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  1. I have been using it and then i put it on the floor, after that i wanted to water my plants again and tried to pick it up(it is on the floor), sadly i can't.Tried moving the chair that was obstructing the way, destroyed a floor beneath it and rebuilt it, can't grab it via UI.How to fix this(I need my watering can)
  2. United States Military Pack V2.2 Created by W.Williams What does it do ? Where are the soldiers and their equipment ? I decided to fill the void by adding military stuff, during your game you can find holster, plate carrier, uniforms, backpacks.... Screens In-Game Features - Military items - 2 Camo available [UCP & Multicam] - Color system, you can't find pink uniform, always their camo [UCP = light grey / Multicam = light green] - Meta-container, when you have a holster, you
  3. Hello, recently got into PZ and I'm hooked like nobodys business! Not played a zombie/post-apoclaypse game as engaging as this since CDDA! I've been playing for a few days and I think a few changes to item categories would help in terms of quickly finding items, but more than that, quickly offloading and moving items into containers. First Aid/Drugs (or Medicine) First aid would cover bandages, sutures, antiseptics and other directly applicable wound treatment. Drugs (or medicine) would be things like antibiotics, antidepressants, painkillers a
  4. This post is mainly just a few ideas that have come to mind and I think would if not be fun would add some lore to the game and would be downright fun. Read my ideas below and tell me what you think. Idea 1#: Hazmat zombies (Immune to environments): Ideally in any disaster zone FEMA usually responds to dangerous situations to assist the State governments with relief and that includes disease as well. I believe, it is important to add a quarantine base with large zombie counts with some items along with a decent amount of lore. However, the Hazmat Zombies on a lore basis would be Fe
  5. Hi. I decided to add a new type of clothing: a hard hat, jacket, and pants. Based on the standard ones: Jacket_Camo Green, Hat_Army, and Trousers_camogreen. Changed textures, drew new icons, and created the necessary files. Here is a list of files and what I wrote in them: Folder: \media\clothing\clothingItems Files: Jacket_CamoMP.xml, MP_Hat_Army.xml, Trousers_CamoMP.xml I changed two lines in each file. The path to the texture: <textureChoices>clothes\jacket\jacket_camomp</textureChoices> <textureChoices>clothes\jacket\jacket_camomp</textureChoices
  6. Hi guys, first time posting, not sure if I'm posting in the right place or properly, but here's what's going on: I'm on the 41.43 IWBUMS and had a few mods enabled, and was unable to pick items up. I'd double click them, the "picking up" bar would fill up and then go away and my character would be in the "picking up" animation for as long as I'd sit there, yet not picking up any item. I assumed it was from the mods so I disabled them one at a time until I had none at all enabled, and still am encountering the bug. Not sure if I can somehow get a log to post to show what's going on,
  7. So how does one normally start of these off? Welp here goes nothing.... I do enjoy Project zomboid from Alpha eight until forty-one but over the course of time. A few things about the game has bothered me a tiny little bit and I do implore the Dev's if they decide to read this to at least consider the ideas going forward. Idea 1#: A Hospital / FEMA Quarantine zone: I believe in every zombie survival game. There should be a Hospital / Quarantine zone and hopefully with a little magic it should be loaded with zombies. either on the outside or inside depending. I think it
  8. Hello All, Here is the link to the most recent version of my mod, which is currently considered to be stable! http://www.mediafire.com/download/fdp5txod5h1pdtd/ORGM+1.242+-+ModelLoader.zip Installation instructions are included in the folder Going Forward this mod will require Jabs ModelLoader which is included in the download file for your convenience (much thanks to Jab!) Forum Topic here. Also, please be aware that this will require you to be on build 32.30 Patches/Expansion mods I know there are those that say "D
  9. Fanny Pack (Front) -> Equip Primary/Secondary -> Wear on Back -> Double Icon in Inventory Panel: In addition, it seems not a good idea to change DisplayName of Fanny Pack when it wear on Front or Back, since this will lose the name entered by player via "Rename".
  10. Hi, i am having trouble adding new Cloth Items. i put the GUID Cloth items in the mod\media\fileGuidTable.xm but never show models or icons change color randomly ingame The only way for them to work in the game is to add them in the root folder Steam\steamapps\common\ProjectZomboid\media\ and then edit fileGuidTable.xml with new Guid Cloth Items. After that the models appear and the icons are displayed correctly i think its a BUG because the fileGuidTable.xml in "mod" folder doesn't work and I already saw a lot of people have the same problem sorry if it's already reported!
  11. I think Project Zomboid has a fairly large fan base and they should use fans love for the game to help support the development. I.e I’d love to be able to purchase something from a “PZ Store” and I don’t exactly know what but I think it would give a nice add to the game and also I’d love to support Project Zomboid Dev Team instead of being a one time buy and play game. Maybe they can add clothing items you can buy and find in game, or custom weapons skins you can buy when you loot a bat. I don’t know but I’m sure they could find something for us Zomboid lovers to buy something.
  12. ACDCC: Artfactial's Compact Discs & Cassettes Collectables.(Working title) Alright, I posted a Mod suggestion yesterday, but got anxious so went ahead and started working on it. So, here’s the idea: inspired by the BookMod by Simulatedbyalgorithm and Maska_zgz this is going to be a collectable CD/Cassette mod. I don’t want to overcomplicate the project and burn myself out and this should be a straight forward learning introduction into Zomboid modding. Things I'm working on: -Every item will come with their album cover art. -Every included artist will ha
  13. Well, when i loot object containers, sometimes items spawns outside of itemcontainer. Example: Sometimes items for schoolbags spawn directly in lockers and not inside of schoolbags. This happen on build 39 and 40. (Detected when i create a mod, and checked if this bug happen with base items and itemcontainers) A few months ago, i report all items spawn outside all times, fixed but not at all (now spawn sometimes). Sorry about my language i speak spanish.
  14. Hey, I've been playing zomboid for some time now. I'm what you'd call a low profile surivivor, I just derp around as much as I need to in order to find myself the needed tools. Once I have an axe, saw, hammer and trowel, I settle down in a quiet spot in the midst of nature, build me a fence for protection and start farming potatoes. Because, we all know about them taters, don't we now. Boy, I love me some puturdurs. Stuff them in a stew. Make a soup. Mmm-hmm. Anyway, before I get carried away, let me list a few things I noticed myself missing in the game. 1. Something to cut them pesky f
  15. I really like that there are totally not perishable food that are in Zomboid, as despite pretty much everything having a shelf time label IRL, some things can pretty much survive indefinitely, only slightly losing their taste and visual appeal and maybe some nutrients at most (Twinkies), and I also like that foods doesn't disappear when rotten, still having option to eat it in a pinch with all consequences, use it as a fertilizer to produce more food or as a pest-deterrent (milk), and use it to train cooking, when master chef (lol) can even add part of it to a healthy dish, even if it sometime
  16. Some items could use some minor correction to their names – I reported them back when nutrition test was there (like my other bugs posted today :D) – most of them were corrected at this time thanks to @RobertJohnson, however some still stand – I originally reposted them in the small suggestion thread after the nutrition test ended, but I think it got unnoticed since the changes should be simple enough and – I hope! – logical. If it's already noted, then sorry, but I also added the magazines to the bunch – these are the most user-facing changes, as currently magazines with the same name stack s
  17. I have reported the issue some time ago, back when nutrition was being tested, but there are a few items currently in game that are not present in any of the lua files nor are not obtained from any recipe, meaning they can't be obtained in game with any regular means – these are: From items.txt: Dough (Dough) not to be confused with BreadDough (currently called simply "Bread" in game) which uses Dough icon and they have the same nutrition value filled by @RobertJohnson back then. It's a remnant of the food recipes before evolved recipes arrived, so probably could be marked as OBS
  18. Not counting the Grill Cheesed cheese I mentioned in my other bug report, evolved items that inherit the value and edible items that satiate no hunger, there are 7 items that contribute to hunger, but give no nutrition according to what's in files – I reported the issue back when nutrition was in testing. These items are: From items.txt: Salt (Salt) Pepper (Pepper) Both are used as spice, but can also be eaten alone which results in unhappy but satiated character, but without any nutritional values or calories. I assume adding spices correctly adds nutrition val
  19. Currently potatoes doesn't require to be cooked and eating them raw does no harm. In reality, they are slightly poisonous until cooked. Sweet potato is slightly better in this aspects, but so can you get away with eating raw eggs or even meat which all have DangerousUncooked flag set.
  20. I originally wanted to post it in Small but Important Suggestions Thread, but since it grew to be more than a small suggestion, I decided to make a separate thread for it. Currently, we have the CantBeFrozen flag, as well as the cooling down and freezing mechanic as well as related blue color change and freezing progress bar and icon for food that extends their shelf time, but it applies to food (Type = Food) items extensively. In the opposite, there's a temperature mechanic for food that depends on the heat source and temperature settings, as well as related GoodHot and BadCold fl
  21. I really like the addition of the Hot Beverage evolved recipe, as now you don't need sugar to make a tea or coffee and you can also mix it with milk, honey and even more possibilities for future additions/mods. You can also add poison or rename it as any other recipe, which is a nice addition as well. However, what I currently don't know is the purpose of the older Hot Cuppa and the relatively newly added Cold Cuppa recipes, at least that couldn't be replicated with the evolved recipe? Generally the old recipes got removed by the time evolved recipes replaced them (boring soups etc
  22. Hello there, I started a new game on Ver. 39.67.5, and just noticed in any car I cant see the icons for seats/trunk or anything on the inventory bar, therefore I'm unable to load items on cars. Im using some mods too, wich according to the creator have been updated to work on this new ver. of the game. Mods Im using in case any of these mods is causing the issue are: *Alice Pack *Bedford Falls *Better fuel mod v.1.0 by snake *Better item category labels *Cremation corpse disposal *custom tooltips mod Ver.2.7 *Easy access *Eerie country
  23. I reported this bug some time ago, but I'm not sure if it was in issue tracker or a regular forum post, nor if it was acknowledged, so again sorry if that is known issue the team is aware of. Currently, the weapon weight is only affected by attachment (which works fine, increasing the weight or decreasing when it comes to sling (actually it should decrease it only when the item is actively worn and not in containers, for example by giving an option to wear it on back just like backpacks do, but that's the matter for a different suggestion, possibly where the new animation come), bu
  24. IWBUMS 39.64.1 on Windows. In multiplayer, items don't always show up in containers for all players. I'm playing a two player PZ game in which I am the host, and hosting the game though the in-game menu in the client (as opposed to dedicated server). Sometimes, I will not be able to see items that the other player can see in a container. If the other player takes the item out of the container and puts it back in, I can now see the item. There have been no cases (so far) of items that I can see that they can't. This problem has happened with both items that w
  25. How to start modding? is there any website where I can learn to create items? I can not find tutorials on the forum and I would like to learn. I have some nice ideas for items.
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