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Found 14 results

  1. I did a quick and cursory search and found nothing much on this topic being introduced into the main game so I figured I'd suggest another idea! I'm super passionate about the game so I'll keep 'em coming if you enjoy them. So I was thinking, recently on my own survival sandbox world I came upon arcade and pinball machines. Wouldn't it be cool if there was a way to POWER those arcade machines and use them for a little mood boost? I was thinking something along the lines of this : Once you've got the arcade machines (and the pinball machine), they are able to be powered just like
  2. Demonstration in vanilla game: While indoors, start reading the wrong skillbook (less or greater than your current level). The character will say "I don't understand..." or "I already know that...", after which the level of boredom will decrease by 5 points. The error appears due to the use of the function `Say` in client/TimedActions/ISReadABook.lua: 37: self.character:Say(getText("IGUI_PlayerText_DontGet")); 39: self.character:Say(getText("IGUI_PlayerText_TooComplicated")); 41: self.character:Say(getText("IGUI_PlayerText_DontUnderstand")); 5
  3. This is something that's been floating in my mind for a while now. Why should we always get Bored when doing stuff inside of a building and not by doing THE SAME THINGS outside? There should be a Trait to change this, and this is where the ''Shut-in'' Trait comes. Name: Shut-In Type: Positive Opposite: Outdoorsman/Claustrophobic Points: -2/-3 Notes: ''Not affected by long periods of indoors inactivity'' (Could use a better description...) Effect: Boredom will not increase when inside of a building or when not doing anything.
  4. Hi everybody, has anyone a clue if it is possible to lower the time to get bored on a MP-Server? Thirst and hunger scale very well with real time settings but boredomness semms to be at the same speed than on exaple 2h settings. needing around 3h for reading a book this makes you very depressive while reading. I would like to change this so it also scales with the real time setting. Any help is welcome
  5. The only way to kill boredom so far is by reading books or magazines, that's not bad, of course not. But not everyone in the post-apocalyptic world would read books to entertain themselves, even knowing the fact that literature is the easiest way to create entertainment. The survivors could find some other ways to pass the time, of course that some of these ways could be more difficult to achieve. The main idea is basically introduce an actual use for these 4 items: Earbuds, Headphones, CD player and CDs. It's obvious at this point what is the use that I'm implying for these items. There cou
  6. Someone posted some of the unused sound files for boredom and depression on Reddit not too long ago - and it was a pretty interesting way of adding some consequence to those currently under-used aspects of the game. In the Hydrocraft mod you can use chess sets and stuff to reduce boredom, but it seemed strange to make items like that one-use consumables. It seems to me that it'd make sense to have novel boredom-reducing items produce an area effect (like a fire) that reduces boredom and unhappiness with decreasing returns the longer you have the same item nearby. For instance, a deck of pl
  7. First of all, I gotta say that I just LOVE how everything in the news is written; it really grips you and you feel the nervousness of the characters and even your own. I really enjoy listening to the news in the game. The sad part, however, is how I always end up with a ''Bored'' Moodle every time I spend a while standing in front of a TV, watching it. Seriously, the news are exciting enough that I try to always watch at least one when I'm in my safehouse, and yet my char gets bored? That feels wrong.... I think that TV and Radio shouldn't allow Boredom to settle in, and I don't think th
  8. To me it does not make sense that every newspaper I pick up reduces the same amount of boredom every time. I think the return I get from reading newspapers would decrease rather quickly. Think about it, there won't be any new newspapers. Nor will any of the 'news' have any relevance to my current situation. 3 months into the zombie apocalypse I doubt I'll enjoy reading a 3 month old newspaper that I've already read 50 times. There won't be any new stories, pictures, comics, puzzles, etc. They won't hold any purpose other than kindling to me. Maybe crappy insulation? But I can find better
  9. So this was just a spur of the moment idea. It hasn't really been thought through fully, just figured I'd get the idea written down here and perhaps someone would find it interesting. How about instruments? To use as a way to entertain yourself. It's a RISKY way since it will make noise, perhaps attracting Zeeks. But the entertain-value will be higher than the usual, perhaps book. And for each time you played an instrument you would get BETTER at it. So for each time you use it, you won't play as clumsy and loud and the entertain value will increase even further. Just throwing it out there.
  10. Right now I don;t think there is anyhting else that may happen to you if you get extremely bored except that having your Happiness decreased So here are some suggestions : 1) Really Bored : Just sits down and if he remains like this for 30 more minutes he starts sleeping 2) Extremely Bored : Takes out a knife and commits suicide. So do you like it ?
  11. Smartphones seem like something that, at first glance, would not be useful in a zombie apocalypse. There's no other survivors to call, and even if there was, they wouldn't work since there would be no one to man the phone reception, right? Well, that may be true for the calling purpose of the phone, or other style of phones, we're forgetting one of the main selling perks of a Smartphone - other tasks. Calendars, maps, mobile games, and other applications available at your fingertips; all useful things for your survivor. Smartphones would be a useful addition to add to Project Zomboid becau
  12. This mod adds fourteen new boredom reduction items that have uses and will wear out with each use, all but three are craftable. The craftable ones are two new doodles and ones you can make using a pair of scissors on newspapers or magazines. The non craftable ones spawn in the world and on zombies. 18+ ONLY: You can now use that wallet you looted off of that zombie a few days ago. You can now modify the wallet to hold a bunch of pictures, doodles or other related items. (It works as a container, even though you can put a shirt in the wallet doesn't mean you have to... Please play realis
  13. Made because of a comment by Eckyman in the spiked head suggestion post. Adds a necklace with uses that reduces boredom that is made out of zombie ears and some string with a Kitten knife. This necklace can be added to, up to twelve zombie ears. Each zombie ear added will reduce more boredom but will reduce the amount of times you can use it, but it's worth it. The zombie ears on the necklace eventually rot away and fall off. These zombie ears spawn rarely on zombies. Using awesome sprites made by JJStorm. Thank you again !!!! DOWNLOAD: Main Download (PZ-Mods) || Mirror Down
  14. Made because I just like to go to the extreme... Adds a necklace with uses that reduces boredom that is made out of human ears and some string with a kitchen knife. This necklace can be added to, up to twelve human ears. Each human ear added will reduce more boredom but will reduce the amount of times you can use it, but it's worth it. The human ears on the necklace eventually rot away and fall off, but will last a-lot longer than zombie ears. They cannot be combined with zombie necklaces and vice versa. These human ears spawn rarely on human survivors either you brutally murdered or sat
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