, I wouldn’t mind discussing what would be good alternatives to the current aesthetic of the game. Please just come to this with an open mind, because I want to make this game more engrossing for new players. I don’t want to see the game die because of a lacking player base due to the generic style it has . I have so many ideas for the game. You could ask me for more advice or even ask the community collectively. Thank you for your hard work at The Indie Stone! I really appreciate what you guys do! Warmest Regards, Asten.
  2. I don't know if someone has commented before, but it would be a great incentive to find music tapes or CDs to improve the happiness of the players, or be able to find video tapes that are played in their respective devices to gain happiness or improve Our skills. In addition, I belong to a music band of Death Metal and we can offer our songs for free to help you in the advancement of your game. Greetings!
  3. xphylum

    In-Game Music

    Hello, I had a great idea to import(or)replace some new music into my Project Zomboid game, does anybody have any clue how to do this or if it is even possible? If it is, I would really appreciate a guide or tutorial as I have not even tried making my own mods for Project Zomboid so you can understand why I would need some help.
  4. Hey guys, Every now and then I post free music here for use by indies Link I'm also available for hire. Harry
  5. Hello! I drove on new cars, tested the update and crushed the zombies. I wanted to see the possibilities of the car. I opened the windows, moved to another seat, looked at the amount of gasoline, and then came to the radio. I turn it on and I understand that there is no sound, but instead of a sound, the text line is running. Of course i know that this is a game style «project zomboid»! But! But! But you can't imagine a huge desire to destroy the dead along with quality atmospheric music content! The one who watched the series called "walking dead" probably will understand me. Under the musical accompaniment, I don't mean any musical tracks, it can be simple melodies as well as those that are now involved in the game. Considering this idea, you can also add some simple sound for TV. It can be just a hissing sound with an illegible voice on the background. It can also be a variety of other extraneous sounds, like the squeaking of a microwave or an open faucet with water. (I confess, I don't remember maybe this sound is already in the game). The bottom line is, I think this absolutely does not break the general style of the game! You know in the game a «project zomboid» in principle, not many sounds... But it was very important for me, to hear in the game the sound of broken glass, recharging weapons, screaming zombies or a distant shot. I also understand that you are busy with more pressing questions. Like the animation (which we are waiting for) or the same machines, but I ask you not to forget about the importance of sounds, this invisible factor plays a very important role! I think that such a simple soundtrack, in my opinion, is simply necessary in order to feel this wonderful atmosphere of this wonderful game. Thank you, the creators <3 Sorry for my English Yours faithfully, the guy from cold Russia.
  6. To put simply, I think it would be pretty cool to have an acoustic guitar or banjo where if equipped, you can use the numbers 1-6 to play each note. Can start in Standard tuning then add the feature to change the tuning. It would play a sound clip of that note when pressed. Chords can be held with 2 or more buttons. Just a random thought. Add something to do while the night passes by. If a window is open, zombies might be able to hear the said instruments.
  7. Jether

    Real Radios

    With the release of radios in iwbums 33 we got radios! Sadly radios arent as awesome as i hoped. I am no expert modder but have dabbled in some codedry and it seems possible to cause music to trigger music scripts when a radio is activated. Again im no expert and if anyone could enlighten me a bit more on this i'd love to know but im hoping someone can help me bring music into the game such as old classical songs maybe the fallout 3/4 soundtrack and other past copyrighted songs that are available. Also through modding im led to believe we could probally put current songs into the mod as a mod is non profit but the legal implications are sketchy at best. I only speak Python so i never dabbled with the Java coding so im a bit of a novice here! Looking for help.
  8. It would be cool if Radios could play custom music on survival singleplayer, like have a folder on our computer that plays MP3's from that folder, would be cool to hear radios playing our music in the distance or luring zombies with "Never Gonna Give You Up." GTA and The Sims do this, seems like a cool idea, even though it probably wouldn't work for multiplayer. Singleplayer is good enough for me.
  9. A guy and his cat

    Kill Boredom

    The only way to kill boredom so far is by reading books or magazines, that's not bad, of course not. But not everyone in the post-apocalyptic world would read books to entertain themselves, even knowing the fact that literature is the easiest way to create entertainment. The survivors could find some other ways to pass the time, of course that some of these ways could be more difficult to achieve. The main idea is basically introduce an actual use for these 4 items: Earbuds, Headphones, CD player and CDs. It's obvious at this point what is the use that I'm implying for these items. There could be the function to "upload" music to your game, with the basic data to put in a CD(band name, number of songs, name of songs and their respective duration). The CDs would spawn in the world, with each one containing a individual album or recopilation of songs. The CDs are reproduce by the CD player that could only need one battery to run for 4-6 hours, and both the earbuds or headphones are used to hear the music. Listening to music would lower your boredom but also make harder to hear sounds of the ambient, and it could get even harder with higher volumes. The portable game console could be also charged with batteries and used to play with, but while playing it will emit noise. (I think that this one was already suggested, in that case if the suggester is reading these please note that I'm not stealing your idea, I only don't remember your username ). Aditionally, dolls, teddy bears, bricktoys, cubes , yoyos and spiffos could be used to play and lower both unhappiness and boredom. Also writing in journals or in any similar objects could lower your boredom. Furthermore, while playing or reading more than the necessary could generate "joyful" moodles that increase slighty your XP gain. But if you overuse a certain entertainment item your character could get bored of it and then getting again a bored moodle.
  10. Atoxwarrior

    PZ Music

    Music has arrived Hello community Zomboid, greetings from Venezuela. After a long time, since I dedicated myself to making this project a reality, today I bring my idea to reality shows, music as an element in this post apocalyptic environment. Note: these are (SPRITE), created to be used as decorative elements in the creation of new buildings to the game, the moments are only visible in the TILEZED. Well here are the sprites that I created to decorate my buildings, is a varied collection of musical instruments, equipment and decoration, I hope they are to your liking https://www.dropbox.com/s/yjlj46jsgs5miis/00ATOX-Wall%20Acustic.png?dl=0 https://www.dropbox.com/s/rcae2bs17qjcbjq/00ATOX-PZMusic.png?dl=0 https://www.dropbox.com/s/drnow6je46jslo2/01ATOX-PZMusic.png?dl=0 https://www.dropbox.com/s/ybmmlkvk00z53x2/02ATOX-PZMusic.png?dl=0 https://www.dropbox.com/s/p2axyxmf41v8azm/00ATOX-Poster.png?dl=0 https://www.dropbox.com/s/zo0u2ydjqecvt4m/01ATOX-Poster.png?dl=0 I want to thank Suomiboi sprites in your post (Gun gun racks and counters), they saved me the work to put the guitars. These are the buildings that have created using these decorations. https://www.dropbox.com/s/14qsmb2epyqv4o3/Tienda%20Estudio.tbx?dl=0 https://www.dropbox.com/s/umkp1enbcnoebnj/Musical%20Bar.tbx?dl=0 https://www.dropbox.com/s/37xd3kikol25ldq/PZ%20Music.tbx?dl=0 https://www.dropbox.com/s/te4fvqj67glrul6/Disquera.tbx?dl=0 https://www.dropbox.com/s/7cygmyedr1u4n8f/Garage.tbx?dl=0 Well enjoy my work, I hope to have my custom sprites visible in the game someday, but meanwhile if you want to decorate their homes, shops, music stores, bars among others, have total freedom. This is all survivors greetings.
  11. CzarUltra

    Sprites, Sound Effects and Music

    Salutations! I have an idea to customize the game slightly. It just involves editing sprites and replacing some of the game's sound files. But I don't know where to begin, I took a look through the files in the steamapp/common/project_zobmoid folder but I don't outright see images or sound files. Like maybe I wanted to make a Randy Savage zombies mod or something (I don't but... I'm reconsidering). Anyway, I hope you can help! Have a nice day! EDIT: I Found the sound files with a little digging around. If anyone else wanted to know its C:\Program Files\Steam\SteamApps\common\ProjectZomboid\media\sound . But I've run into a problem... Most of the files are "Ogg Vorbis Files". Most of the zombie noises are .wavs though.
  12. jacksonap

    More Apocalyptic Music

    I was playing the game when a thought popped into my head,"Oh my god, spanish guitar would fit this PERFECTLY! It fit The Last of Us well, didn't it? So why not this!?" and so that's the story. Just some dramatic depressing spanish guitar to fit the atmosphere of the game.
  13. GreenSilo

    Instruments?

    So this was just a spur of the moment idea. It hasn't really been thought through fully, just figured I'd get the idea written down here and perhaps someone would find it interesting. How about instruments? To use as a way to entertain yourself. It's a RISKY way since it will make noise, perhaps attracting Zeeks. But the entertain-value will be higher than the usual, perhaps book. And for each time you played an instrument you would get BETTER at it. So for each time you use it, you won't play as clumsy and loud and the entertain value will increase even further. Just throwing it out there. As someone who has studied music, and plays it a lot on the free time, this would be an awesome implement. As I could imagine it being something I would do myself if this would happen in real life. (I tell myself at least. But surely, it would be something viable in large encampments! Where the danger isn't as HIGH.) Anyways yeah, just putting it out there if someone finds it interesting
  14. timgen

    Music volume slider

    A volume slider to level out the music/in-game sounds ratio would be nice. After the 4th/5th attempt, I'm starting to depend on hearing the tell-tale banging of a zombie trying to get in. Sometimes the music overwrites that sound trigger and distracts the immersion. I really dig the music, I think it adds a lot. I love that it's not on a continuous loop. The music is definitely part of the brand now, but I'd like the option to mix it into the experience.
  15. Hello all! I'm Bideo Wego http://bideowego.com I'm pretty stoked to announce my first game release on Kongregate. I only uploaded it a week ago. Mo Ritmo is a rhythm game for flash player and is completely 100% original and my creation from the art work, music, to the programming. I wrote it in As3 using the flixel framework. And the music was created using FL Studio for those wondering. I've left it completely open to add levels/songs as it downloads them dynamically as well. So the game is expandable even while it is being played in its current state! If you are a trance/electronic/pumping beat music driven rhythm game lover. Go ahead check it out! http://www.kongregate.com/games/BideoWego/mo-ritmo Feel free to check out the promo too I'm already considering using Phaser for an HTML 5 version of the game as well as Cocos2d for an iOS/Andriod version. ANY suggestions on how to improve the game are welcome! Hope you all enjoy! Feel free to post comments, would love feedback! And check out my website in the description link of the play page! Bideo Wego
  16. Kidlonewolf

    Ipod/Mp3 player

    I would love to see an iPod or an mp3 player in game that could play music from your own music. Maybe it could give you decrease and also increase in some moddles. It could be charged off of a portable charger that takes batteries. I hope one of you brilliant modders will take this idea into consideration, thanks. :cool:
  17. (Firstly sorry, for my bad English, I am a Hungarian Survivor) Hello and welcome survivors, and game developers (I hope they're reading it. ). I am a Musician, I learned Piano for 6 years and after that, I started to learning Jazz/Blues Gitar, and nowadays, I'm making some music with my computer, and with my piano. If the game need some new music, or, need a determined musician, I'm making some music with Depressing and Post-Apocalyptic atmosphere with great joy. I've already made some music,noises, you can check them here: https://soundcloud.com/sickrat/ I hope you enjoy them. So if the game need some new songs let me know My email adress: blashius@velvet.hu
  18. Stoposto

    Option to disable Menu Music

    Pretty much as title said, I like the soundtrack but there is times where I want to play while I'm watching something on the other monitor and the thunder from the soundtrack is blowing out my ear drums. I know this is only in the menu (using "M" when in game) but sometimes it takes me a little longer to plan out my character Muting the whole program from windows is not an option as I do use the sound effects in game, alarms and meta game heli/gunshots are loud enough to be heard while listening to music or whatever. Atm I am in fact muting and unmuting the whole program until game starts but it just seems silly.
  19. Hey, To follow our last post here on the forums(we were very grateful for your responses) we have completely revamped Middle of Nowhere with a new design: Second of all, we are doing weekly video updates during development in which you all get a first hand look on the features in the game, then we take back feedback and listen to you. Our latest videos: Kickstarter Video Devlopment Update #1 - Level Design Development Update #2 - Core Gameplay Mechanics and Guns Explanation We've also updated our site completely with a bunch of new content - www.middleofnowheregame.aaronwildemusic.com and lastly, we have just launched the Kickstarter for Middle of Nowhere with new pictures, soundtrack previews, a new video and a gameplay demo! If you can, please show your support to the game by backing it and/or sharing it with your friends and family. We can make this happen together! http://www.kickstarter.com/projects/aaronwildemusic/middle-of-nowhere-survival-horror-0?ref=live Thanks for everyone showing their support, -VisionArts Official Website - www.middleofnowheregame.aaronwildemusic.com Steam Greenlight - http://steamcommunity.com/sharedfiles/filedetails/?id=181419045 YouTube - http://www.youtube.com/channel/UC_anxc_WT351hzq0NVu_AaA - Here we do weekly development update videos. Facebook - http://www.youtube.com/channel/UC_anxc_WT351hzq0NVu_AaA Twitter - https://twitter.com/MoNWGame
  20. chris.dugne

    The Lightning Planet

    Hello guys ! I'm Chris, an indie game developer, and I've just released a mobile game on Apple Store + Google Play Here is a 45s trailer to present the game : I'd love to read any feedback ! you can download the game for free here : http://www.uralys.com/the.lightning.planet.html TTYS Chris