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Found 11 results

  1. I've read about the folks have experienced losing shit upon reload of the game, experienced it for the first time myself last night and again just now. Last night parts of my world were reset to their default. I had set up a base at the clothing store between muldraugh and westpoint with pretty much the entire building gutted and rebuilt to how I wanted it. It seems when the tiles were reset to default it was only within a limited distance from my character, because not all of the tiles in there were reset, just surrounding my character, probably about 10 square radius. Also a lot
  2. Just a couple of issues I've noticed while playing recently with a controller. The cruise control option does not work in vehicles. When attempting to get inside vehicles, if not looking precisely in the direction where you can enter the vehicle, when you press 'A' the character turns away from the vehicle When doing vehicle mechanics and speeding up time sometimes the character gets hung up on corners of the vehicle requiring you to slow time down and redo the action Sometimes after choosing a selection from radial menus the right stick is unresponsive upon initial
  3. Bat was attached to my chars back. Upgraded bat to spiked bat without removing bat from back. Tried to attach spiked bat to back, couldn't. 3D model of non-spiked bat still on chars back. Couldn't attach anything to back until restart.
  4. Tybs

    [41.33]

    Playing with gamepad, IWBUMS version 41.33. In previous builds, when trying to open the menu for character information (and skills, health, etc), normally you follow this procedure: 1. Hold the SELECT button to make the radial menu show. 2. Use the right stick to select the required option. 3. Release SELECT to open the selected option. However, the radial menu currently disappears within half a second, despite holding SELECT. To select the requested option you need to respond quite fast, usually it fails. You can see this effect for player 2 in th
  5. After opening and closing an annotated map, character loses ability to attack until options menu is opened then closed. Build 41.22, untested on .23. Edit: using controller
  6. Again, don’t know if this is only with controller, but when “transfer all” is selected when only stuff that is equipped is in your inventory some mad shit happens. Every Item pretends to drop as “blooo” with descriptions of dirty, bloody, or wet with the question mark icon. Also a weird 3D rendered model appears in the pile that reacts to player movement. When you go to pick up these items they all disappear and nothing shows up in the inventory.
  7. When I try to transfer items to the ground from an inventory that isn’t on my character the action starts, but the items transfer to my inventory instead of the ground. Edit: I use a controller, don’t know if this is the cause. Just realized I haven’t tried without one.
  8. I was playing with someone on the splitscreen, and was going through the health and protection menus, and when they open the protection menu, they lose control of their player and menus, until I close the protection menu with my mouse. We've figured out its only that menu, not the info, health or skills. So we have a temporary fix for it, but thought we should share it none the less.
  9. I just recently started using the controller to play PZ, and let me say I love it. Everything about it is great except one thing: placing things in containers. So often do I have to tediously press A to bring up the item options, press A again to select the list of containers, and then move my option down to the specified container to move it. When you're coming back from a big trip and have many items, ESPECIALLY now that you can have big vans and pick-up trucks to load stuff in, the last thing you wanna do is spend just as much time moving items into storage as you did finding the items. Whi
  10. How does one map the buttons on a Controller through coding? Would it be something like A = {} function A.Pressed(_keyPressed) if _keyPressed == DPadDown then --Code end end --Or function A.Pressed(_keyPressed) if _keyPressed == "DPadDown" then --Code end end --Or is it a number? Events.OnKeyPressed.Add(A.Pressed) Edit------- Looked at PZ/media/lua/shared/JoyPad/JoyPadSertup.lua
  11. [idea/Suggestion] While I was playing Build 30 or 31, (Don't kill me if Build 31 isn't out yet, haven't paid attention and its 10:52 PM here ), I noticed that the UI isn't top notch nor very stable. I understand that we are on either build 30 or 31, but the UI needs to get a refresh like... right now. I've read the future of the game and how they'll update the UI drastically for the following next builds, however; I decided to create a UI that simplies both keyboard and controllers in hand and hopefully helps the Developers in mind. Keep in mind that this is not fully art designed and i
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