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Neanderthal

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  1. Maybe you can utilize something from the mechanic for the PvP toggle which puts a skull above the head when they toggle PvP, not sure if that helps, hope someone makes a mod of this sort though.
  2. Better Journals In this current stage of the game there are only so many ways for our characters to express themselves, and I have found journaling to be one of the most rewarding aspects of the game, to fill a somewhat empty world (for now), with some life. But I think we could make it a lot nicer. As of now, each page is very small in terms of how much text you can put in it, while going beyond the word limit of the box requires you to scroll through said tiny box, which isn't very easy on the eyes. Moreover the aesthetic of the box is very simplistic. I know this is a personal gripe that comes down to personal taste, but looking at what the developers were capable with the great map UI (the way it opens a window with a textured page that you can pan your view through, with proper writing) I'd like to think that they understand what I'm getting at. My posting this was partly inspired by the journals of u/Special_Pickle_Buddy and u/CausticCafard on the r/ProjectZomboid subreddit, the latter of which really went above and beyond what a cool journal entry aesthetic can be. Images down below. Now I'm in no way suggesting that it needs to be up to the standard of Cafard's work, what he's done is some great digital artwork but its not the standardized journal type you'd imagine a game to have. Something to Skyrim's journals would be more appropriate I think. This is my (poor) attempt at depicting what it might look like. Its missing some options like page-turning, and isn't well formatted because I'm quite sloppy, and probably has numerous other issues. The options I would like to have in it in descending levels of priority (that is, what I prioritize, things that I would really like and look for) are: Multiple fonts (Cursive, print-esque handwritten, maybe block letters if you have a typewriter?) Different options for paper texture before you press the lock button (More wrinkled, different colors of paper within reason like yellow legal pads, lines, blank etc.) Big Leap of Inconsequentiality Drawing tool (Something like a brush, perhaps with varying levels of thickness starting from pencil-thin to something like a marker), I think this would be nice for the map too) Tools to add shapes and lines (If you're making a table for an inventory or diagram this would be handy) Stamps (Dates, symbols, CONFIDENTIAL, that sort of thing, maybe importable stamps?) Big big big leap in unimportance Image Importation? I would probably like to add zombie sketches to try and make a cool research journal. Hydrocraft had envelopes and manila folders. Maybe the ability to store pages in such folders as you can with keys in key rings. Could also use the letter opener in the vanilla game to be able to recover the folder for later use without ripping it open and ruining it. Final Addition: I'd also really like those same previously mentioned shape & line tools for the maps themselves too, because I think you also might want to make a birds eye view of your base on the map.
  3. I noticed that in Build 41 (playing on the latest version as of this post 17/03/2020) the divisions between textures on walls, and on some floor tiles, is especially more prominent as compared to 40. Examples: (Just zeroing in on the tile issue a little more here)
  4. If you make a custom map, will the signs all be related to roads in Kentucky?
  5. I was trying to place this laundromat sign inside an office building in West Point. For some reason after placing it, it doesn't appear. Yet when I go to the pick-up option, it suddenly appears again, but only when I'm hovering over it in the pickup menu. If you would like to try and recreate it, I was here: https://map.projectzomboid.com/#0.7356737199250991,0.2632242002475856,1319.2972493345167
  6. I would like to see pushing for objects that can be moved in one go, and lifting boxes for objects that need to be broken up into constituent pieces, where they would take up both slots when carried similar to a generator.
  7. There's already instruments in Zomboid that haven't got much use other than as a weapon or a collectible, but wouldn't it be cool to have them be playable? Examples of their application could be: A way to stave off unhappiness or insanity. Social use in multiplayer for fun. Being the Post Apocalyptic Pied-Piper of Muldraugh. I think the two ways of implementing this would be a form where you have access to a keyboard and can play the keys in sequence (not very fun) and through the ABC system (very fun), similar to how it was done in Lord of the Rings Online. The way this works is that the internet has websites that are these huge reservoirs of .abc file notated musical compositions (plus you can make your own) and you would have some designated folder, maybe in Zomboid's case it could be somewhere like This PC>Local Disk (C:)>Users>Player>Zomboid>music and then you paste the .abc file there. Then when you open the game, you would right click on your guitar to play and it would open a list that shows all the compositions you have in that folder, and you click on one and it will play, as your character acts out the complementary strumming animation. As a part of the game itself, there would be a perk requirement of guitar player, or an occupation like music teacher to be able to a variety of instruments. I think it would be an interesting way of showing how even a character whose traits wouldn't seem to ordinarily be sought after in an apocalypse, an entertainer, can still be a valued member of a group and contribute as such. Please share your thoughts with me! 🙂
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