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Tybs

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  1. I'd like to add my observations to the towing part. The "locking" (not being able to drive) seems to happen mainly when my vehicles are facing the east or west direction. I haven't had this happen when they're looking at the north/south (yet). Adding to this, I use the following workaround for now. Whenever the vehicles end up getting locked, I will detach and push the target car in a different angle, or I will approach it from a whole different direction and attach it with a 45 degrees difference in angle: I've had 100% success with this last way of working, no cars have locked up yet in that case.
  2. Happened quite a lot with us (four players, mostly in the same area). It seems to happen only to people who saw you exercising at some point, but we can't be sure about it yet. Also, once the bug is in place, your position only gets updated for these players once you move away from your previous spot for a certain amount of tiles (about 10). So they see you "warping" while exercising all the time, unless once of you logs out and logs in again.
  3. Hi IndieStone, Not completely sure if this is intended behavior or not, but reporting it anyway since this was possible (and really useful) in build 40. Passengers used to be able to sleep in the car while someone else was driving. We used this functionality a lot previously, as switching driver positions allowed us to roam the map overnight, just as we can in real-life. In B41 though, whenever the car is moving, we get a message saying that sleeping is prohibited unless the car is standing still. Obviously zombies aren't that real, but it really gave a nice touch to exploring. We would love to have this option come back!
  4. Hi all, Is it somehow possible to hide the admin character on the admin's screen as well? Not just talking about /invisible here: this hides my character from other players, but I'm searching for a way to actually "not" see my character at all anymore in my own view as well, so that it looks like I'm sort of hovering over the field instead. Thx in advance for any help 😀 Greetz, Tybs
  5. Hi, This one might be a bit hard to reproduce, since I don't know how to... but I'll drop it off anyway. Sometimes a filled gas can shows the wrong weight. It does not influence gameplay, the actual weight is still 5.00 and the remaining gas seems to be normal: but the shown value is wrong. See the screenshot below: This only happens for specific cans. It may have something to do with filling them up when their initial gas remaining is not zero, but I'm not sure there. Most cans show normal values after filling them up: Not much of a game breaker or something, but a fix eventually would be nice. Thx in advance! Greetz, Tybs
  6. Hi all, Perhaps this should go in the "small suggestions" topic, not sure how small this is... feel free to move it there if necessary. I find it a bit limiting in how the admin of a server (being the person to maintain order, among other things) still has a cone of vision when all the admin powers are active, thereby easily losing sight of other players after teleporting towards them. Would it be reasonable to request an option where he can see all the angles, so 360 degrees around him?
  7. IWBUMS version 41.33. When any player "inspects" an item in splitscreen, it always uses the same window (of player 1). We also can't seem to close the window unless the item is transferred into storage, upon which the window auto-closes. For an impression, see time 9:05 and further in the video below. Example:
  8. Tybs

    [41.33]

    Off topic: I just noticed that I apparently never finished writing the topic title. Is there a way for me to correct this?
  9. Tybs

    [41.33]

    It is what the game tells me, can't make much more of it...
  10. Tybs

    [41.33]

    Playing with gamepad, IWBUMS version 41.33. In previous builds, when trying to open the menu for character information (and skills, health, etc), normally you follow this procedure: 1. Hold the SELECT button to make the radial menu show. 2. Use the right stick to select the required option. 3. Release SELECT to open the selected option. However, the radial menu currently disappears within half a second, despite holding SELECT. To select the requested option you need to respond quite fast, usually it fails. You can see this effect for player 2 in the video sample below at time 3:04. This also happens while playing solo, btw... quite harsh when you're bleeding out quickly and try to patch up your neck 😅 If behavior could be reverted to the previous situation, that would be much appreciated! Example:
  11. Playing with a PS4 controller. Whenever I open the new foraging UI, there is no way to navigate to a button that would close the foraging window. This worked correctly in the previous build. None of the other controls have the desired effect either, I'm stuck with the window until I close the game process by force. I suppose the keyboard might work as well, but I don't have one in my living room, so I couldn't check. Things like opening doors or fighting are also not possible when the window is open, so I guess I'm lucky I didn't get ambushed yet 😋
  12. Maybe it's just my run, but all of a sudden the zeds appear to have eagle vision of some sort. They all see me from twice the usual range, and occasionally one starts running towards me even before I get it in vision myself. Is this intended behavior? Perhaps I missed it in the patch notes... My current run is a few weeks old, and vision definitely worked different before this patch.
  13. Could the mouse be permanently hidden when using a controller? When streaming from another device, I don't have the option of moving it. Currently using an autohide tool for it, but for some reason it pops up once in a while. Would make sense to just have an option to disable the mouse when a controller is in use.
  14. Apologies: yes, I'm talking about the controller here 😁
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