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  1. What is Comatose? Comatose is a horror game that explores the dreams, nightmares and realities of a troubled man. He is forced to explore the darkest reaches of his mind and build back his sanity by reliving his worst nightmares. You will explore a dark and dynamic world through over 100 different events that happen at random while you are exploring. Throughout the game you will trigger events that thrust you into the middle of a nightmare. Using logic, determination and violence you will be forced to fight your way out of the nightmare and reclaim your sanity. These events are randomly generated, so pay attention - you never know what you're getting thrown in to. With a rich and suspenseful atmosphere, Comatose will truly make you sleep with the lights on. Key Game Mechanics: Thrilling exploration of Coma/Real world. Use of “wormholes” to advance the storyline in a random, nonlinear way that is different every time. Unique melee/weapon system. Check out our Pre-Alpha trailer here! https://www.youtube.com/watch?v=_gKapHF1nB0 What is Animal Kingdom? Animal Kingdom is a new indie game development team that has a vision to create fun, unique and fresh games for the fans. As seasoned gamers and nerds we will be providing an experience that many players seek when they first start up a new game. If you want to stay up to date on what we are doing, or on development for our first game Comatose, make sure to check back here. We hope you guys are excited because we sure are! We will be opening a kickstarter crowdfunding page on August 1st! You can check out our facebook page, this thread, twitter or our website- http://www.animalkingdomgames.com for more updates. Also we are currently looking for new team members, so if you have experience in game development/design don’t hesitate to contact us! Facebook: https://www.facebook.com/pages/Animal-Ki...0261847782 Twitter: https://twitter.com/AnimalKingGames Youtube: https://www.youtube.com/channel/UCLTKRUkcITozdMOuD00M00A
  2. Hi, I wanna introduce our new game which we were working on for the past 1,5 year. This is Tormentum, surreal adventure game for PC, Mac, Linux, Android and iOS, developed with Adobe Air and Flash. Indiegogo campaign: https://www.indiegogo.com/projects/tormentum-dark-sorrow/x/7378278 Greenlight campaign: http://steamcommunity.com/sharedfiles/filedetails/?id=262150511 The action of the game is set in a dark world, veering between dreams and nightmare. The main protagonist, that the player takes control over, doesn't remember his name nor the place where he came from. Visiting new lands, he slowly starts to uncover the truth about himself. The dreamlike atmosphere featured in the game was inspired by the works of a Polish painter, Zdzislaw Beksinski, and a recently deceased Swiss painter, H.R.Giger, among others. Unfortunately, bigger problems seem to arise. The flying ship lands in a big castle and the main hero is soon imprisoned in it. This is how this surreal story from the border of dream and reality begins... Traversing different areas the hero learns the dark world in which he was imprisoned. Visiting new lands, he slowly starts to uncover the truth about himself. Any criticism or feedback is super welcome Ps. As soon as possible I will add some gameplay Screenshots, videos, and more informations: http://ohnoo.com/presspack/tormentum_indiegogo/ Trailer: https://www.youtube.com/watch?v=pA2s-7DwoP4
  3. Hello everyone, I'm an indie developer and I would like to present you Graal Seeker, an RPG I'm working on. I hope you like it. Pitch Features Find Your Graal based on the choices you make (multiple ending).Fast tactical battles.Procedurally generated events and maps.Permadeath and persistent world....moddable story to make your very own quest for the Grail! Early screenshots Concepts arts This is the Saxon knight : Some links Graal Seeker official siteIndieDb pageSteam concept page Thanks for reading and thanks to the Indie Stone for this charming place I look forward for your feedbacks.
  4. There is a game called the floor is jelly it is amazing you check it out a vid on it here: Youtu.be it is a great 2d platformer that will blow you away you must play it. the main mechanic is that the floor is jelly so you bounce around from place to place all well listening to great sound.
  5. Zpocalypse: Survival - Post nuclear zombie apocalypse.by Jeff Gracia: Greenbrier Games · HomeUpdatesMarlborough, MA Video Games Just wanted to share my companies first video game project, Zpocalypse Survival. Similar theme to projectzomboid, but with more emphasis on RPG level/skill mechanics, survivor groups, radioactive wasteland giving it more of a fallout vibe then walking dead. See below for more details. A rogue-lite strategic survival game with exploration, scavenging, base building, crafting, and deadly battles! Zpocalypse: Survival is a game about exploration and survival in a gritty post-nuclear zombie apocalypse setting. Your job is to help a group of survivors attempt to eke out an existence and build a place for themselves in a brutal world. You will need to scavenge for supplies and food, find and fortify a shelter, recruit other survivors to your cause, defend your people, and attempt to grow and expand, facing challenges every step of the way. Starting from a procedurally generated world with dynamic events and encounters, Zpocalypse: Survival combines base management and good ol'fashioned combat with infinite building possibilities. It is designed to be moddable at every level, from your base, the survivors and enemies inhabiting the world, to the events and encounters you might come across. Our goal is to build tools and documentation. They will ship sometime after release (or sooner with your help) allowing you to add your own customizations to the game, and share them with friends The game is part Sandbox, part Real Time Strategy, and part RPG. We will support PC initially, with plans to release on Mac & Linux. This will happen sooner rather than later with your support! We are looking at possibilities for tablets and consoles.This Kickstarter is to fund the single player version of the game. We are extremely interested in multiplayer and this may appear as a future stretch goal. We think the game is going to be truly amazing, but only with the help of our backers. To that end, we will put up a playable pre-alpha demo on April 21st for all of our wonderful backers to check out. We took our demo to PAX East and got a lot of great feedback from people checking out the game for the first time. We wanted to add some of those suggestions in before we made it available again, so you can tell us new and even more awesome ways to improve YOUR game. Zombie games are a dime a dozen nowadays, so why do we deserve your attention? Here are some things that we believe set us apart from the rest: 3D Procedurally Generated World Buildings in an area and their internal structure will be different from the last time you played all in 3D. No sprites here! (Well at least not for the game world...) Dynamic Stories & Events While the game is not purely story-driven there will be events and elements of story depending on how you play the game. Each event is built to compliment the area it is associated with, not just make each play through different. We want to bring the world to life. Our AI Manager will also help to keep the world interesting and challenging. Nuclear + Zombie Apocalypse The Zpocalypse universe is one that isn't limited to zombies and scavenging. The world as we know it today is gone, but that doesn't mean that there is only one thing raising hell in the world. Rogue-Lite Survival Hybrid When your survivor or squad dies they stay dead, but it doesn't necessarily mean it is the end of the game. This approach gives us a lot of power as developers; we can put deadly mechanics in the game that would otherwise be unfair in a normal rogue-like game. We want squad members to be important and cherished but this is the apocalypse so when people die they stay dead... unless they come back as a new undead enemy. See how long you survive and compare your scores with your friends'. Day/Night There is only so much time before the darkness comes and the real danger begins. With our day/night system you have to decide how you want to manage your time to get ready for the night. You may be forced to defend yourselves from the hordes of zombies. Base Building/Management/Defense This is the yin to the exploration/scavenging plays yang. You are not just out scavenging living for this moment. Instead you need to try and build up a safe place, planning for the future. Search for somewhere that you can band together with more survivors and have people work to build a new community and survive this harsh world. You are not a superhero; you will need others' help to make it in this world. Physical to Digital Unlike most games that start from scratch or eventually go from digital to physical, we already have a physical game that we are basing our digital title on. This means we already have a great design base to start from, we already have an existing fan base, and we already have a LOT of story to pull from and expand the game into the future. Also as we expand the physical game it gives us more content to expand the digital game and vice-versa. Merging genres We draw a lot of inspiration from our favorite games like FTL, Project Zomboid, Fallout, Diablo, XCom: Enemy Unknown, Endless Space and more. We are taking inspiration from pieces that we love in all these games and bringing them together into a new zombie game, that with your help, has the potential to be a great game like those above! THE WORLD When starting a game of Zpocalypse: Survival, the player will be able to choose from several themes for their post-apocalyptic world as they unlock them through gameplay. This theme they choose will determine the look and feel of the world. Some themes may be more dangerous than others and perhaps have special conditions associated with them. For example a radioactive waste themed world would have more radiation zones, more radiated zombies and a higher chance for survivors to get radiation sickness. The world will be broken into a number of areas, each area will have its own unique feature. For instance, in a town themed world, one area might be a house with a yard, while another area might be a school with a playground. The layout and content of areas will be procedurally generated when the world is created. As you progress in the game you will eventually be able to setup how your world is generated by adjusting settings such as the size, the amount of infected, scarcity of resources, and more. Scavenging One could argue that the entire point of going out into the world in Zpocalypse: Survival is to scavenge. Besides staying alive, the goal of the player is to scavenge for materials when out in the world, in order to shore up base defenses and improve its quality. THE CHARACTERS During the course of the game, players will control numerous characters in the wasted lands of the zombie apocalypse. To highlight the brutality of the Zpocalypse, this game will be designed with a high turnover rate of characters in mind; players will lose characters often to starvation, disease, zombies, natural hazards and more. To this end, the character stats will be quick and easy for the player to understand and use. The character advancement system will be light but still interesting. Roles There are 3 roles that every character will fall into: fighter, bruiser and smarty. Each role has their own strengths and weaknesses and a unique advancement tree. Within their advancement tree each role will have opportunities to further differentiate themselves even from other characters with the same role. THE BASE The central nexus around which all games of Zpocalypse: Survival revolve is the player’s base. This base is where the player’s survivors have gathered, trying to hold out for another day in the Zpocalypse. It is where their characters sleep at night (hopefully), where they store their food and supplies, and where they craft the tools and equipment their group will need if they hope to survive for one day more. Base Center Bases will be defined by their base center, which is a safe location in which the characters can retreat to in an emergency and where all the supplies and gear found by the player are stored. The quality of the player’s base center determines the quality of the base entire. The better the base center the better weapons, fortifications, and more the player can craft, the more survivors they can have in their band, and the more storage space available. Crafting All items that can be built or crafted will require resources and time to complete. The resources will be the things the player finds out in the wastelands: various scrap like wood, metal, or cloth and possibly special items. The amount of resources and time required to build something will be dependent upon the complexity of the item. A debris wall will only take a few wood scraps and a short period of time to build while an electrified defense wall might take a lot of metal and a special item as well as a full day or more to construct. Crafting isn’t limited to only your defenses but also includes supplies, weapons and other fun treasures as we build out the game. ZOMBIES The major threat to characters in the zombie apocalypse is, of course, zombies. Zombies will have stats just like characters. These stats will be used for combat purposes to determine how hard the zombie is to kill, and how dangerous they are if they get too close to a character. Initially there will be two types of zombies you will encounter day zombies and night zombies. Zombies will have multiple levels of physical degradation. Zombies degrade usually from the result of combat, though when encountered they will be given a random state for variety. COMBAT Combat in Zpocalypse: Survival will be a brutal but measured affair. Most times the player will have ample opportunity to make good tactical choices, both because the pace of combat will be slower than most RPG style games, but also because our pause feature will allow the player to take the time they need to review the situation and make decisions if he/she chooses. That said, combat will still be hard and brutal. We WANT characters to die because we WANT the player to feel the pressure of keeping their survivor numbers up, alongside all the other hardships we put on his/her shoulders. Players can take their time to plan their strategies, but if something goes awry, if zombies get too close or appear where they were not expected, then things could go horribly wrong right-quick. EVENTS Events will be used to add setting and story flavor to the game in interactive and exciting ways. Some events will be scripted and some will be semi-scripted occurrences. These events could play out a larger story arc or they could be simpler occurrences that add flavor and something unique to your current experience. While one of the key aspects of the game is trying to survive we want to make your survival experience interesting, especially when you playthrough multiple times. The base game is not about winning or losing, instead it is about the drama and sometimes comedy that goes on while you try and survive.
  6. Hellu! My name is Robin Norrman and I would like to show you a game that I have been working on. Spellheart is a fun multiplayer action game that you can play with your friends for free! With a customizable server that anyone can host, the possibilities are endless. There are no classes in this game. As the player learns abilities and chooses items, the player creates his own class. Since the player decides his/her own class each match, the gameplay is dynamic. Because of dynamic classes, there is no "best build", as players must counter each other in order to win. Introduction video: Examples of Custom Servers (old game version): Getting Started video (old game version): Or visit the youtube channel for the game: https://www.youtube.com/channel/UCY2l3QVtNKLrmxRF0NurKjw/videos The game is completely free and available at my website. Website: http://spellheart.com/ What I want with the game right now is just to be noticed. A publisher may want me to finish the game or I could add microtransactions for cool stuff (that will not make you better ingame). Alot of people has helped me with testing and some have helped me create 2D and 3D art but all of the programming is made by me. What I am using in the project: C++ Ogre3D (Rendering) Bullet (Physics) enet (Multiplayer) OpenAL (Sound) FLTK (GUI for Host Game) Inno Setup (Installation) Qt (For GUI of the launcher)6 Edit: Changed the youtube channel link to a better one Edit: Changed all the links to the new webpage and new youtube
  7. http:/wwww.youtube.com/user/xmrspyx Hello it's Matthew Mayne from the UK, I am currently the only developer of my game called "One Starry Night". One Starry Night was started 5 months ago as a hobby when I was bored, then it turned into something magical for me so I started posting YouTube videos of it. Very few people see these videos but I want to show you my project to a greater audience and get advice on what I should tweak/remove from my game that I am developing. If you have ever played slender the game-play style is very similar but in ways is different, for example Slender has no animations or cut scenes, my game does, slender revolves around finding notes, One Starry Night revolves around looking for information on what had just happened before your plane crashed, this can be found via radio. Not that slender is a bad game I just need to tell you the differences as there is a limited amount of footage I can show you via YouTube. These are some screenshots that I've got of my game currently as I do not have my computer handy. Plot: The game starts of the protagonist going to bed while very sleepy, his butler says to him that his flight to Los Angeles is booked for 6 A.M when he proceeds to leave the building and a radio broadcast starts to play giving information on what's about to happen to you. The room the cut-scene plays in (Unfinished) The map of One Starry Night is 700m long in this map you will find abandon building, wrecked settlements, some old antiques. Thanks for reading please leave a reply!
  8. Firstly, I know a few of you forum regulars are also regular backers on Kickstarter - this is not about why you shouldn't back kickstarter indie games, but rather the likelihood of that backing coming into fruition. After reading this post on A Look At Kickstarted Video Game Delivery Rates, I came away a little shocked and surprised. The walk-away message is essentially that of the video games successfully backed on Kickstarter over the 2009-2012 period, only 37% came to a full delivery before Jan 2014 (The video game itself was released, not necessarily all the additional reward level content). That's over 12 months after the successful backing of the last project! (source: evilasahobby.com via Gamasutra.com) So that's not too bad, right? 1 in 3 games that is fully backed comes into fruition between 1 and 3 years after receiving funding. Sure, we all know of a game or two that have remained in development a lot longer than initially expected by it's financial backers, don't we? Well, look at the delivery rates by backing values, and be surprised that is isn't the small 'hobby projects' making the statistics look bad, even though we may have thought it most likely the $100 video game would never get finished on that budget. It seems the more money obtained through Kickstarter, and thus likely more backers interested and waiting on the finished product, the less likely the video game is to be delivered to a release standard. (source: evilasahobby.com via Gamasutra.com) That's two in every three video games that we back on Kickstarter that are never completed within their own delivery dates, and the more people involved in financially backing the project, the higher chance of basically throwing your money away. Not only that, but the development times of the projects which did deliver could vary by well over a year after the initially stated release date. Poor project or financial management by these project starters, or just a simple naivety of an overly ambitious indie or hobbyist developer? Once finances have been sourced from people expecting some kind of return on their investment (less than 1% of backers typically expect nothing in return - success or failure, they're backing the project with the intent of helping it succeed), the project must forge ahead even if it means blowing out time and monetary budgets, or risk legal action against them. Is it time to jump on the Kickstarter bandwagon and make a tidy little sum for that glossy project you've been planning, with no intention of ever taking it to completion? Or should we steer clear of crowd sourcing funds, and the planning, management, and delivery expectations that come along with it? (Pretty pictures from the article linked at the beginning, the rest of the post just my thoughts and interpretation of the findings.) What do you guys think about the delivery rates of video games backed on Kickstarter? Is it too low, or to be expected? And how much would you be willing/able to effectively lose if you backed a project that either never intended to deliver, or was unable to deliver the promised product?
  9. Hello Everyone! We are Rich Tomato, a team of five recently graduated game designers from Brisbane, Australia and we are here to announce that we just released our first game BioGloom on the Google Play store! BioGloom is a 2-D survival adventure game similar to other titles such as Osmos, Flow and Ecco the Dolphin. You play as Lumen, an alien angler fish struggling for survival in the depths of Earth's oceans. The game primarily revolves around the player changing their light colour to eat different coloured smaller fish whilst avoiding larger predators and hazards through four unique environments. BioGloom was created as Rich Tomato's final project for their game design course at Qantm College in Brisbane. The game went on to win Best Game and Best in Show at the SAE Qantm Grad Show on January 30th. Please feel free to download the game and give it a try at https://play.google.com/store/apps/details?id=com.RichTomato.BioGloom&hl=en. Any and all feedback is greatly appreciated and we look forward to bigger and brighter projects in the future! Follow BioGloom on Facebook at https://www.facebook.com/biogloom
  10. Hey there Community, A few days ago Kingdom Come Deliverance got to kickstarter. Its a open world sandbox medival game on cry engine. It looks amazing and their plans/ideas sound awesome. Check out their kickstarter page : *Click on me* Its on of the very few kickstarter projects i backed , i think it just looks awesome ! What do you think about it ? Too ambitious ? Pure Awesomeness ? Do you plan to back it ?
  11. Go here http://orteil.dashnet.org/nested This is a simple procedural generation game; "The display is set up like a directory of nested folders. You click on a universe, which gives you access to a number of galaxies, each of which contains planets, asteroid belts, and such. You can click to explore planets, and if they harbor intelligent life, you can view the species and cultures, visit their museums, and even see their thoughts." For example, this is my game session: I started out by selecting a universe > galaxy > star system > asteroid belt > then into another galaxy > inside a black hole > dyson sphere > a future planet > a continent called Masoca > a city called Citadion > person called Alice Dorzine > explored his body > explored his psyche > his thoughts > he thought: "I need a couple decades on an exotic planet to cool off." > Alice is wearing a white nanosuit > the suit is made of nanoplasm > it contains nanobots > made of silicon > it thought :"ready to sacrifice myself for you, sir :]" > then inside the nanobot itself contains atoms > which lead me to another multiverse called "babyverse" > star system > another planet > continent > land called "Realm of Kesdoor" > fortress > castle > a guard named "Henry Blackmight" > his body > his head > his skin > pores > contain bacteria called hydrovirus. So what did you find in your universe?
  12. Hey everyone! I just released an indiegogo campaign for a website I'm working on called Offset Games. This website will mainly be a place to put all the games I make and have you guys be able to look through the source code. However, in the future I would like it to become a tool that allows other indie developers to post their game and get revenue/exposure on their product. The upload would be completely free (no upload/hosting fees). So, please check out the campaign and tell your friends, thanks! http://www.igg.me/at/offsetgames
  13. Howdy folks. So I stumbled on this on yesterday and am kinda intrigued. I believe it also holds a lot of potential... checkdis
  14. Wait, flying whales aren't technically fish. My bad. The Kickstarter campaign for Windforge ends in four days. If you haven't heard of Windforge yet, it's an indie PC game where you build Steampunk airships out of anything you can find (including dead whale parts) and explore a Steampunk world of floating islands and cities. It's a 2D sandbox game where the entire world is destructible. There's my pitch. The campaign can be found here: http://www.kickstarter.com/projects/snowedinstudios/windforge Hope you take a peek, and let us know what you think!
  15. Hi everyone, I'm Jean-Sylvain and I'm working at a small Ottawa (Canada's capital) Indie Studio. I'd like everyone to be aware of our Windforge game and am seeking for feedback! Please have a look at it! LinksSite: http://snowedin.ca/windforgeDeveloper Blog (tons of insights on development): http://snowedin.ca/category/windforge/Kickstarter Campaign : http://www.kickstarter.com/projects/snowedinstudios/windforge DescriptionWindforge is a building-block RPG that mixes 2D-shooter action with the freedom to create and explore. Players will take to the skies in fully buildable airships, as they embark on a journey of discovery and survival that will take them to the heart of the world and beyond. Quotes/Reviews"One of the best looking games I saw at GDC in March" - Rock, Paper, Shotgun (http://tinyurl.com/n3glpdv)"Windforge, gets to a very hard to reach place—the one for gamers who really want to play something like Minecraft and Contra at the same time." - Kotaku (http://tinyurl.com/lpcdazy)"The concept is a blend of awesome things" - Destructoid (http://tinyurl.com/kb2jz4q) We are always open to (respectful) comments and critics! Let us know what you think about the game, they will help us improving the final experience! Other cool video (Created by community) Screenshots
  16. - Survival Horror Platformer - Programmer - Austin McDaniel (me) Artist(s) - Nem and Resedule What is this game? This game was inspired by many games, DayZ (I understand it's not an official game yet), Project Zomboid , and etc. The goal of this game is to get a team together and survive for as long as possible. This might seem easy to some people, but, what happens when you come across another group of survivors? What happens when you have food, and they don't? You will come across things like this in this game. That's what we plan anyway. Screenshot(s) The beginning. We have a long way to go. Tomorrow I will come back and make a progress area so you guys can see how close we are to releasing a demo!
  17. The Devs of "Zombie Panic Source" and "No more Room in Hell" , two mods for Half Life 2 , which where quite a lot of fun ( you should test them ! ) are going to make a new game , called Contagion. Kickstarter Site: http://www.kickstarter.com/projects/monochromellc/contagion Its a First Person Koop/pvp Zombie Shooter and I hope they get all the strechgoals to 150k ( we dont need console adaption ). ZPS and NMRIN had the right feeling combining FPS-Shooter and George a Romero Zombies ( Left4Dead is a great game , but i just dont like sprinters ). What do you think ?
  18. Use perception and memory skills to encounter cristals that match color with diamond. Play on Kongregate: http://www.kongregate.com/games/GabeOliveira/memorix3d Availible for Android on GooglePlay Store: https://play.google.com/store/apps/details?id=com.Gabriel.Memorix3D&hl=pt-BR
  19. We're a project team that gathered to make a new type of game for iOS. It has just been released and we'd like to share some info with you guys. Take a look at below teaser video. * Game name : OilMan - Seekers of Black Gold * App Link : http://itunes.apple.com/app/id663239495?mt=8 It's free-to-play game and kind of simulation game and farming game combined. It should be worth a try. Hope you like it! Also on our website, we're doing an event of giving-away original hand-painted portrait of Johnny Dick Rockwell, the main character of OilMan. * Webpage http://oilmanapp.com Thanks!
  20. -What is Cantr and who runs it?- Okay, so I posted this on the last forums but since they're gone I decided to repost. Cantr is a society builder, its pure text based, no graphics, ran completely by the community. The forums are open to make suggestions which are put into the game if the community like them and the devs are not paid. The game is ran purely off donations, however, if you choose to donate then you won't get anything out of it except being awesome. The game is free and browser based, it doesn't have any NPC's so every single character you see is an actual person playing it. -Game Rules- The game has no rules except stay in character and don't use glitches or bugs intentionally to gain an unfair advantage in the game, the game is always in development so not all features have been implemented yet. By stay in character I mean in character, you're playing as your character and have no knowledge of the 'real world' that we know, only the knowledge of the world of Cantr and not even that if you never learned it. You can have knowledge of everything that's in the wiki though. -What can I do in the world of Cantr?- Anything, you can be a pirate, a thief, a murderer, a tribal chief, a town mayor, or even the worlds greatest warlord. Literally anything you can think of and the only limitation you have is your imagination. -Cantr is tick based? What does that mean?- That mean that Cantr is ran in ticks, a timer is set for different types of projects and once that project timer ends you will be a certain percentage done with your task, this includes traveling on the roads to other towns. This does cause a huge problem for players who don't factor in that roads are extremely long and without the proper supplies such as an ample supply of food and potentially a weapon you could die before ever reaching another town, the reason is because if you hit another location but it's abandoned and no food around you could starve or if it's abandoned and you have no weapon and another player decides to kill you then you'll be in trouble.. Best bet would be to stay in town until you have the proper supplies (at least food) because I've only had one circumstance of being ambushed by marauders who promptly killed me and took my stuff. I will supply you with a neat little link that tells you all Cantr ticks and it even has a timer, it was provided to us through the community. http://joo.freehostia.com/cantr/ticks/ My suggestion is if you're going to travel, stock up until the ticks for land traveling are down into the seconds and then hit the road, it won't take as long to hit your first tick and thus won't take as long to travel. Also keep in mind that (VEHICLES OF SOME SORT SHORTEN TRAVEL) by how much actually depends on a variety of factors including carry weight that's currently being filled, type of vehicle, type of road, etc. -Other Cantr information- Cantr is a purely role play game, so it has mechanics, basic mechanics like burying dead bodies, an attack button and it can be confusing learning how the interface works so I would suggest checking out the wiki and forum while you're waiting for you account to be verified. The forums has a bunch of helpful tips and a really helpful community, sign up there and in the welcome area ask for some pro-tips to get you started and keep in mind traveling can be boring as it does take a pretty long time, so make sure that if you aren't the patient type you have another character to play or someone traveling with you.. You can have up to 15 characters and as soon as your account is verified you get 2 slots opened, the rest are locked but they open 1 each day that your account is active until you reach a max of 15 open slots. I would suggest starting with 2 characters and playing only two for a while until you feel comfortable you have the time and knowledge to play more than one at a time, otherwise it can get overwhelming as I learned the hard way. The moment you've all been waiting for (and probably most skipped to) here is the Cantr site with all the links you'll need. www.cantr.net If you don't want to read everything I wrote then in short, once you sign up while your account is being processed, sign up to the forums, check out the wiki and ask for some pro-tips on the forums because it can get confusing without some help. Don't be afraid to ask for help on the forums, there's a lot of helpful and nice people who can and will help you with any problem you encounter, some might already be answered so remember to use the search function and have fun!
  21. Hey guys! This is our first official game and it's called Break Free. It's an endless runner for android. We're trying to learn as much as we can with each of our games, so feedback is highly appreciated! =] Hope you guys like it! =] Google Play link: https://play.google.com/store/apps/details?id=com.StormFree.BreakFree
  22. http://www.monstermmorpg.com Hello everyone. This is Furkan Gözükara from Turkey. I am the only developer & owner of browser based mmorpg game Monster MMORPG. I am a Master of Science (M.Sc.) Computer Engineer. Currently studying Doctor of Philosophy (Ph.D.) in Cukurova University. I am using ASP.net & C# to develop my game. At this thread I will share information about my game and also continuously post the official updates. Monster MMORPG was started as a browser based Pokémon MMORPG game. It was me and my 2 other friends graduation project from our Bachelor of Science. My other 2 friends gave up working on the game after we graduated in 2009. PokemonCraft became quite popular. Alexa rank top 100k, about 20k visitors per day with more than 3 million page views per day. In 2011 Nintendo lawyer send DMCA to shut down game. I still don't know why since there are like 30 other Pokémon MMORPG game. Anyway i didn't let my game get wasted so decided to convert it into a full scale Monster MMORPG game similar to Pokémon games. If you know how to play generation 3 Pokémon games, you will find this game very easy to play. I am collecting monsters from DeviantArt artists. Asking their permission to use at my game. So i have very mixed style of monsters. I have private software to automatically compose features of new monsters, assign them on maps. Each week i am able to re-assign all monsters, NPC trainers on maps and add countless new monsters. If you consider about composing a Pokémon move list, you can understand how hard task is this. I will post screenshots at the bottom of this thread. Currently (22.07.2013) we have 1,751 pets (Monster, Fake Pokémon, Fakemon) from 45 different artists. You can see all of them on our MonsterDex page. MonsterDex : http://www.monstermmorpg.com/MonsterDex Here several different style monsters from each class: Ancient, Legendary, Zenith, Emissary, Starter, Superior, Regular We have 7 class of Monsters. Stats changes between 213-999. Our monsters gets their moves by a special software that i designed from over 3,000 unique moves pool. Currently our experienced players are working on a new assignment mechanic and processing each moves manually to reduce move number and improve assignment process. Here our 1080p game-play tutorial video. It is totally in game footage. Only the entrance has special effects. You will not get bored while watching the tutorial video since I used pretty good musics. We have 18 elemental types. You can see type chart here. Game is composed by 19 different zones. Including every elemental type and 1 extra mixed type. Game zones can be seen here. Each zone has a 1 monster arena and you can gain 1 badge from those arenas. Also in order to navigate between zones, you have to defeat zone guard. Game has over 1,000 NPC trainers. You can battle only 1 time per day with these NPC trainers. NPC trainers gives items as reward and extra Gold and EXP. Game has total 520 unique maps. All professionally designed. Game maps can be seen here. Here several different elemental types of game maps. Since we are similar to Pokemon we have ability system. But in our system each captured pet can have 3 abilities from their ability pool. These abilities are assigned each time when a monster captured and they are permanent. At each monster details page you can see ability pools. Also our ability list can be seen here. All fully working. We also have natures like in Pokemon. But our natures affects all 6 stats and we have over 100 different natures. Natures list can be seen here. How to play tutorial with images and text can be seen here. We also provide a fully working stat calculator tool. You can load your captured monsters and play around with the values. As can be seen there we have UV and TP values. If we compare with Pokemon UV values are like IV values and TP values are like EV values. But of course still different to not violate any copyrights. Click here to play with stat calculator. What makes our game pretty different than most of the other games, we keep individual data of each captured monster. This provides us great features such as you can name your captured pet, your captured can have individual values, held item, and different characteristics. Our Monster characteristics can be seen here. Each captured monster get 3 traits. All of our monsters can be seen as 120 pixel thumbnails on this page. Page contains a lot of filtering features. We have a fully working advanced market system. Our market supports buy, sell items both from NPC and other players. Buy, sell monsters among players. Trade monsters among players. Once again our market system has a lot of filtering features which makes it pretty useful for players. Also game has over 180 items and the move items. Move items are called as MTs like TMs in Pokemon. Items are AI Item, Battle Item, Health Item, Held Item, Main Item, Monster Box, MT Item, Transformation Item. Itemdex is not available yet. Game banners and logos can be seen here. Game profile avatars can be seen at here. Registration process is really easy to game. You need to provide a valid email address, select a starting monster, select your over-world sprite, type your password and username then you are ready to play after clicking activation link that is sent to your inbox (check spam-box if you don't receive email). You can also request multiple activation emails if it didn't arrive. You can register the game here. We also have a dedicated MYBB forum for the game. I am also fan of a preventing cheating. I rather prevent it than banning cheaters. Banning cheaters only leads some cheaters to get away. For this reason, we have special game mechanics that requires very advanced special software for cheating also in-game coded Captcha question that doesn't bother real player but kill cheating. We also have a special coded chat screen integrated to the game. Chat screen has multiple language channels so you can chat in your own language. Game also has a perfectly working live PvP battle system. You can battle with your friends only and live. So what future plans do i have ? * Complete redesign of the game that will run faster, smoother and look a lot better. * Guild/Clan system: A pretty advanced one with lots of great futures * Live PvP tournaments: Private player composed tournaments may also be possible with special conditions * Live PvP maps * PvP points and ranking system Game is hosted on a special deal dedicated server. So we are the only one that uses this server. Server features are as follows: 32 GB Ram memory Intel Xeon E3-1270 2x sata 3 - 256 GB SSD as raid 1 - for security reasons 1x 500 gb sata 2 for storage I have a special software that updates all users ranks and statistics everyday, also optimize database and takes full backup. Game is listed, reviewed on the following authority game related sites. But most of them are outdated unfortunately. http://www.gamespot.com/monstermmorpg/ http://www.ign.com/wikis/monster-mmorpg http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/ http://www.mmorpg.com/gamelist.cfm/game/731/MonsterMMORPG.html http://www.mmorpg.com/blogs/MonsterMMORPG http://www.indiedb.com/games/monstermmorpg/ http://monster-mmorpg.browsergamez.com http://mmohuts.com/browser-games/monster-mmorpg http://www.onrpg.com/games/monstermmorpg/ http://www.whatmmorpg.com/review/monster-mmorpg.php http://www.crunchbase.com/company/monstermmorpg http://freewebgame360.blogspot.com/2013/06/monster-mmorpg-review.html Our biggest problem right now is the HTML structure of the website and the UI. I started this project as a total rookie programmer and it grew and grew. So now i need a whole recode. I am in a search of web designer to get him/her design site beautifully in Photoshop. So i can recode whole site. I am always looking for volunteer artists, contributors. Our credits page has now 75 different contributors. Majority of them are volunteer Deviantart Monster, Fake Pokemon, Fakemon, pet artists. Check our credits page here: http://www.monstermmorpg.com/Credits And finally here the recent screenshots of the game. Thank you very much for reading. Feel free to ask any questions.
  23. Hello guys ! I'm Chris, an indie game developer, and I've just released a mobile game on Apple Store + Google Play Here is a 45s trailer to present the game : I'd love to read any feedback ! you can download the game for free here : http://www.uralys.com/the.lightning.planet.html TTYS Chris
  24. Hey Peoples Me and some friends are trying to make a video game but we've hit a small problem that we could use your help with. we don't have a coder or someone who is competent with gamemaker or any other game making software. Since this is our first attempt at making a video game we have very little funding... actually we have no funding so we wouldn't be able to pay you for your work until the video game is complete and making sales in which you will receive the same share as everyone else (as long as you see the project though). The game idea. Plot: Angels vs Demons vs Humans with a twist (angels are the antagonists) (the player plays as a human which eventually becomes human/demon) Setting: undecided location in the UK or somewhere else in Europe in 2015 or 2018 Platform: PC and/or Mac (hopefully) Genre: Side Scrolling, action, adventure Combat style: Mainly swords, daggers, bows, crossbows (in this time the angels have destroyed all firearms.. well most of them) Art style: Pixel art This idea is still a work in progress so things are bound to change. (Oh yeah if you haven't noticed i like to use brackets) If this has peeked your interest enough to apply for this position then just email us at Greenhatchetgames@gmail.com with the following questions filled out: Name: Age:Nationality:Skype:Little bit about yourself:Sample of your previous work: We would also like to hear from any writers, musicians or artists who would like to help (we do have our own but we are fairly inexperienced still). As well as the project mentioned above we have 2 other projects in development (aka i'm writing the story+plot for them at the moment) if you would like to know more about them just send me a PM ok
  25. Hi everyone (especially Will!), As the first thread in this new forum it's my honor to introduce the game I've been working on with my friend Peter Nicholls, Legends of Firestorm, it's an action based MMO supporting hundreds of players per server fighting thousands monsters in a giant open world. We've also just launched a kickstarter over here : Legends of Firestorm Really looking forward to hear what you think!
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