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RockyX

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  1. I tried everything I look at how other people do it in their mods but the only ways I found to do it are overcomplicated. I got it working, but then the animations were looping, and you had to push to get out of animation… I need to play an animation for my mod from client Lua, so it's an animation like under q to make it look like the player is shouting and also play other animations such as shivering etc… I tried everything ;-; this is my default XML. And example of an animation: How I tried animate in client Lua, but it doesn't work… Can someone show me how to use this animation in Lua client please? \media\AnimSets\player\actions this is where the XML is located here are the animations \media\anims_X\bob and the example anim Bob_EmoteShrug.X I want other players to see the animations, so I'm assuming that I will have to play the animation from the server, which is alright as I already have an event for this function to send a global message from a player, but I don't have a clue on what else to try to animation to work… I don't want it to be a timed action, but that's the only way I made it seem to work… Any help would greatly appreciate.
  2. Introducing My Ears Are Covered Mod for Project Zomboid, a mod that adjusts the sound effects in the game when your ears are covered, providing a more immersive and realistic gaming experience. Now, ear muffs and other hats that cover ears really muffle the sound, enhancing the gameplay and depth in both single and multiplayer modes. Here are some features of the mod: Adjusts sound effects when your ears are covered, making the game more realistic and immersive. Compatible with Shark's Law Enforcement Overhaul, Shark's (and Peach's) Military Uniform Improvements, Authentic Z, and Paw Low Loot (41.50) + PATCH. Enhances gameplay and depth in both single and multiplayer modes. If you are using any of the mods listed above, the My Ears Are Covered Mod is a perfect addition to your gaming experience. Get ready to dive into a more immersive and challenging gameplay experience with this mod. Steam Workshop Link
  3. RockyX

    Sanity

    Greetings, survivors! We are excited to introduce the Project Zomboid Sanity Mod, a realistic and immersive addition that factors in your character's mental health during survival. With mechanics like fatigue, hunger, and stress affecting sanity, this mod enhances gameplay and depth in both single and multiplayer modes. MECHANICS: Fatigue, Hunger, Thirst, StressFromNotSmoking, and Unhappiness (Also Smell if using Excrementum Mod) affect Sanity. Wetness, Panic, Pain, Boredom, Stress, and Health work as multipliers for Sanity change. For example, if your character is extremely hungry and stressed out, they will lose sanity faster. Once your character loses enough sanity, they will start mumbling and performing self-harm. Mumbling is server-sided and can be seen by other players and heard by zombies. ADDITIONAL FEATURES: Settings for this mod can be adjusted in the sandbox. The mod adds a new item called Xanax (which does not increase sanity yet) and new traits. Optional setting for nightmares and new ambiences. WORKS WELL WITH: Excrementum - now when you sh*t yourself, it actually affects your sanity. INCOMPATIBLE WITH: Danger Moodles (Insanity) MoodleSanity Steam Workshop Link
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