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vitorlanna

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  1. Thank you very much MrZombifiedGamer! =] That's what we were going for! Also, thank you very much for your feedback, blindcoder! We are still updating our game based on the feedback we receive, so it is very important. The very low learning curve was intentional. From what we can see, when people can't figure out how to play an android game they just delete it or not play again, there are many options in the market. The mechanic really IS just use one of the 6 moves at the correct timing. The bonus bar we added hopefully adds something extra, since you need to hit obstacles of the same color to fill it, and it's not always easy to dodge other-colored obstacles (might be safer to destroy them and empty the bar). The focus of the game isn't in difficulty, that's true. It does gets more difficult later on on endless mode, and the other characters (which aren't out yet) are increasingly more difficult. But maybe we did make the first character too easy, especially without the others. We're working on installing metrics so we can identify how the game is played to adjust difficulty, among other things. It's also worthwhile mentioning, though, that different people have more fun at different difficulties. There was one hardcore gamer who was bored very fast playing, and a couple of casual gamers who were frustated that holes and falling obstacles weren't covered in the tutorial in the beginning, but in general people who started playing just kept playing for a while with no bigger issues. Also I thought I'd mention that people have fun in different ways. Some want something extremely difficult. Others want to break things. We are working on adding the possibility to share your score on facebook, and leaderboards, as we've seen many people who like to go father than their friends. So, hey, maybe with that we can get to Farmville level xD By "in-game counter" do you mean the upgrades? If so, there is no need to pay actual money for it, the virtual currency is enough. We are making an effort to make them more revelant, making the items available throught the game instead of just through the shop. But maybe we should think more about it. Hopefully metrics will tell us how people use (and if people use) the shop so we can adjust that too! Anyway, thank you for your time and feedback =] tl;dr There are reasons for some of those things and it might be a matter of taste. Nonetheless the game is flawed and we are working on improving it, so feedbacks such as this are very valuable. We'll keep updating. Thank you very much!
  2. Hey guys! This is our first official game and it's called Break Free. It's an endless runner for android. We're trying to learn as much as we can with each of our games, so feedback is highly appreciated! =] Hope you guys like it! =] Google Play link: https://play.google.com/store/apps/details?id=com.StormFree.BreakFree
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